Reginald Barringster III: Difference between revisions
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Eventually, the group comes across what they ventured into the caves for: a group of kidnapped elves who had been taken from their homes in the nearby town. After freeing them, the former hostages venture into the caverns to take vengeance against the force that had them taken in the first place, leading the Cobblers and Barringster to follow suit. Although the group was led to believe that the cavern's center chamber was inhabited by the "Goblin Matriarchs", the party discover that it was instead inhabited by a giant amalgamation of flesh known as a "Flesh Monstrosity". It is also revealed that the monstrosity was responsible for whispering to the Cobblers throughout the cave. | Eventually, the group comes across what they ventured into the caves for: a group of kidnapped elves who had been taken from their homes in the nearby town. After freeing them, the former hostages venture into the caverns to take vengeance against the force that had them taken in the first place, leading the Cobblers and Barringster to follow suit. Although the group was led to believe that the cavern's center chamber was inhabited by the "Goblin Matriarchs", the party discover that it was instead inhabited by a giant amalgamation of flesh known as a "Flesh Monstrosity". It is also revealed that the monstrosity was responsible for whispering to the Cobblers throughout the cave. | ||
The Cobblers, Barringster and the escaped kidnap victims begin a complicated skirmish against the giant monstrosity. During combat, Borris, who had been having visions since arriving in town, discovers through such a premonition that Reginald himself was somehow responsible for the creation of these monstrosities.Eventually the party wears the beast down and defeats it. As the party regroups Borris uses his newly discovered Dream Weaver abilities to scramble Barringster's mind clean in an attempt to pacify the apparently traitorous elf. It is soon after this that three more Monstrosities form in the cave, forcing the party and former-hostages to continue fighting. With the help of Borris's newly fully developed Dream Weaver | The Cobblers, Barringster and the escaped kidnap victims begin a complicated skirmish against the giant monstrosity. During combat, Borris, who had been having visions since arriving in town, discovers through such a premonition that Reginald himself was somehow responsible for the creation of these monstrosities.Eventually the party wears the beast down and defeats it. As the party regroups Borris uses his newly discovered Dream Weaver abilities to scramble Barringster's mind clean in an attempt to pacify the apparently traitorous elf. It is soon after this that three more Monstrosities form in the cave, forcing the party and former-hostages to continue fighting. With the help of Borris's newly fully developed Dream Weaver abilities and [[Beautressa Cobbler]]'s Amplifying Crystals, all three monstrosities were defeated, with limited loss of life. The final monstrosity explodes, and the flying bits of carnage land on the mindless Reginald Barringster, crushing the elf beneath it. The party, satisfied with their victory and the defeat of the supposed head of the flesh weavers, make their leave, leaving the apparently still surviving Barringster in the remains. | ||
Unbeknownst to the Cobblers, Barringster had absolutely no involvement with the Flesh Weavers and was completely innocent. Furthermore, Borris Cobbler's mind attack on Barringster was in fact the catalyst to the events he had foreseen in his vision. The Reginald Barringster The Cobblers knew was innocent, but the one left in the Flesh Weaver, left to influenced by the devices of the minds of flesh monstocities he laid in, left with an empty, broken mind, would eventually go on to commit the crimes that Borris prematurely convicted Barringster of. | Unbeknownst to the Cobblers, Barringster had absolutely no involvement with the Flesh Weavers and was completely innocent. Furthermore, Borris Cobbler's mind attack on Barringster was in fact the catalyst to the events he had foreseen in his vision. The Reginald Barringster The Cobblers knew was innocent, but the one left in the Flesh Weaver, left to influenced by the devices of the minds of flesh monstocities he laid in, left with an empty, broken mind, would eventually go on to commit the crimes that Borris prematurely convicted Barringster of. | ||
Revision as of 16:57, 28 September 2016
| Reginald Barringster III | |
|---|---|
|
| |
| Race | Elf |
| Cornerstone | Unknown |
| Class | Unknown |
| Gender | Male |
| Affiliations | Legions |
| Relatives |
|
| Status | Alive |
| Portrayed By | Deadbones |
| First Appearance | The Death of Virgo |
| Gallery | |
Reginald Barringster III is an Elf played by Deadbones in the Side Quest The Death of Virgo, in which he calls the party to an outer elven village to help him find the missing Elves. He is also seen the the Live Campaign, The Cobblers; set before the events of the Death of Virgo.
