Cabalist: Difference between revisions

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{{Class Card Sheet
{{Class Card Sheet
|name1 = Starting Gear and Passives
|name1 = Starting Gear and Passives
|desc1 = Cabalists start with an [[Amulet of Bones]]. Cabalists start with 1500 gold. While unconscious, a Cabalist's spirit may leave their body and cast spells with no cost on their turn. The spirit cannot use items or racial abilities and cannot be targeted by attacks or spells. The spirit must always remain within 3 spaces of its body.
|desc1 = You start with a Book of Bones and Spell Tattoo. You may start with the Ageless Attribute. You start with 1700 gold. While Unconscious, a Cabalist's spirit may leave their body and use Class Abilities with no cost. Their spirit must always remain within 3 spaces of their body.
|sta1 = +1
|sta1=+1
|img1 = Image:Cabalist Starting Gear and Passives.png
|img1=Image:Cabalist Starting Gear and Passives.png


|name2=Blanket of Darkness
|name2=Blanket of Darkness
|desc2=Create a blanket of darkness in a targeted area. Targets inside this field of darkness cannot see and have a chance to lose their mind each turn. The blanket may be destroyed at anytime by a Cabalist causing all targets inside to take 3 damage in the resulting implosion.
|desc2=Create a blanket of darkness in an Area transforming all spaces inside it into Difficult Terrain. Targets inside this field of darkness have a chance to lose their mind when using an action. The blanket may be destroyed using an Anytime Action by a Cabalist causing all Targets inside to take 15 damage in the resulting implosion.
|spe2=Yes
|spe2=Yes
|ran2=10
|ran2=10
|rad2=4
|rad2=5
|sta2=3
|lim2=Yes
|img2=File:Cabalist_Blanket_of_Darkness.png
|sta2=5
|img2=File:Cabalist Blanket of Darkness.png


|name3=Grand Raven's Claw
|name3=Grand Raven's Claw
|desc3=Conjure forth a hand of shadow that swipes a targeted area dealing 7 damage. You may also use the Claw to grab a hold of a target stunning it for a turn or toss them across the room instead of dealing damage.
|desc3=Conjure forth a hand of shadow that swipes an Area dealing 9 damage. You may also use the Claw to grab a hold of a Target which prevents one of their Regular Actions this round.
|spe3=Yes
|spe3=Yes
|ran3=10
|ran3=10
|rad3=2
|rad3=2
|sta3=3
|sta3=3
|img3=File:Cabalist_Grand_Raven's_Claw.png
|img3=File:Cabalist Grand Raven's Claw.png


|name4=Lifedrain
|name4=Lifedrain
|desc4=Deals 5 damage and restores your stamina equal to the damage you deal. Also don't be that guy and try casting this on Skeletons and other undead. It's gotta be living if you want to drain its power.
|desc4=Deals 6 damage and restores Stamina equal to the amount of damage dealt. Your target must be living in order to restore Stamina.
|spe4=Yes
|spe4=Yes
|ran4=10
|ran4=10
|sta4=3
|sta4=3
|img4=File:Cabalist_Lifedrain.png
|img4=File:Cabalist Lifedrain.png
 
|name5=Nearsight
|name5=Mind Burn
|desc5=Blind a target with a simple spell, reducing the range of its attacks and abilities down to 1. Targets can spend their turn clearing the nearsight. Remember you can only blind what uses eyes to see!
|desc5=Seer the mind of a spell caster dealing 8 damage to a Target. If that Target has casted or attempted to cast a spell in the previous round, deal an additional 8 damage and cause them to fall to the ground in pure agony which prevets one of their Regular actions this round.
|spe5=Yes
|spe5=Yes
|ran5=10
|ran5=10
|int5=Yes
|lim5=Round
|sta5=3
|sta5=3
|img5=File:Cabalist_Nearsight.png
|img5=File:Cabalist Mind Burn.png


|name6=Pestilence
|name6=Nearsight
|desc6=Release a cloud of disease in a targeted area. At the start of your turn, targets in the Pestilence roll to see if they throw up and take 3 damage. Each turn you may move the pestilence up to 3 spaces at the cost of your move. Targets inside the Pestilence cloud cannot regain Stamina in any way, except for Lifedrain of course.
|desc6=Blind a target with a simple spell, reducing the range of their Basic Attacks and Abilities to 1 this round.
|int6=Yes
|spe6=Yes
|spe6=Yes
|ran6=10
|ran6=10
|rad6=3
|lim6=Combat
|sta6=3
|sta6=3
|img6=File:Cabalist_Pestilence.png
|img6=File:Cabalist Nearsight.png
 
|name7=Pestilence
|desc7=Release a cloud of desease in an Area transforming all spaces inside it into Dangerous Terrain. At the start of every round, you may shift your Pestilence tiles 1 space. Targets inside the Pestilence cloud cannot regain Stamina in any way.
|spe7=Yes
|ran7=10
|rad7=5
|lim7=Yes
|sta7=5
|img7=File:Cabalist Pestilence.png
 
}}
}}



Revision as of 02:24, 2 October 2016

The Cabalist class of Unforgotten Realms Live uses the power of shadows and diseases to damage, control or deceive enemies.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +1
File:Cabalist Starting Gear and Passives.png
You start with a Book of Bones and Spell Tattoo. You may start with the Ageless Attribute. You start with 1700 gold. While Unconscious, a Cabalist's spirit may leave their body and use Class Abilities with no cost. Their spirit must always remain within 3 spaces of their body.
Blanket of Darkness Yes 10 5 Yes 5
File:Cabalist Blanket of Darkness.png
Create a blanket of darkness in an Area transforming all spaces inside it into Difficult Terrain. Targets inside this field of darkness have a chance to lose their mind when using an action. The blanket may be destroyed using an Anytime Action by a Cabalist causing all Targets inside to take 15 damage in the resulting implosion.
Grand Raven's Claw Yes 10 2 3
File:Cabalist Grand Raven's Claw.png
Conjure forth a hand of shadow that swipes an Area dealing 9 damage. You may also use the Claw to grab a hold of a Target which prevents one of their Regular Actions this round.
Lifedrain Yes 10 3
File:Cabalist Lifedrain.png
Deals 6 damage and restores Stamina equal to the amount of damage dealt. Your target must be living in order to restore Stamina.
Mind Burn Yes 10 3
File:Cabalist Mind Burn.png
Seer the mind of a spell caster dealing 8 damage to a Target. If that Target has casted or attempted to cast a spell in the previous round, deal an additional 8 damage and cause them to fall to the ground in pure agony which prevets one of their Regular actions this round.
Nearsight Yes 10 Yes 3
File:Cabalist Nearsight.png
Blind a target with a simple spell, reducing the range of their Basic Attacks and Abilities to 1 this round.
Pestilence Yes 10 5 Yes 5
File:Cabalist Pestilence.png
Release a cloud of desease in an Area transforming all spaces inside it into Dangerous Terrain. At the start of every round, you may shift your Pestilence tiles 1 space. Targets inside the Pestilence cloud cannot regain Stamina in any way.

Notable Cabalists

Trivia

  • Cabalists have the abilities to perform marriages. This is at the very least true in Dwarven culture.