Sheriff: Difference between revisions
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The '''Sheriff''' [[class]] of [[URealms Live]] is an emissary of the law with a [ | The '''Sheriff''' [[class]] of [[URealms Live]] is an emissary of the law with a [http://live.urealms.com/cards#item-00069-lawsoo Lawsoo], with the ability to enforce laws upon enemies, enforce the law through a deputy, and incapacitate enemies by tying them down. | ||
==Abilities== | ==Abilities== | ||
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{{Class Card Sheet | {{Class Card Sheet | ||
|name1=Starting Gear and Passives | |name1=Starting Gear and Passives | ||
|desc1=You start with a [ | |desc1=You start with a [http://live.urealms.com/cards#item-00069-lawsoo Lawsoo]. | ||
You start with 2200 Gold. | You start with 2200 Gold. | ||
Anytime you Declare a Law using one of your Sheriff Abilities, you may Basic Attack or use a Special Action as an Immediate Bonus Action. | Anytime you Declare a Law using one of your Sheriff Abilities, you may Basic Attack or use a Special Action as an Immediate Bonus Action. | ||
Revision as of 00:56, 16 October 2016
The Sheriff class of URealms Live is an emissary of the law with a Lawsoo, with the ability to enforce laws upon enemies, enforce the law through a deputy, and incapacitate enemies by tying them down.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Starting Gear and Passives | +5 | |||||||||
| You start with a Lawsoo.
You start with 2200 Gold. Anytime you Declare a Law using one of your Sheriff Abilities, you may Basic Attack or use a Special Action as an Immediate Bonus Action. |
||||||||||
| Deputize | Yes | Yes | 5 | |||||||
| Declare an Ally as your Deputy, doubling the damage you both deal with Basic Attacks. You and your Ally may each pay each others' Stamina costs and take incoming attacks on each others' behalf. This effect lasts before and after combats until you choose another Deputy. | ||||||||||
| Hogtie | Yes | Yes | 5 | |||||||
| Throw a Target to the ground and tie them up like the pig they are. Your Target is incapacitated and removed from combat. | ||||||||||
| Law of the Body | 1 | |||||||||
| Declare a Law that the Game Master must abide by for this round of combat that reduces all damage Foes can deal to a maximum of 5. If the Game Master breaks this Law, you are healed to full. | ||||||||||
| Law of the Land | 1 | |||||||||
| Declare a Law that the Game Master must abide by for this round of combat that prevents all Foes from moving this round of combat. If the Game Master breaks this Law, you may use an Anytime Action as an Immediate Bonus Action. | ||||||||||
| Law of the Mind | 1 | |||||||||
| Declare a Law that the Game Master must abide by for this round of combat that prevents them from using an Ability you and your Allies have yet to see. If the Game Master breaks this Law, all of your actions are transformed into Chaos Actions at the start of next round. | ||||||||||
| Law of the Times | 1 | |||||||||
| Declare a Law that the Game Master must abide by for this round of combat that prevents them from using Anytime Abilities. If the Game Master breaks this Law, you and your Allies each gain an Immediate Bonus Action. | ||||||||||
Notable Sheriffs
Trivia
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Sheriffs | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | Lawsoo | ||||||||
| Abilities | Deputize | Hogtie | Law of the Body | Law of the Land | Law of the Mind | Law of the Times | ||||||||
| Player Sheriffs | Jax Blartowitz | ||||||||
| NPC Sheriffs | Sheriff Hardrock | ||||||||
| Buckeroos | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Nisovin | ||||||||
| Characters | Jax Blartowitz | Lann McRoberts | Reno Gillgully | Sly Johnson | ||||||||
| NPCs | Borracho | Bubs | Chimera | Conner | Empusa | Galen Sunsword | Johnny Feo | Orvan Weiss | Sallazar Thornblade | Tubs | ||||||||
| Locations | The Silverflats | ||||||||
| Races | Blood Snake | Dwarf | Elf | Gnome | Goblin | Kobold | Moonwolf | Moose | Porc | Vhark | ||||||||
| Classes | Bard | Lumberjack | Sheriff | Swashbuckler | ||||||||
| Legendaries | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=Thornblade's%20Katana&text=Anytime%20you%20successfully%20land%20a%20Basic%20Attack%20on%20a%20Target%2C%20you%20may%20move%20up%20to%202%20spaces%20and%20attack%20a%20second%20Target%20with%20a%20No-Roll%20Basic%20Attack.%20You%20may%20repeat%20this%20process%20as%20long%20as%20you%20keep%20attacking%20different%20Targets.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22Buckeroos%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&gem1=legendary&gem2=weapon&gem2text=6&gem3=melee Thornblade's Katana] | ||||||||


