Paladin: Difference between revisions

From Unforgotten Realms Wiki
Jump to navigationJump to search
imported>B333
m Notable Paladins: Altered for consistent formatting
imported>B333
m Updated for TLOV, added templates for other campaigns
Line 70: Line 70:
* [[No-Eye Bromas]] in [[The Zarlin Catacombs]] Campaign.
* [[No-Eye Bromas]] in [[The Zarlin Catacombs]] Campaign.
* [[Raynel]] in [[The Zarlin Catacombs]] Campaign.
* [[Raynel]] in [[The Zarlin Catacombs]] Campaign.
* [[Virgo Sunsword]] in [[The New Crew]] Campaign.
* [[Virgo Sunsword]] in [[The New Crew]] and [[The Life of Virgo]] Campaigns.




Line 76: Line 76:
{{Paladin}}
{{Paladin}}
{{Nuren}}
{{Nuren}}
{{Thieves}}
{{RBOT}}
{{MGP}}
{{TSS}}
{{TZC}}
{{TNC}}
{{TLOV}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Paladins| ]]
[[Category:Paladins| ]]
[[Category:Gameplay Elements]]
[[Category:Gameplay Elements]]
[[Category:Cards]]
[[Category:Cards]]

Revision as of 16:39, 10 April 2016

The Paladin class of Unforgotten Realms Live is capable of yielding the extremely powerful Divine Intervention, and can buff up the team whenever the opportunity arises. A Paladin can serve a prominent role in keeping the party fighting even when all looks bleak.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +5
File:Paladin Starting Gear and Passives.png
Paladins start with Plate Armor. Paladins start with 1000 gold. Paladins are always under the effect of Blessing of Strength, even if they do not have this ability. Paladins may take incoming damage on behalf of adjacent allies.
Blessing of Strength Yes 5 Yes Combat 3
File:Paladin Blessing of Strength.png
Cast a blessing on a target that causes them to deal double damage with basic attacks until end of combat. Note Paladins must yell a phrase chosen by the paladin when they attack or they will lose this effect.
Divine Intervention Yes Yes Round 3
File:Paladin Divine Intervention.png
You may force a reroll for yourself, allies, or foes. You may not however use this ability on a Critical or Critical Failure roll.
Honor Chains Yes 5 3
File:Paladin Honor Chains.png
Shackle a target using chains made of pure light to another target. These targets will not be able to move and take 3 damage at the end of each of your turns. A paladin may break the chains by whispering an ancient password of honor that they choose.
Lay on Hands Yes 10 Combat 3
File:Paladin Lay on hands.png
Release a wave of light onto a target that restores all of a target's Stamina.
Unholy Water 5 1
File:Paladin Unholy Water.png
Throw a flask of Unholy Water at a target. If the flask hits, you may change the target of their next attack, action, or spell.

Former Abilities

These abilities are either retired, or removed because of special circumstances.

Name / Description Stamina Cost Image
Holy Light Yes 5 3
File:Paladin Holy Light.png
Release a wave of light onto a target that restores Stamina equal to the die rolled with this ability. Can also be used to deal damage to Undead targets. Using this ability reduces your maximum stamina by 3 for the rest of the campaign.

Righteous Fury

Release all of your inner holy power in the form of a single attack. This strike will deal 25 damage in a 3 square radius centered on your target to all demons, undead, and children. This ability is only usable if a Party member dies.

Notable Paladins


Template:RBOT