Characteristics

Appearance
Personality
Reginald appears to be a coward. When the rest of his squadron entered a cave in search of some missing villagers, he went back to the village to call for reinforcements, and when Virgo Sunsword arrived at the outpost, he tried to get out of going on a search for them by saying he would rather do more paperwork. When Virgo killed his squire, Simon, instead of challenging him, Reginald immediately submitted to Virgo, clearly in fear of the man, and when forced into battle, he hid behind Tennís, and watched the rest of the party fight.
In The Cobblers, Reginald appeared more noble and less cowardly, having no qualms against joining the Cobblers in the campaign against of group of flesh weaving goblins, although he was still hesitant to join any fights on the count of his limited combat abilities and his frail nature. He was very stern towards the advances of Eliza Cobbler, implying a level of prudishness, or at least, some discretion in the matters of romance and sex.
Relationships
Simon is a mute squire to Reginald, and Reginald considered him a hard working and good squire despite this unfortunate disability.
Reginald ventured with Virgo and his group in search of the cause behind the disappearances of an Elven village and the previous two rescue squads.
Eliza initially had no interested in meeting Reginald on the count of him being a Barringster, believing that all the elves from that family line were "creepy". However, upon meeting the elf at her doorway, she immediately began flirting with the Barringster on the count of her Uncontrollable Libido. Reginald had absolutely no interest in the promiscuous elf and found her advances toward himself disturbing. He was forced to bare through her advances as he accompanied the Cobbler family on their Goblin Hunting campaign.
Eliza's affection towards Reginald was purely sexual, as she didn't appear to be terribly upset when Barringster had his mind scrambled and was crushed under the remains of a Flesh Monstrosity.
Reginald was visibly impressed by Borris' (false) claims of having previously dealt with Flesh Weaving Goblins. His opinion of Borris and the Cobblers only improved as throughout their campaign against the Flesh Weavers on the outskirts of Chossals.
Despite this, Borris grew more and more distrustful of Reginald as Reginald's description of the Goblin caves was repeatedly proven incorrect. This distrust eventually came to a head when Borris had a vision where Barringster is revealed to be personally involved with Flesh Weavers and the creation of Flesh Monstrosities. Using his new-found Dream Weaver abilities, Borris scrambles Reginald's mind in an attempt to pacify him. However, the very act of scrambling Reginald's mind was the catalyst that lead to the events that Borris foresaw, as it left the now-mindless Reginald vulnerable to the influence of Legion and the spirit of Anthahal.
Powers & Abilities
Passives
Abilities
Belongings
Items
History
Background
Reginald Barringster was born to the illustrious, but unliked, Elven Family of the Barringsters. Not much is known about his past.
Barringster makes his appearance in The Cobblers campaign when he introduces himself to the visiting family of Goblin-slayers, providing them information on Goblins who have troubled the town that Barringster is currently stationed in. Reginald is initially sent away by the family (citing their distrust of Barringsters, finding them creepy), Barringster insists and is eventually greeted by the very sexually forward Eliza Cobbler. He alerts the Elven family of the Goblin Nest in a cave on the town's outskirts, warning the family that the goblins may be flesh weavers. Borris Cobbler erroneously claims that the family has already dealt with the cult in the past, impressing the Barringster, leading him to decide that the Dwarven soldiers prepared for this mission were unnecessary and decides to send them away. Barringster escorts the family to the cave. Despite his request to stay out of battle due to his fragile nature, Borris coerces Reginald to participate regardless.
Throughout the campaign, Reginald mostly stayed in the background whenever it came to battle, using his limited magical abilities to assist whenever he could. Coming upon a river of blood, Borris questions Barringster's competence, as he had never mentioned such a river. Barrinster insists the river had been water during his previous scouting trips through the cavern. Borris remains suspicious, and grows even more so when the goblins they later face in battle are revealed to be Ageless, when the river is revealed to be infested with Clockodiles, and when Reginald tells the family that he cannot take them any further into the cavern (the family promptly ignored this statement and attempted to throw the elf across the blood river, but missed repeatedly). All throughout this, member of the party were occasionally whispered to and turned them hostile to their party, complicating the mission and making the cave itself all the more sinister.
Eventually, the group comes across what they ventured into the caves for: a group of kidnapped elves who had been taken from their homes in the nearby town. After freeing them, the former hostages venture into the caverns to take vengeance against the force that had them taken in the first place, leading the Cobblers and Barringster to follow suit. Although the group was led to believe that the cavern's center chamber was inhabited by the "Goblin Matriarchs", the party discover that it was instead inhabited by a giant amalgamation of flesh known as a "Flesh Monstrosity". It is also revealed that the monstrosity was responsible for whispering to the Cobblers throughout the cave.
