Bard: Difference between revisions

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__TOC__
__TOC__
== Abilities ==
== Abilities ==
{{Class Card Sheet
{{Class Card Sheet
|name1 = Bolster Spirits
|name1=Starting Gear and Passives
|desc1 = Help an unconscious ally to their feat with a clever pun and a magical touch, giving half of your current stamina to them. The GM may give you bonus stamina based on the quality of this pun.
|desc1=Bards start with a [[Lute]], [[Flute]] or [[Leather Boot]]. Bards start with 2000 gold. Bards may use non limited abilities of adjacent team mates.
|spe1 = Yes
|sta1=+6
|mel1 = Yes
|img1=Image:Bard Starting Gear and Passives.png
|sta1 = 3
|name2=Bolster Spirits
|img1 = Image:Card_Classes.png
|desc2 = Help an unconscious ally to their feat with a clever pun and a magical touch, giving half of your current stamina to them. The GM may give you bonus stamina based on the quality of this pun.
|name2 = Borrow
|spe2 = Yes
|desc2 = Swap this card with any of your allies cards, and use said ability. If the cost of that ability is more than the cost of Borrow, you must pay that cost as well. When borrowing an ability you must say "Yoink" or said ability will fail.
|mel2 = Yes
|sta2 = 1
|sta2 = 3
|img2 = File:Bard_Borrow.png
|img2 = Image:Bard Bolster Spirits.png
|name3=Charm
|name3=Charm
|desc3=Take a selfie of yourself and post it to the social media platform of your choice. Once this has been done you may attempt to charm a target. If successful you control their actions on their turn until they break free.
|desc3=Take a selfie of yourself and post it to the social media platform of your choice. Once this has been done you may attempt to charm a target. If successful you control their actions on their turn until they break free.
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|sta4=3
|sta4=3
|img4=File:Bard_Disguise.png
|img4=File:Bard_Disguise.png
|name5=Double Down
|name5=Lullaby
|desc5=Proclaim that you wish to double something. Damage, size, the effect of a spell. If the host deems this acceptable, roll a die. Should you succeed, said something is doubled. Should you fail, you take 3 damage and are shamed.
|desc5=Create an impromptu song to sing to the table that relates to the events currently unfolding. If your song should impress the Game Master, you may put all enemies who hear it to sleep.
|int5=Yes
|rad5=10
|lim5=Round
|lim5=Combat
|sta5=3
|sta5=3
|img5=File:Bard_Double_Down.png
|img5=File:Bard_Lullaby.png
|name6=Lullaby
|name6 = Storyteller
|desc6=Create an impromptu song to sing to the table that relates to the events currently unfolding. If your song should impress the Game Master, you may put all enemies who hear it to sleep.
|desc6 = Tell the table a story about your character. If your story amuses the GM, he will share some information about the battle or will reveal the maximum Stamina of a target of your choice.
|rad6=10
|int6 = Yes
|lim6=Combat
|sta6 = 3
|sta6=3
|img6 = Image:Bard_Storyteller.png
|img6=File:Bard_Lullaby.png
|name7 = Storyteller
|desc7 = Tell the table a story about your character. If your story amuses the GM, he will share some information about the battle or will reveal the maximum Stamina of a target of your choice.
|int7 = Yes
|sta7 = 3
|img7 = Image:Card_Classes.png
}}
}}
== Notable Bards ==
== Notable Bards ==


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These abilities are either retired, or removed because of special circumstances.
These abilities are either retired, or removed because of special circumstances.
===Cheers===
===Cheers===
Everyone at the table takes a drink. For the next round of combat, players do not have to drink when taking damage
Everyone at the table takes a drink. For the next round of combat, players do not have to drink when taking damage
* Later replaced by Charm, this ability was specifically made for the [[Dank Dungeons and Dragons]] campaign, when drinks were used in place of [[Game Rules#Stamina|stamina]] drain.
* Later replaced by Charm, this ability was specifically made for the [[Dank Dungeons and Dragons]] campaign, when drinks were used in place of [[Game Rules#Stamina|stamina]] drain.


