Suncleric

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The Sun Cleric class of Unforgotten Realms Live can harness the power of the Sun to smite foes and rejuvenate allies. The Sun Cleric's abilities may also create or detonate Suntiles which can deal massive damage to those who don't watch their step. It was first seen in Roamin's Band of Thieves, but first became a playable class in The Sunswords.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +5
File:Sun Cleric Starting Gear and Passives.png
Sun Clerics start with 2000 gold. When you deal damage with your Sun Cleric abilities create a Suntile in an adjacent space that explodes and burns foes that pass over it for 2 damage. Whenever a Suntile, or multiple Suntiles, explode on a target, you may immediately use one of your Sun Cleric abilities as a bonus action.
Aurora Borealis Yes 10 Combat 3
File:Sun Cleric Aurora Borealis.png
A wave of colorful lights flies over the battlefield shooting down 20 bolts of pure sun energy. These bolts deal 1 damage or restore 1 stamina to each target hit.
Sunbolt Yes 5 1
File:Sun Cleric Sunbolt.png
Release two bolts of sun energies at up to two different targets that each deal 2 damage.

Notable Sun Clerics

Former Abilities

These abilities are either retired, or removed because of special circumstances.


Name / Description Stamina Cost Image
Consecration Yes Yes 3 1
File:Sun Cleric Consecration.png
Release a ring of yellow sunfire that deals 1 damage plus an additional damage for each suntile adjacent to you.
Solar Eruption Yes 5 Yes Round 3
File:Sun Cleric Solar Eruption.png
Detonate a suntile in range sending an explosion toward another adjacent space. This explosion does 3 damage or knocks a target back 2 spaces.
Sunwall Armor Yes Round 3
File:Sun Cleric Sunwall Armor.png
Enshell you and your allies with an armor made of pure sun energies. If you or your ally is attacked, they restore 1 stamina and you deal 1 damage to the attacker.

Trivia

  • Sun Cleric is the first class to be played by the DM before being an official class.