The Cobblers, Barringster and the escaped kidnap victims begin a complicated skirmish against the giant monstrosity. During combat, Borris, who had been having visions since arriving in town, discovers through such a premonition that Reginald himself was somehow responsible for the creation of these monstrosities.Eventually the party wears the beast down and defeats it. As the party regroups Borris uses his newly discovered Dream Weaver abilities to scramble Barringster's mind clean in an attempt to pacify the apparently traitorous elf. It is soon after this that three more Monstrosities form in the cave, forcing the party and former-hostages to continue fighting. With the help of Borris's newly fully developed Dream Weaver abilities and Beautressa Cobbler's Amplifying Crystals, all three monstrosities were defeated, with limited loss of life. The final monstrosity explodes, and the flying bits of carnage land on the mindless Reginald Barringster, crushing the elf beneath it. The party, satisfied with their victory and the defeat of the supposed head of the flesh weavers, make their leave, leaving the apparently still surviving Barringster in the remains.
Unbeknownst to the Cobblers, Barringster had absolutely no involvement with the Flesh Weavers and was completely innocent. Furthermore, Borris Cobbler's mind attack on Barringster was in fact the catalyst to the events he had foreseen in his vision. The Reginald Barringster The Cobblers knew was innocent, but the one left in the Flesh Weaver, left to influenced by the devices of the minds of flesh monstocities he laid in, left with an empty, broken mind, would eventually go on to commit the crimes that Borris prematurely convicted Barringster of.
Fate
Reginald left the cave just as the party entered, and his location is currently unknown. It was revealed that Barringster himself was responsible for hiring the creation of the Flesh Monstrosities and for the kidnapping of the the townsfolk and the Elven soldiers.
Trivia
- When Borris Cobbler scrambled Reginald's mind, he left it blank, allowing Legion to control his body, once the Flesh Monstrosities were defeated. This sets up the events that occur in The Death of Virgo.
- If Reginald had died in The Cobblers, the entire campaign would be a paradox, as the vision that Borris saw, where Virgo confronted Reginald, was in the future.
| The Death of Virgo | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Deadbones | ||||||||
| Players | Coestar | Justin | Roamin | Rob | ||||||||
| Characters | Ghana Ens Sin | Nathaniel Granger | Tennís | Virgo Sunsword | ||||||||
| NPCs | Cecilia Granger | Reginald Barringster III | Simon | Smiggons | Todd | ||||||||
| Locations | |||||||||
| Races | Donkey | Dwelf | Elaphelk | Elf | Flesh Monstrosity | Frost Elemental | Gemling | Gnome | Kobold | Nimbus | ||||||||
| Classes | Berserker | Monk | Paladin | Sorcerer | Warrior | Wizard | ||||||||
| The Cobblers | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Roamin | ||||||||
| Characters | Beautressa Cobbler | Borris Cobbler | Eliza Cobbler | Kristy Cobbler | ||||||||
| NPCs | Grumsworth | Reginald Barringster III | ||||||||
| Locations | Chossals | ||||||||
| Races | Ageless | Clockodile | Divine Being | Dwarf | Elemech | Elf | Goblin | Highbear | Ogre | ||||||||
| Classes | Dreamweaver | Thane | Runemaster | Wizard | ||||||||
| Legendaries | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=Arcane%20Particle%20Cannon&text=A%20giant%20Gnomish%20cannon%20that%20fires%20a%20beam%20of%20pure%20Arcane%20Energy%20that%20deals%2050%20Damage%20in%20a%20line.%20The%20cannon%20has%20a%20long%20cooldown%20period%20which%20means%20this%20Ability%20can%20only%20be%20used%20every%20other%20round%20of%20combat.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22The%20Cobblers%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&gem1=legendary&gem2=regular&gem3=line&gem3text=10&gem4=item&element1=arcane&element2=arcane Arcane Particle Cannon] | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=Master%20Tamers%20Handbook&text=Double%20the%20damage%20your%20Companion%20does%20with%20their%20Abilities.%20You%20may%20use%20a%20Regular%20Action%20once%20per%20combat%20to%20teach%20your%20Companion%20a%20new%20random%20Companion%20Ability.%20As%20long%20as%20your%20Companion%20is%20Conscious%2C%20your%20character%20cannot%20go%20Unconscious.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22The%20Cobblers%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&gem1=legendary&gem2=passive&gem3=item Master Tamers Handbook] | ||||||||


