Warrior: Difference between revisions

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imported>RiceWaffleFox
Updated cards to season 2
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{{Class Card Sheet
{{Class Card Sheet
|name1=Starting Gear and Passives
|name1=Starting Gear and Passives
|desc1=Warriors<span style="border-bottom:1px dotted #000;" title="Do not edit until the card is updated. Description should be Warrior"><sup><nowiki>[sic]</nowiki></sup></span> start with 2000 gold. Anytime you take damage you may immediately counter attack the target with a basic attack if they are in range.
|desc1=You start with a Greatsword or Greatshield. You start with 1200 gold. Anytime you take damage, you may use a Basic Attack as an Immediate Bonus Action.
|sta1=+10
|sta1=+10
|img1=File:Warrior_Starting_Gear_and_Passives.png
|img1=File:Warrior_StartingGearAndPassives_Season2.png
 
|name2=Blockade
|name2=Blockade
|desc2=Raise up your shield preventing all damage to you and anyone directly behind you for this turn, as long as you can keep your balance. While blocking, you cannot be moved. Your allies may move you during their turn against your will instead of moving themselves.  
|desc2=Raise up your arms or shield to block incoming attacks this round reducing all damage taken to 1. You have access to the Chivalry Class Ability this round and it does not cost Stamina or use up your Anytime Action.
|buf2=Yes
|int2=Yes
|sta2=1
|lim2=Yes
|img2=File:Warrior_Blockade.png
|sta2=5
|img2=File:Warrior_Blockade_Season2.png
 
|name3=Charge
|name3=Charge
|desc3=Run forward as fast as you can in a straight line dealing 5 damage and pushing any target you run into. Allies may roll to jump on your back or out of the way to avoid this damage. You can stop at any time or until you hit a wall.
|desc3=Run as fast as you can in a straight line dealing 5 damage and pushing any Target you run into. Allies may roll to jump on your back or out of the way to avoid this damage. You can stop at any time or until you hit a wall.
|ran3=10
|ran3=10
|int3=Yes
|sta3=1
|sta3=1
|img3=File:Warrior_Charge.png
|img3=File:Warrior_Charge_Season2.png
 
|name4=Chivalry
|name4=Chivalry
|desc4=Jump to the aid of a nearby target taking all damage they would have taken from an attack. If you finds the target you are protecting attractive, you may ignore the Stamina cost of this ability by using a creepy pickup line on said target.  
|desc4=Jump to the aid of a friend in trouble, moving yourself adjacent to an ally and then taking all damage from an incoming attack for them.
|ran4=5
|ran4=10
|int4=Yes
|int4=Yes
|sta4=1
|sta4=1
|img4=File:Warrior_Chivalry.png
|img4=File:Warrior_Chivalry_Season2.png
|name5=Tosser
 
|desc5=Lift an adjacent target and throw them at target space. Both targets take 5 damage and are stunned for their next round of combat. Allies can roll to avoid the damage and if successful may also attack or use an ability.
|name5=Taunting Blow
|ran5=5
|desc5=Attack a Target with a melee Basic Attack dealing double damage. If successful, the Target may only Basic Attack and use Abilities directed at you this round.
|sta5=1
|sta5=1
|img5=File:Warrior_Tosser.png
|img5=File:Warrior_Taunting_Blow_Season2.png
|name6=Whirlwind
 
|desc6=Begin a whirlwind that allows you to move every time a target finishes their turn. You may move 1 space and then deal 2 damage to all adjacent targets. Using whirlwind multiple times in a row can make you very dizzy.
|name6=Tosser
|mel6=5
|desc6=Lift an adjacent Target and throw them up to 5 spaces at Target space. Foes will take 6 damage if thrown or hit. Allies are granted an Immediate Bonus Action if thrown or a Foe would land on top of them.
|rad6=3
|mel6=Yes
|sta6=3
|ran6=5
|img6=File:Warrior_Whirlwind.png
|sta6=1
|img6=File:Warrior_Tosser_Season2.png
 
|name7=Whirlwind
|desc7=Throw yourself into a whirlwind hitting all adjacent Targets with a Basic Attack. Whirlwinding twice in a row causes you to Enrage doubling the damage of your Basic Attacks until the end of combat.
|mel7=5
|rad7=3
|sta7=3
|img7=File:Warrior_Whirlwind_Season2.png
}}
}}



Revision as of 01:13, 13 October 2016

The Warrior class of Unforgotten Realms Live generally acts as the tank of a party. Warriors normally use up their turns in support to their team by taking heavy loads of damage, or by blocking it. On the other hand, they deal tons of damage by going full-blown melee, able to use the environment to their advantage.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +10
File:Warrior StartingGearAndPassives Season2.png
You start with a Greatsword or Greatshield. You start with 1200 gold. Anytime you take damage, you may use a Basic Attack as an Immediate Bonus Action.
Blockade Yes Yes 5
File:Warrior Blockade Season2.png
Raise up your arms or shield to block incoming attacks this round reducing all damage taken to 1. You have access to the Chivalry Class Ability this round and it does not cost Stamina or use up your Anytime Action.
Charge 10 Yes 1
File:Warrior Charge Season2.png
Run as fast as you can in a straight line dealing 5 damage and pushing any Target you run into. Allies may roll to jump on your back or out of the way to avoid this damage. You can stop at any time or until you hit a wall.
Chivalry 10 Yes 1
File:Warrior Chivalry Season2.png
Jump to the aid of a friend in trouble, moving yourself adjacent to an ally and then taking all damage from an incoming attack for them.
Taunting Blow 1
File:Warrior Taunting Blow Season2.png
Attack a Target with a melee Basic Attack dealing double damage. If successful, the Target may only Basic Attack and use Abilities directed at you this round.
Tosser Yes 5 1
File:Warrior Tosser Season2.png
Lift an adjacent Target and throw them up to 5 spaces at Target space. Foes will take 6 damage if thrown or hit. Allies are granted an Immediate Bonus Action if thrown or a Foe would land on top of them.
Whirlwind 5 3 3
File:Warrior Whirlwind Season2.png
Throw yourself into a whirlwind hitting all adjacent Targets with a Basic Attack. Whirlwinding twice in a row causes you to Enrage doubling the damage of your Basic Attacks until the end of combat.

Notable Warriors

Trivia

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