Wizard: Difference between revisions
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imported>B333 Removed the three most powerful wizards |
imported>Mayonnaisinator mNo edit summary |
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* [[Ladyir]] in [[The New Crew]] | * [[Ladyir]] in [[The New Crew]] | ||
* [[Rick Snot]] in [[The New Crew]] | * [[Rick Snot]] in [[The New Crew]] | ||
* [[Nisovin]] in [[Okagnoma Guild Hall]] | * [[Nisovin]] in [[Okagnoma Guild Hall]] | ||
* [[Beautressa Cobbler]] in [[The Cobblers]] | |||
==Trivia== | ==Trivia== | ||
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{{Class}} | {{Class}} | ||
{{Wizard}} | {{Wizard}} | ||
{{PH}} | |||
{{MGP}} | |||
{{TNC}} | |||
{{OGH}} | |||
{{TC}} | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Wizards]] | [[Category:Wizards| ]] | ||
[[Category:Gameplay Elements]] | [[Category:Gameplay Elements]] | ||
[[Category:Cards]] | [[Category:Cards]] | ||
Revision as of 19:34, 31 July 2016
The Wizard class of URealms Live is capable of casting spells, similar to the Sorcerer. However, the Wizard's abilities fulfill a much more aggressive role. This means that a Wizard can easily be the primary source of damage for a party, rivaling the power of even the most fearsome physical attackers.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Starting Gear and Passives | +3 | |||||||||
| Wizards start with an Oaken Staff, Cloth Robes, Arcane Signet, or Monocle. Wizards start with 1500 gold. Casting a Spell for the first time each battle does not use a Wizard's action. | ||||||||||
| Arcane Beam | Yes | 10 | 3 | |||||||
| Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line. | ||||||||||
| Arcane Missiles | Yes | 10 | 3 | |||||||
| Unleash a barrage of 7 missiles that deal 1 damage each. These missiles can be split at any number of enemies or focused on a single target. | ||||||||||
| Blizzard | Yes | 10 | 5 | Combat | 3 | |||||
| Summon forth a cloud of ice rain in a targeted area. This storm deals 3 damage at the end of each of your turns and lasts until combat ends or the cloud is disrupted. | ||||||||||
| Fireball | Yes | 10 | 3 | |||||||
| Throw a ball of fire dealing 10 damage at a target. Rolling a critical drastically increases the size of this fireball to hit a 3x3 area around your target. | ||||||||||
| Ice Blast | Yes | Yes | 3 | |||||||
| Deal 8 damage to all targets adjacent to you. If you have not moved, and cast Ice Blast a second time, its stamina cost is removed. | ||||||||||
Former Abilities
These abilities are either retired, or removed because of special circumstances.
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Rampant Chorus | Yes | Yes | 3 | |||||||
| Harmonize a single note one by one with the rest of the group. If the Game Master deems your harmony valid, you may summon forth a power familiar spirit to aid you in battle for a single turn. Your group's stamina is restored to full, all allies take an additional action on their turn, and your familiar will attempt to protect your allies from damage. | ||||||||||
Notable Wizards
- Elmar in Porc Hunters and The Silvermine Mountains
- Desnuttes in The Many Gobos of Pat
- Dave in The Sunswords
- Ladyir in The New Crew
- Rick Snot in The New Crew
- Nisovin in Okagnoma Guild Hall
- Beautressa Cobbler in The Cobblers
Trivia
- Fireball can be used as a makeshift "Spell of shaving."
