Sheriff: Difference between revisions

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There will eventually be information once this class is officially used by the [[Players]]
The '''Sheriff''' [[class]] of [[URealms Live]] is an emissary of the law with a [[Lawsoo]], with the ability to enforce laws upon enemies, enforce the law through a deputy, and incapacitate enemies by tying them down.
 
==Abilities==
 
{{Class Card Sheet
|name1=Starting Gear and Passives
|desc1=You start with a [[Lawsoo]].
You start with 2200 Gold.
Anytime you Declare a Law using one of your Sheriff Abilities, you may Basic Attack or use a Special Action as an Immediate Bonus Action.
|sta1=+5
|img1=File:Sheriff_Starting_Gear_And_Passives.png
 
|name2=Deputize
|desc2=Declare an Ally as your Deputy, doubling the damage you both deal with Basic Attacks. You and your Ally may each pay each others' Stamina costs and take incoming attacks on each others' behalf. This effect lasts before and after combats until you choose another Deputy.
|int2=Yes
|lim2=Yes
|sta2=5
|img2=File:Sheriff_Deputize.png
 
|name3=Hogtie
|desc3=Throw a Target to the ground and tie them up like the pig they are. Your Target is incapacitated and removed from combat.
|mel3=Yes
|lim3=Yes
|sta3=5
|img3=File:Sheriff_Hogtie.png
 
|name4=Law of the Body
|desc4=Declare a Law that the Game Master must abide by for this round of combat that reduces all damage Foes can deal to a maximum of 5. If the Game Master breaks this Law, you are healed to full.
|sta4=1
|img4=File:Sheriff_Body.png
 
|name5=Law of the Land
|desc5=Declare a Law that the Game Master must abide by for this round of combat that prevents all Foes from moving this round of combat. If the Game Master breaks this Law, you may use an Anytime Action as an Immediate Bonus Action.
|sta5=1
|img5=File:Sheriff_Land.png
 
|name6=Law of the Mind
|desc6=Declare a Law that the Game Master must abide by for this round of combat that prevents them from using an Ability you and your Allies have yet to see. If the Game Master breaks this Law, all of your actions are transformed into Chaos Actions at the start of next round.
|sta6=1
|img6=File:Sheriff_Mind.png
 
|name7=Law of the Times
|desc7=Declare a Law that the Game Master must abide by for this round of combat that prevents them from using Anytime Abilities. If the Game Master breaks this Law, you and your Allies each gain an Immediate Bonus Action.
|sta7=1
|img7=File:Sheriff_Times.png
}}
 
==Notable Sheriffs==
* [[Jax Blartowitz]] in [[Buckeroos]]
 
==Trivia==
* [[Gracias]] is the character featured on the cards, despite being a [[Sorcerer]] and not a Sheriff.
 
 
{{Class}}
{{Sheriff}}
{{BCK}}
[[Category:Classes]]
[[Category:Sheriffs| ]]
[[Category:Gameplay Elements]]
[[Category:Cards]]

Revision as of 00:54, 16 October 2016

The Sheriff class of URealms Live is an emissary of the law with a Lawsoo, with the ability to enforce laws upon enemies, enforce the law through a deputy, and incapacitate enemies by tying them down.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +5
File:Sheriff Starting Gear And Passives.png
You start with a Lawsoo.

You start with 2200 Gold.

Anytime you Declare a Law using one of your Sheriff Abilities, you may Basic Attack or use a Special Action as an Immediate Bonus Action.
Deputize Yes Yes 5
File:Sheriff Deputize.png
Declare an Ally as your Deputy, doubling the damage you both deal with Basic Attacks. You and your Ally may each pay each others' Stamina costs and take incoming attacks on each others' behalf. This effect lasts before and after combats until you choose another Deputy.
Hogtie Yes Yes 5
File:Sheriff Hogtie.png
Throw a Target to the ground and tie them up like the pig they are. Your Target is incapacitated and removed from combat.
Law of the Body 1
File:Sheriff Body.png
Declare a Law that the Game Master must abide by for this round of combat that reduces all damage Foes can deal to a maximum of 5. If the Game Master breaks this Law, you are healed to full.
Law of the Land 1
File:Sheriff Land.png
Declare a Law that the Game Master must abide by for this round of combat that prevents all Foes from moving this round of combat. If the Game Master breaks this Law, you may use an Anytime Action as an Immediate Bonus Action.
Law of the Mind 1
File:Sheriff Mind.png
Declare a Law that the Game Master must abide by for this round of combat that prevents them from using an Ability you and your Allies have yet to see. If the Game Master breaks this Law, all of your actions are transformed into Chaos Actions at the start of next round.
Law of the Times 1
File:Sheriff Times.png
Declare a Law that the Game Master must abide by for this round of combat that prevents them from using Anytime Abilities. If the Game Master breaks this Law, you and your Allies each gain an Immediate Bonus Action.

Notable Sheriffs

Trivia

  • Gracias is the character featured on the cards, despite being a Sorcerer and not a Sheriff.