Suncleric: Difference between revisions

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{{Class Card Sheet
{{Class Card Sheet
|name1=Starting Gear and Passives
|name1=Starting Gear and Passives
|desc1=Sun Clerics start with 2000 gold. When you deal damage with your Sun Cleric abilities create a Suntile in an adjacent space that explodes and burns foes that pass over it for 2 damage. Whenever a Suntile, or multiple Suntiles, explode on a target, you may immediately use one of your Sun Cleric abilities as a bonus action.
|desc1=You start with a Sunblade or Sunshield. You start with 1200 gold. When you deal damage to a Foe, you may place a Suntile underneath that Foe as long as no other tile is currently underneath them. Allies standing on a Suntile can activate it at anytime to be granted an Immediate Bonus Action, consuming the Suntile.
|sta1=+5
|sta1=+5
|img1=File:Sun_Cleric_Starting_Gear_and_Passives.png
|img1=File:Sun Cleric Starting Gear and Passives New.png


|name2=Aurora Borealis
|name2=Aurora Borealis
|desc2=A wave of colorful lights flies over the battlefield shooting down 20 bolts of pure sun energy. These bolts deal 1 damage or restore 1 stamina to each target hit.
|desc2=A wave of colorful lights flies over the battlefield shooting down 10 bolts of pure sun energy at Targets of your choice. These bolts deal 3 damage or restore 3 Stamina to each Target hit.
|int2=Yes
|spe2=Yes
|spe2=Yes
|ran2=10
|rad2=10
|lim2=Combat
|lim2=Yes
|sta2=3
|sta2=5
|img2=File:Sun_Cleric_Aurora_Borealis.png
|img2=File:Sun Cleric Aurora Borealis New.png
 
|name3=Solar Eclipse
|desc3=Darken the Sky removing all Light from the battlefield. You and your Allies are blessed with the power to see through this darkness, but your Foes will be blind this round. Any Suntile activated this round grants a Chaos Action instead of the usual Immediate Bonus Action.
|int3=Yes
|lim3=Yes
|sta3=5
|img3=File:Sun Cleric Solar Eclipse.png
 
|name4=Speed of Light
|desc4=Pray to the Light granting an Ally an Immediate Bonus Action that they can use only to move up to 5 spaces.
|int4=Yes
|ran4=Yes
|sta4=1
|img4=File:Sun Cleric Speed of Light.png
 
|name5=Sunbolt
|desc5=Release two bolts of sun energies at up to three different Targets that each deal 3 damage.
|spe5=Yes
|ran5=10
|sta5=3
|img5=File:Sun Cleric Sunbolt New.png
 
|name6=Sunrise
|desc6=Create a Suntile on an empty space anywhere on the battlefield.
|int6=Yes
|spe6=Yes
|sta6=3
|img6=File:Sun Cleric Sunrise.png
 
|name7=Sunstrike
|desc7=Attack a Target with a melee Basic Attack dealing double damage. If successful, you summon 2 Suntiles on spaces with Foes anywhere on the Battlefield.
|mel7=Yes
|sta7=1
|img7=File:Sun Cleric Sunstrike.png


|name3=Sunbolt
|desc3=Release two bolts of sun energies at up to two different targets that each deal 2 damage.
|spe3=Yes
|ran3=5
|sta3=1
|img3=File:Sun_Cleric_Sunbolt.png
}}
}}



Revision as of 02:18, 9 October 2016

The Sun Cleric class of Unforgotten Realms Live can harness the power of the Sun to smite foes and rejuvenate allies. The Sun Cleric's abilities may also create or detonate Suntiles which can deal massive damage to those who don't watch their step. It was first seen in Roamin's Band of Thieves, but first became a playable class in The Sunswords.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +5
File:Sun Cleric Starting Gear and Passives New.png
You start with a Sunblade or Sunshield. You start with 1200 gold. When you deal damage to a Foe, you may place a Suntile underneath that Foe as long as no other tile is currently underneath them. Allies standing on a Suntile can activate it at anytime to be granted an Immediate Bonus Action, consuming the Suntile.
Aurora Borealis Yes 10 Yes Yes 5
File:Sun Cleric Aurora Borealis New.png
A wave of colorful lights flies over the battlefield shooting down 10 bolts of pure sun energy at Targets of your choice. These bolts deal 3 damage or restore 3 Stamina to each Target hit.
Solar Eclipse Yes Yes 5
File:Sun Cleric Solar Eclipse.png
Darken the Sky removing all Light from the battlefield. You and your Allies are blessed with the power to see through this darkness, but your Foes will be blind this round. Any Suntile activated this round grants a Chaos Action instead of the usual Immediate Bonus Action.
Speed of Light Yes Yes 1
File:Sun Cleric Speed of Light.png
Pray to the Light granting an Ally an Immediate Bonus Action that they can use only to move up to 5 spaces.
Sunbolt Yes 10 3
File:Sun Cleric Sunbolt New.png
Release two bolts of sun energies at up to three different Targets that each deal 3 damage.
Sunrise Yes Yes 3
File:Sun Cleric Sunrise.png
Create a Suntile on an empty space anywhere on the battlefield.
Sunstrike Yes 1
File:Sun Cleric Sunstrike.png
Attack a Target with a melee Basic Attack dealing double damage. If successful, you summon 2 Suntiles on spaces with Foes anywhere on the Battlefield.

Notable Sun Clerics

Former Abilities

These abilities are either retired, or removed because of special circumstances.


Name / Description Stamina Cost Image
Consecration Yes Yes 3 1
File:Sun Cleric Consecration.png
Release a ring of yellow sunfire that deals 1 damage plus an additional damage for each suntile adjacent to you.
Solar Eruption Yes 5 Yes Round 3
File:Sun Cleric Solar Eruption.png
Detonate a suntile in range sending an explosion toward another adjacent space. This explosion does 3 damage or knocks a target back 2 spaces.
Sunwall Armor Yes Round 3
File:Sun Cleric Sunwall Armor.png
Enshell you and your allies with an armor made of pure sun energies. If you or your ally is attacked, they restore 1 stamina and you deal 1 damage to the attacker.

Trivia

  • Sun Cleric is the first class to be played by the DM before being an official class.