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Wizards | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | Apprentice Hat | Intelligent Attribute | Monocle | ||||||||
| Abilities | Arcane Beam | Arcane Missiles | Blizzard | Fireball | Ice Blast | Pyroblast | ||||||||
| Former Abilities | Rampant Chorus | ||||||||
| Player Wizards | Beautressa Cobbler | Dave | Desnuttes | Elmar | Ladyir | Raynel | Rick Snot | ||||||||
| NPC Wizards | Coober | Fizzy Wizzy | Ghana Ens Sin | Rebooc | ||||||||
| Porc Hunters | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Roamin | ||||||||
| Characters | Ca-Rell | Elmar | DeNada | Templeton Barringster VII | ||||||||
| NPCs | Chimera | Dave | Phineas Barringster | Porbo | ||||||||
| Locations | Danevur | Emerald Lake | ||||||||
| Races | Air Sprites | Earthlord | Elf | Fire Spirit | Frost Elemental | Goblin | Kobold | Porc | Skelephelk | Whisper Snake | ||||||||
| Classes | Cabalist | Sorcerer | Suncleric | Theurgist | Warrior | Wizard | ||||||||
| Non-Canon: The Many Gobos of Pat | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Roamin | ||||||||
| Characters | Dankie | Desnuttes | Don | Madelyne and Pryor | Warren and Terrence | ||||||||
| NPCs | Heatherfol Threecircle | Medusa | Pattenborrow Threecircle | Willis | ||||||||
| Locations | Pattenborrow's Mountain Home | Paladin Arena | ||||||||
| Races | Elaphelk | Elf | Dwarf | Donkey | Kobold | Goblin | Groundbold | Medusa | ||||||||
| Classes | Bard | Booty Raider | Buccaneer | Cabalist | Lumberjack | Monk | Paladin | Swashbuckler | Theurgist | Warrior | Wizard | ||||||||
| The New Crew | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Roamin | ||||||||
| Characters | Cain | Ladyir | Marco | Polo | Rick Snot | ||||||||
| NPCs | Bob | Fenrus | Jo Krysstal | Maelstrom | McCoy | Merci | Octivias | Phineas Barringster | Virgo Sunsword | ||||||||
| Locations | Bocoe | Pier-17 | ||||||||
| Races | Black Boar | Elf | Goblin | Keen | Kobold | Porc | Pot Puppy | ||||||||
| Classes | Bard | Berserker | Booty Raider | Buccaneer | Cabalist | Swashbuckler | Thane | Theurgist | Warrior | Wizard | ||||||||
| Okagnoma Guild Hall | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Roamin | ||||||||
| Characters | Buzz Dinglefizz | Lola van Drych | Suzanna Sophia Sorrella | Thomas | ||||||||
| NPCs | Alessa Stonemason | Bumbley | Dalfgan | Nisovin | Professor Duncan | Professor Islantee | Professor Spydly Sypderson | ||||||||
| Locations | Okagnoma Guild Hall | ||||||||
| Races | Believer | Blood Snake | Bullogre | Dvergr | Dwarf | Eaglebear | Elaphelk | Gnome | Goblin | Hat Rat | Keen | Monkey Fish | Ogre | Porc | Pot Puppy | Ytt | ||||||||
| Classes | Enchanter | Sorcerer | Suncleric | Warrior | Witch | Wizard | ||||||||
| Legendaries | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=The%20Cowgirl%20Gunstaff&text=Anytime%20you%20Teleport%20from%20an%20Ability%20or%20Passive%2C%20you%20gain%20100%20gold.%20You%20may%20learn%20and%20unlearn%20any%20Ability%20from%20the%20Witch%20Class%20while%20out%20of%20combat%20by%20meditating%20for%20a%20few%20moments.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22Okagnoma%20Guild%20Hall%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&gem1=legendary&gem2=weapon&gem2text=8&gem3=melee&gem3text=5 The Cowgirl Gunstaff] | ||||||||
| The Cobblers | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Roamin | ||||||||
| Characters | Beautressa Cobbler | Borris Cobbler | Eliza Cobbler | Kristy Cobbler | ||||||||
| NPCs | Grumsworth | Reginald Barringster III | ||||||||
| Locations | Chossals | ||||||||
| Races | Ageless | Clockodile | Divine Being | Dwarf | Elemech | Elf | Goblin | Highbear | Ogre | ||||||||
| Classes | Dreamweaver | Thane | Runemaster | Wizard | ||||||||
| Legendaries | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=Arcane%20Particle%20Cannon&text=A%20giant%20Gnomish%20cannon%20that%20fires%20a%20beam%20of%20pure%20Arcane%20Energy%20that%20deals%2050%20Damage%20in%20a%20line.%20The%20cannon%20has%20a%20long%20cooldown%20period%20which%20means%20this%20Ability%20can%20only%20be%20used%20every%20other%20round%20of%20combat.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22The%20Cobblers%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&gem1=legendary&gem2=regular&gem3=line&gem3text=10&gem4=item&element1=arcane&element2=arcane Arcane Particle Cannon] | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=Master%20Tamers%20Handbook&text=Double%20the%20damage%20your%20Companion%20does%20with%20their%20Abilities.%20You%20may%20use%20a%20Regular%20Action%20once%20per%20combat%20to%20teach%20your%20Companion%20a%20new%20random%20Companion%20Ability.%20As%20long%20as%20your%20Companion%20is%20Conscious%2C%20your%20character%20cannot%20go%20Unconscious.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22The%20Cobblers%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&gem1=legendary&gem2=passive&gem3=item Master Tamers Handbook] | ||||||||


