Sorcerer: Difference between revisions

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== Abilities ==
== Abilities ==
{{Class Card Sheet
{{Class Card Sheet
|name1=Starting Gear and Passives
|name1=Starting Gear and Passives
|desc1=Sorcerers start with 2000 gold. When you deal damage with your non Sorcerer abilities or attacks on your turn, you may immediately use one of your Sorcerer abilities as a bonus action.
|desc1=You start with a Magefist or Spellsword. You start with 1200 gold. Whenever you use an Anytime Action, you may also use an Immediate Bonus Action.
|sta1=+5
|sta1=+3
|img1=File:Sorcerer_Starting_Gear_and_Passives.png
|img1=File:Sorcerer Starting Gear and Passives New.png
 
|name2=Blink
|name2=Blink
|desc2=Teleport to target space and interrupt another target's action with one of your own if you roll well.
|desc2=Teleport to Target empty space instantly. You may grab onto and bring 1 Adjacent Target with you.
|int2=Yes
|spe2=Yes
|spe2=Yes
|ran2=10
|ran2=10
|int2=Yes
|sta2=1
|lim2=Round
|img2=File:Sorcerer Blink New.png
|sta2=3
 
|img2=File:Sorcerer_Blink.png
|name3=Enlarge
|name3=Enlarge
|desc3=Dramatically change the size of a target or object increasing it up to 4 times its normal size. This transformation will only last a few minutes, but will increase the target's size, and double their damage with basic attacks. Critical Failures can have an inverse effect so use with caution.  
|desc3=Dramatically change the size of a Target or their weapon until end of combat. This transformation makes the Target a Large Tile and doubles the damage of Basic Attacks.
|spe3=Yes
|spe3=Yes
|ran3=10
|ran3=10
|buf3=Yes
|sta3=1
|lim3=Combat
|img3=File:Sorcerer Enlarge New.png
|sta3=3
 
|img3=File:Sorcerer_Enlarge.png
|name4=Flare
|name4=Flare
|desc4=Summon for a powerful ball of light in your hands that can be thrown for 5 damage. You are able to change the properties of this ball in many ways. You can specialize it to blind or burn. Change its size for distance or power. Have it explode on contact or even split into 5 separate balls and hit 5 separate targets.
|desc4=Summon a powerful ball of light in your hands that can be thrown for 8 damage to a single Target or split into three separate balls that each deal 4 damage to three different Targets.
|spe4=Yes
|spe4=Yes
|ran4=5
|ran4=5
|sta4=1
|sta4=1
|img4=File:Sorcerer_Flare.png
|img4=File:Sorcerer Flare New.png
|name5=Ray of Frost
 
|desc5=Shoot forth a beam of ice that deals 3 damage and freezes a target in place, stunning them for a turn.
|name5=Mana Shield
|desc5=Conjure a barrier of magic around you or an ally, granting a Shield equal to their maximum Stamina. If this Shield is created in response to an attack or spell, that ally is also immune to the incomming damage and effects.
|int5=Yes
|spe5=Yes
|spe5=Yes
|ran5=5
|ran5=10
|sta5=1
|lim5=Yes
|img5=File:Sorcerer_Ray_of_Frost.png
|sta5=5
|name6=Rolling Fog
|img5=File:Sorcerer Mana Shield.png
|desc6=Create a dense fog at target location. The fog expands at 4 spaces at the end of your turn. The fog will morph to protect the Sorcerer, but not his allies. The fog makes moving and attacking through it difficult for everyone, except those who can cast this spell. The fog is also very flammable exploding for 3 damage to adjacent targets if ignited.
 
|name6=Ray of Frost
|desc6=Encase a Target in ice, which prevents one of their Regular actions this round. Critical Hits while frozen will cause most Targets to shatter, killing them instantly.
|int6=Yes
|spe6=Yes
|spe6=Yes
|ran6=10
|ran6=5
|sta6=3
|sta6=1
|img6=File:Sorcerer_Rolling_Fog.png
|img6=File:Sorcerer Ray of Frost New.png
 
|name7=Rolling Fog
|desc7=Create a dense fog in 8 connected empty spaces in range and transform them into Difficult Terrain spaces. Those who know the spell Rolling Fog are not effected by these spaces. If ignited, all connected fog spaces will explode dealing 15 damage to any Target inside or adjacent to these spaces.
|spe7=Yes
|ran7=10
|lim7=Yes
|sta7=5
|img7=File:Sorcerer Rolling Fog New.png
 
}}
}}



Revision as of 00:36, 7 October 2016

The Sorcerer class of Unforgotten Realms Live is gifted in the magical arts. Sorcerers use a variety of multi-purpose skills to buff allies, reposition, confuse, or even cause moderate amounts of damage. A very well-rounded class, the Sorcerer can fit well into almost any party.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +3
File:Sorcerer Starting Gear and Passives New.png
You start with a Magefist or Spellsword. You start with 1200 gold. Whenever you use an Anytime Action, you may also use an Immediate Bonus Action.
Teleport to Target empty space instantly. You may grab onto and bring 1 Adjacent Target with you.
Enlarge Yes 10 1
File:Sorcerer Enlarge New.png
Dramatically change the size of a Target or their weapon until end of combat. This transformation makes the Target a Large Tile and doubles the damage of Basic Attacks.
Flare Yes 5 1
File:Sorcerer Flare New.png
Summon a powerful ball of light in your hands that can be thrown for 8 damage to a single Target or split into three separate balls that each deal 4 damage to three different Targets.
Mana Shield Yes 10 Yes Yes 5
File:Sorcerer Mana Shield.png
Conjure a barrier of magic around you or an ally, granting a Shield equal to their maximum Stamina. If this Shield is created in response to an attack or spell, that ally is also immune to the incomming damage and effects.
Ray of Frost Yes 5 Yes 1
File:Sorcerer Ray of Frost New.png
Encase a Target in ice, which prevents one of their Regular actions this round. Critical Hits while frozen will cause most Targets to shatter, killing them instantly.
Rolling Fog Yes 10 Yes 5
File:Sorcerer Rolling Fog New.png
Create a dense fog in 8 connected empty spaces in range and transform them into Difficult Terrain spaces. Those who know the spell Rolling Fog are not effected by these spaces. If ignited, all connected fog spaces will explode dealing 15 damage to any Target inside or adjacent to these spaces.

Notable Sorcerers

Trivia

  • In Guild of Explorers, Patrick Cake was able to use Blink and bring someone with him on a 20.
    • This ability was later made to be a part of the Blink spell.

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