Buccaneer: Difference between revisions

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== Notable Buccaneers ==
== Notable Buccaneers ==


*[[Merci]] in [[The Jewel of the Dingo Isles]] and [[The New Crew]]
* [[Merci]] in [[The Jewel of the Dingo Isles]] and [[The New Crew]]
*[[Marco]] in [[The New Crew]]
* [[Marco]] in [[The New Crew]]
* [[Duke Daring]] in [[Den of Devils]]


==Former Abilities==
==Former Abilities==
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{{JDI}}
{{JDI}}
{{TNC}}
{{TNC}}
{{DOD}}
[[Category: Classes]]
[[Category: Classes]]
[[Category:Buccaneers| ]]
[[Category:Buccaneers| ]]
[[Category:Gameplay Elements]]
[[Category:Gameplay Elements]]
[[Category: Cards]]
[[Category: Cards]]

Revision as of 17:59, 25 November 2016

The Buccaneer class of Unforgotten Realms Live acts as a pirate-themed support, allowing them to buff allies, increase normal attack counts, and healing allies in a pinch at the cost of their own stamina. It was introduced in the campaign The Jewel of the Dingo Isles.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +10
File:Buccaneer Starting Gear and Passives New.png
You start with a Cutlass and Flintlock Pistol. You start with 2500 gold. You may start with the Seadog attribute. Only one Player can be a Buccaneer and only a Buccaneer can use their Class Abilities. Anytime a Buccaneer is allowed to buy Treasure, they are given their own personal six Treasures to buy from.
All Hands on Deck 10 Yes 3
File:Buccaneer All Hands on Deck.png
Command your crew into position. Other Allies can move up to 5 spaces as an Immediate Bonus Action.
Avast Ye Maties 5 3
File:Buccanee Avast Ye Maties.png
You let out a mighty Avast calling your crew to battle. You, Allies, Friendly Companions, and Friendly Minions who hear your call to action may use a Basic Attack as an Immediate Bonus Action. Only you roll for all Targets joining in on this attack meaning you all fail or succeed together. This skill cannot be used as an Immediate Bonus Action.
Parley Yes Yes 5
File:Buccaneer Parley.png
Roll to immediately halt combat, all Targets will stand down and you will be given a chance to roleplay your way into a truce. If the negotiations between you and your Foes start to go south, you may restart combat with all limited Abilities reset and with your party gaining the initiative.
Scurvy Dogs 10 Yes 5
File:Buccaneer Scurvy Dogs New.png
Throw each of your Allies a delicious orange to eat which restores all Stamina however one of them is rotten. Each Ally rolls and the one who rolls the lowest, loses 10 Stamina instead. Allies can choose to not eat the orange, however this must be decided before you roll to find the rotten one.
Thar She Blows 10 3
File:Buccaneer Thar She Blows.png
Call out a Target and grant an Immediate Bonus Action to your other Allies that can only be used attempting to defeat the Target you have called out. This skill cannot be used as an Immediate Bonus Action.
Weigh Anchor 5 Yes 3
File:Buccaneer Weigh Anchor New.png
Swing your anchor around in a 360 degree spin. Your Allies all roll to duck out of the way and each Foe hit takes 5 damage and are pushed back out of the Area of the swing.

Notable Buccaneers

Former Abilities

These abilities are either retired, or removed because of special circumstances.


Name / Description Stamina Cost Image
Jolly Roger 3
File:Buccaneer Jolly Roger.png
You may control one of your allies this turn, by inspiring them with your scallywag attitude and have them use an attack or ability in any way you see fitting. Your ally will be forced to pay the stamina costs you use and cannot refuse this request without an in character reason.
Shiver Me Timbers 3
File:Buccaneer Shiver Me Timbers.png
You may use a basic ranged attack as well as an additional basic ranged attack every time an Ally casts a spell in this upcoming round of combat. You ask them to shiver your timbers and they must agree to take this extra attack.

Trivia