Bard: Difference between revisions

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[[Category:Classes]]
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Revision as of 17:52, 14 October 2016

The Bard class of Unforgotten Realms Live is notable for being a support and utility caster with the ability to deceive or manipulate enemies. Whether controlling characters with Charm or putting enemies to sleep with Lullaby, the Bard is living proof that actions can be louder than words, or in the Bard's case, lyrics.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +1
File:Bard Starting Gear and Passives.png
You start with a Lute, Flute or Leather Boot. You start with 5 random Regular Items. You start with 2 random Treasures. You start with 200 gold. Bards may use the Class Abilities of Allies as their own.
Bolster Spirits Yes Yes Yes 5
File:Bard Bolster Spirits.png
Help a wounded or Unconcious Ally with a magical touch, restoring all of their Stamina. You may not touch yourself.
Charm 5 Yes 5
File:Bard Charm.png
Attempt to Charm a Target with your allure. If successful, they become your Companion until you lose Consciousness.
Disguise Yes Yes 5
File:Bard Disguise.png
Change the voice of your character. You may take on the shape of any creature or race until you stop doing the voice, in which case the magic of the Spell breaks and you are returned to normal.
Lullaby 10 Yes 5
File:Bard Lullaby.png
Sing a soft song that causes Foes who hear it to be put to sleep until they take damage or wake up from a loud noise. Stronger Foes may be resistant to this Spell and wake up early, or even resist it completely.
Storyteller Yes 5
File:Bard Storyteller.png
Tell the table a story about your character. If your story amuses the GM, he will share some information about the battle or will reveal the maximum Stamina of a target of your choice.
Surefire Melody 10 Yes 5
File:Bard Surefire Melody.png
Play a quick tune on your favorite instrument to bolster your Allies for this round of combat. Allies in range of this tune are sure to hit with their Basic Attacks and Abilities unless they Critically Fail.

Notable Bards

Former Abilities

These abilities are either retired, or removed because of special circumstances.

Cheers

Everyone at the table takes a drink. For the next round of combat, players do not have to drink when taking damage


Name / Description Stamina Cost Image
Borrow 1
File:Bard Borrow.png
Swap this card with any of your allies cards, and use said ability. If the cost of that ability is more than the cost of Borrow, you must pay that cost as well. When borrowing an ability you must say "Yoink" or said ability will fail.
Double Down Yes Round 3
File:Bard Double Down.png
Proclaim that you wish to double something. Damage, size, the effect of a spell. If the host deems this acceptable, roll a die. Should you succeed, said something is doubled. Should you fail, you take 3 damage and are shamed.

Trivia

  • Bard is the most chosen class of URealms Live (as of The Tower of Ultimate Wizardry: Chapter One).

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