Paladin: Difference between revisions

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|first= Roamin's Band of Thieves  
|first= Roamin's Band of Thieves  
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== Abilities ==
== Abilities ==
{{Class Card Sheet
|name1=Starting Gear and Passives
|desc1=Paladins start with a Warhammer and Heavy Plate. Paladins start with 200 gold. Once per combat, you may pray to the light to grant you a single use of any Class Ability in the game and then use it as an Immediate Bonus Action. You cannot wish for the same ability more than once per game.
|sta1=10
|img1=File:Paladin Starting Gear and Passives New.png
|name2=Conversion
|desc2=Sear a Targets mind with the Light showing them the evil of their ways. This Target becomes your companion.
|int2=Yes
|spe2=Yes
|ran2=10
|lim2=Yes
|sta2=3
|img2=File:Paladin Conversion.png
|name3=Divine Intervention
|desc3=You may force a reroll for yourself, allies, or foes. You may not use this ability on a Critical or Critical Failure roll.
|int3=Yes
|spe3=Yes
|sta3=3
|img3=File:Paladin Divine Intervention New.png
|name4=Lay on Hands
|desc4=Release a wave of light onto a Target that restores all of a their Stamina.
|int4=Yes
|spe4=Yes
|ran4=10
|lim4=Yes
|sta4=5
|img4=File:Paladin Lay on Hands New.png
|name5=Martyr
|desc5=All damage from Foes this round is redirected at you. At the start of the next round, you are healed to full.
|int5=Yes
|spe5=Yes
|lim5=Yes
|sta5=3
|img5=File:Paladin Martyr.png
|name6=Squire
|desc6=Hire a squire to aid you in battle as a Companion. At character creation, you are given a random selection of 3 Companions that can Speak. This Squire will aid you in battle and if you are Critically Hit, will take the attack on your behalf.
|sta6=
|img6=File:Paladin Squire.png
|name7=The Light
|desc7=Bestow a gift from the Light on to another Ally granting them an Immediate Bonus Action.
|spe7=Yes
|ran7=10
|sta7=1
|img7=File:Paladin The Light.png
}}


== Notable Paladins ==
== Notable Paladins ==
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* [[Galen Sunsword]] in [[Buckeroos]] and [[The Fall of Dundinborough]]
* [[Galen Sunsword]] in [[Buckeroos]] and [[The Fall of Dundinborough]]
* [[Jebediah]] in [[Den of Devils]]
* [[Jebediah]] in [[Den of Devils]]
== Former Abilities ==
These abilities are either retired, or removed because of special circumstances.
{{Class Card Sheet
|name1=Blessing of Strength
|desc1=Cast a blessing on a target that causes them to deal double damage with basic attacks until end of combat. Note Paladins must yell a phrase chosen by the paladin when they attack or they will lose this effect.
|spe1=Yes
|ran1=5
|int1=Yes
|buf1=Yes
|lim1=Combat
|sta1=3
|img1=File:Paladin_Blessing_of_Strength.png
|name2=Holy Light
|desc2=Release a wave of light onto a target that restores Stamina equal to the die rolled with this ability. Can also be used to deal damage to Undead targets. Using this ability reduces your maximum stamina by 3 for the rest of the campaign.
|spe2=Yes
|ran2=5
|sta2=3
|img2=File:Paladin_Holy_Light.png
|name3=Honor Chains
|desc3=Shackle a target using chains made of pure light to another target. These targets will not be able to move and take 3 damage at the end of each of your turns. A paladin may break the chains by whispering an ancient password of honor that they choose.
|spe3=Yes
|ran3=5
|sta3=3
|img3=File:Paladin_Honor_Chains.png
|name4=Unholy Water
|desc4=Throw a flask of Unholy Water at a target. If the flask hits, you may change the target of their next attack, action, or spell.
|ran4=5
|sta4=1
|img4=File:Paladin_Unholy_Water.png
}}
===Righteous Fury===
Release all of your inner holy power in the form of a single attack. This strike will deal 25 damage in a 3 square radius centered on your target to all demons, undead, and children. This ability is only usable if a Party member dies.


==Trivia==
==Trivia==

Revision as of 21:44, 14 January 2017


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The Paladin class of Unforgotten Realms Live is capable of yielding the extremely powerful Divine Intervention, and can buff up the team whenever the opportunity arises. A Paladin can serve a prominent role in keeping the party fighting even when all looks bleak.

Abilities

Notable Paladins

Trivia