{{Class Card Sheet
|name1 = Borrow
|desc1 = Swap this card with any of your allies cards, and use said ability. If the cost of that ability is more than the cost of Borrow, you must pay that cost as well. When borrowing an ability you must say "Yoink" or said ability will fail.
|sta1 = 1
|img1 = File:Bard_Borrow.png
|name2=Double Down
|desc2=Proclaim that you wish to double something. Damage, size, the effect of a spell. If the host deems this acceptable, roll a die. Should you succeed, said something is doubled. Should you fail, you take 3 damage and are shamed.
|int2=Yes
|lim2=Round
|sta2=3
|img2=File:Bard_Double_Down.png
}}
==Trivia==
==Trivia==
*There has been a Bard in almost every campaign. [[Deadbones]] utilized their abilities in the non-cannon [[Dank Dungeons and Dragons]] campaign as well as the [[Roamin's Band of Thieves]] campaigns. [[Jake|Jake Kaufman]] chose this class in [[The Nuren Campaign]]. [[Jakelad]] was a bard in [[The Jewel of the Dingo Isles]] campaign although he was an NPC for the party and therefore was portrayed by [[Rob]]. However there was no Bard in the [[Porc Hunters]] Campaign.
*There has been a Bard in almost every campaign. [[Deadbones]] utilized their abilities in the non-cannon [[Dank Dungeons and Dragons]] campaign as well as the [[Roamin's Band of Thieves]] campaigns. [[Jake|Jake Kaufman]] chose this class in [[The Nuren Campaign]]. [[Jakelad]] was a bard in [[The Jewel of the Dingo Isles]] campaign although he was an NPC for the party and therefore was portrayed by [[Rob]]. However there was no Bard in the [[Porc Hunters]] Campaign.

Revision as of 09:09, 3 August 2015

The Bard class within Unforgotten Realms Live is notable for being a support and utility caster with the ability to deceive or manipulate enemies. Whether controlling with Charm or amplifying spells with Double Down, the Bard is living proof that actions can be louder than words, or in the Bard's case, lyrics.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +6
File:Bard Starting Gear and Passives.png
Bards start with a Lute, Flute or Leather Boot. Bards start with 2000 gold. Bards may use non limited abilities of adjacent team mates.
Bolster Spirits Yes Yes 3
File:Bard Bolster Spirits.png
Help an unconscious ally to their feat with a clever pun and a magical touch, giving half of your current stamina to them. The GM may give you bonus stamina based on the quality of this pun.
Charm 5 Combat 3
File:Bard Charm.png
Take a selfie of yourself and post it to the social media platform of your choice. Once this has been done you may attempt to charm a target. If successful you control their actions on their turn until they break free.
Disguise Yes 3
File:Bard Disguise.png
Change the voice of your character. You may take on the shape of any creature or race until you stop doing the voice, in which case the magic of the spell breaks and you are returned to normal.
Lullaby 10 Combat 3
File:Bard Lullaby.png
Create an impromptu song to sing to the table that relates to the events currently unfolding. If your song should impress the Game Master, you may put all enemies who hear it to sleep.
Storyteller Yes 3
File:Bard Storyteller.png
Tell the table a story about your character. If your story amuses the GM, he will share some information about the battle or will reveal the maximum Stamina of a target of your choice.

Notable Bards

Former Abilities

These abilities are either retired, or removed because of special circumstances.

Cheers

Everyone at the table takes a drink. For the next round of combat, players do not have to drink when taking damage


Name / Description Stamina Cost Image
Borrow 1
File:Bard Borrow.png
Swap this card with any of your allies cards, and use said ability. If the cost of that ability is more than the cost of Borrow, you must pay that cost as well. When borrowing an ability you must say "Yoink" or said ability will fail.
Double Down Yes Round 3
File:Bard Double Down.png
Proclaim that you wish to double something. Damage, size, the effect of a spell. If the host deems this acceptable, roll a die. Should you succeed, said something is doubled. Should you fail, you take 3 damage and are shamed.

Trivia

Template:Thieves