Bard: Difference between revisions

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Updated class card info and removed outdated trivia
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The '''Bard''' [[class]] of [[Unforgotten Realms Live]] is notable for being a support and utility caster with the ability to deceive or manipulate enemies. Whether controlling with Charm or amplifying spells with Double Down, the Bard is living proof that actions can be louder than words, or in the Bard's case, lyrics.
The '''Bard''' [[class]] of [[Unforgotten Realms Live]] is notable for being a support and utility caster with the ability to deceive or manipulate enemies. Whether controlling with Charm or ensuring hits with Surefire Melody, the Bard is living proof that actions can be louder than words, or in the Bard's case, lyrics.


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{{Class Card Sheet
{{Class Card Sheet
|name1=Starting Gear and Passives
|name1=Starting Gear and Passives
|desc1=Bards start with a [[Lute]], [[Flute]] or [[Leather Boot]]. Bards start with 2000 gold. Bards may use non limited abilities of adjacent team mates.
|desc1=You start with a [[Lute]], [[Flute]] or [[Leather Boot]]. You start with 5 random Regular Items. You start with 2 random Treasures. You start with 200 gold. Bards may use the Class Abilities of Allies as their own.
|sta1=+6
|sta1=+1
|img1=Image:Bard Starting Gear and Passives.png
|img1=Image:Bard Starting Gear and Passives.png
|name2=Bolster Spirits
|name2=Bolster Spirits
|desc2 = Help an unconscious ally to their feat with a clever pun and a magical touch, giving half of your current stamina to them. The GM may give you bonus stamina based on the quality of this pun.
|desc2=Help a wounded or Unconcious Ally with a magical touch, restoring all of their Stamina. You may not touch yourself.
|spe2 = Yes
|spe2=Yes
|mel2 = Yes
|mel2=Yes
|sta2 = 3
|lim2=Yes
|img2 = Image:Bard Bolster Spirits.png
|sta2= 5
|img2=File:Bard Bolster Spirits.png
|name3=Charm
|name3=Charm
|desc3=Take a selfie of yourself and post it to the social media platform of your choice. Once this has been done you may attempt to charm a target. If successful you control their actions on their turn until they break free.
|desc3=Attempt to Charm a Target with your allure. If successful, they become your Companion until you lose Consciousness.
|ran3=5
|ran3=5
|npc3=Yes
|npc3=Yes
|lim3=Combat
|lim3=Yes
|sta3=3
|sta3=5
|img3=File:Bard_Charm.png
|img3=File:Bard_Charm.png
|name4=Disguise
|name4=Disguise
|desc4=Change the voice of your character. You may take on the shape of any creature or race until you stop doing the voice, in which case the magic of the spell breaks and you are returned to normal.
|desc4=Change the voice of your character. You may take on the shape of any creature or race until you stop doing the voice, in which case the magic of the Spell breaks and you are returned to normal.
|spe4=Yes
|spe4=Yes
|buf4=Yes
|lim4=Yes
|sta4=3
|sta4=5
|img4=File:Bard_Disguise.png
|img4=File:Bard_Disguise.png
|name5=Lullaby
|name5=Lullaby
|desc5=Create an impromptu song to sing to the table that relates to the events currently unfolding. If your song should impress the Game Master, you may put all enemies who hear it to sleep.
|desc5=Sing a soft song that causes Foes who hear it to be put to sleep until they take damage or wake up from a loud noise. Stronger Foes may be resistant to this Spell and wake up early, or even resist it completely.
|rad5=10
|rad5=10
|lim5=Combat
|lim5=Yes
|sta5=3
|sta5=5
|img5=File:Bard_Lullaby.png
|img5=File:Bard_Lullaby.png
|name6 = Storyteller
|name6=Storyteller
|desc6 = Tell the table a story about your character. If your story amuses the GM, he will share some information about the battle or will reveal the maximum Stamina of a target of your choice.
|desc6=Tell the table a story about your character. If your story amuses the GM, he will share some information about the battle or will reveal the maximum Stamina of a target of your choice.
|int6 = Yes
|lim6=Yes
|sta6 = 3
|sta6=5
|img6 = Image:Bard_Storyteller.png
|img6=Image:Bard_Storyteller.png
}}
}}
== Notable Bards ==
== Notable Bards ==
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==Trivia==
==Trivia==
*There has been a Bard in almost every campaign. [[Deadbones]] utilized their abilities in the non-cannon [[Dank Dungeons and Dragons]] campaign as well as the [[Roamin's Band of Thieves]] campaigns. [[Jake|Jake Kaufman]] chose this class in [[The Nuren Campaign]]. [[Jakelad]] was a bard in [[The Jewel of the Dingo Isles]] campaign although he was an NPC for the party and therefore was portrayed by [[Rob]]. However there was no Bard in the [[Porc Hunters]] Campaign.
*Bard is tied with the [[Warrior]] class for the most chosen class of URealms Live (Not including the Nuren Campaign)
*Bard is tied with the [[Warrior]] class for the most chosen class of URealms Live (Not including the Nuren Campaign)



Revision as of 19:55, 4 July 2016

The Bard class of Unforgotten Realms Live is notable for being a support and utility caster with the ability to deceive or manipulate enemies. Whether controlling with Charm or ensuring hits with Surefire Melody, the Bard is living proof that actions can be louder than words, or in the Bard's case, lyrics.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +1
File:Bard Starting Gear and Passives.png
You start with a Lute, Flute or Leather Boot. You start with 5 random Regular Items. You start with 2 random Treasures. You start with 200 gold. Bards may use the Class Abilities of Allies as their own.
Bolster Spirits Yes Yes Yes 5
File:Bard Bolster Spirits.png
Help a wounded or Unconcious Ally with a magical touch, restoring all of their Stamina. You may not touch yourself.
Charm 5 Yes 5
File:Bard Charm.png
Attempt to Charm a Target with your allure. If successful, they become your Companion until you lose Consciousness.
Disguise Yes Yes 5
File:Bard Disguise.png
Change the voice of your character. You may take on the shape of any creature or race until you stop doing the voice, in which case the magic of the Spell breaks and you are returned to normal.
Lullaby 10 Yes 5
File:Bard Lullaby.png
Sing a soft song that causes Foes who hear it to be put to sleep until they take damage or wake up from a loud noise. Stronger Foes may be resistant to this Spell and wake up early, or even resist it completely.
Storyteller Yes 5
File:Bard Storyteller.png
Tell the table a story about your character. If your story amuses the GM, he will share some information about the battle or will reveal the maximum Stamina of a target of your choice.

Notable Bards

Former Abilities

These abilities are either retired, or removed because of special circumstances.

Cheers

Everyone at the table takes a drink. For the next round of combat, players do not have to drink when taking damage


Name / Description Stamina Cost Image
Borrow 1
File:Bard Borrow.png
Swap this card with any of your allies cards, and use said ability. If the cost of that ability is more than the cost of Borrow, you must pay that cost as well. When borrowing an ability you must say "Yoink" or said ability will fail.
Double Down Yes Round 3
File:Bard Double Down.png
Proclaim that you wish to double something. Damage, size, the effect of a spell. If the host deems this acceptable, roll a die. Should you succeed, said something is doubled. Should you fail, you take 3 damage and are shamed.

Trivia

  • Bard is tied with the Warrior class for the most chosen class of URealms Live (Not including the Nuren Campaign)

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