Spellslinger: Difference between revisions

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imported>Polutropos
Added images and TOC
imported>Polutropos
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{{Class Card Sheet
{{Class Card Sheet
|name1= Starting Gear and Passives
|name1= Starting Gear and Passives
|desc1= You start with 2 Magical Revolvers.
|desc1= You start with 2 Magical Revolvers. You start with 1200 gold. Any time you roll a Critical Success, you may Basic Attack up to 5 additional times on the same Target as Immediate Bonus Actions.
You start with 1200 gold.
Any time you roll a Critical Success, you may Basic Attack up to 5 additional times on the same Target as Immediate Bonus Actions.
|sta1= +2
|sta1= +2
|img1=File:Spellslinger_Starting_Gear_and_Passives.png
|img1=File:Spellslinger_Starting_Gear_and_Passives.png
Line 16: Line 14:
|desc2= At the start of the next round, all of your Actions are replaced with 6 Regular Actions. During this round, you deal double damage with Basic Attacks.
|desc2= At the start of the next round, all of your Actions are replaced with 6 Regular Actions. During this round, you deal double damage with Basic Attacks.
|sta2= 5
|sta2= 5
|lim2=Combat
|img2=File:Spellslinger_All_In.png
|img2=File:Spellslinger_All_In.png


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|desc3= During the next round of combat, your Magical Revolvers shoot beams of arcane that pierce Targets causing your Basic Attacks to deal damage in a Line.
|desc3= During the next round of combat, your Magical Revolvers shoot beams of arcane that pierce Targets causing your Basic Attacks to deal damage in a Line.
|sta3= 1
|sta3= 1
|int3=Yes
|img3=File:Spellslinger_Arcane_Shots.png
|img3=File:Spellslinger_Arcane_Shots.png


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|desc4= During the next round of combat, your Magical Revolvers shoot bolts of fire that deal Double Damage and their Base Damage is increased to 5.
|desc4= During the next round of combat, your Magical Revolvers shoot bolts of fire that deal Double Damage and their Base Damage is increased to 5.
|sta4= 1
|sta4= 1
|int4=Yes
|img4=File:Spellslinger_Flame_Shots.png
|img4=File:Spellslinger_Flame_Shots.png


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|desc5= During the next round of combat, your Magical Revolvers shoot balls of frost that stun Targets you hit which prevents one of their Regular actions this round.
|desc5= During the next round of combat, your Magical Revolvers shoot balls of frost that stun Targets you hit which prevents one of their Regular actions this round.
|sta5= 1
|sta5= 1
|int5=Yes
|img5=File:Spellslinger_Frost_Shots.png
|img5=File:Spellslinger_Frost_Shots.png


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|desc6= Take a glance around the room and then in one swift motion, Basic Attack each Target. Rolling a Critical Success causes all of these shots to be aimed at the Heads of your Targets.
|desc6= Take a glance around the room and then in one swift motion, Basic Attack each Target. Rolling a Critical Success causes all of these shots to be aimed at the Heads of your Targets.
|sta6= 5
|sta6= 5
|lim6=Combat
|img6=File:Spellslinger_High_Noon.png
|img6=File:Spellslinger_High_Noon.png


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|desc7= Stare down a Target and have a roll-off with them. If you tie or win the roll against said Target, you may Basic Attack them 6 times in a row as Immediate Bonus Actions that do not require rolls. If you lose the roll, they gain an Immediate Bonus Action to use against you.
|desc7= Stare down a Target and have a roll-off with them. If you tie or win the roll against said Target, you may Basic Attack them 6 times in a row as Immediate Bonus Actions that do not require rolls. If you lose the roll, they gain an Immediate Bonus Action to use against you.
|sta7= 5
|sta7= 5
|lim7=Combat
|img7=File:Spellslinger_Showdown.png
|img7=File:Spellslinger_Showdown.png
}}
}}

Revision as of 18:37, 19 September 2016

The Spellslinger class of URealms Live is a dual-revolver-wielding class with the potential for extremely high burst with its passive and limited abilities, but with less consistency than other classes.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +2
File:Spellslinger Starting Gear and Passives.png
You start with 2 Magical Revolvers. You start with 1200 gold. Any time you roll a Critical Success, you may Basic Attack up to 5 additional times on the same Target as Immediate Bonus Actions.
All In Combat 5
File:Spellslinger All In.png
At the start of the next round, all of your Actions are replaced with 6 Regular Actions. During this round, you deal double damage with Basic Attacks.
Arcane Shots Yes 1
File:Spellslinger Arcane Shots.png
During the next round of combat, your Magical Revolvers shoot beams of arcane that pierce Targets causing your Basic Attacks to deal damage in a Line.
Flame Shots Yes 1
File:Spellslinger Flame Shots.png
During the next round of combat, your Magical Revolvers shoot bolts of fire that deal Double Damage and their Base Damage is increased to 5.
Frost Shots Yes 1
File:Spellslinger Frost Shots.png
During the next round of combat, your Magical Revolvers shoot balls of frost that stun Targets you hit which prevents one of their Regular actions this round.
High Noon Combat 5
File:Spellslinger High Noon.png
Take a glance around the room and then in one swift motion, Basic Attack each Target. Rolling a Critical Success causes all of these shots to be aimed at the Heads of your Targets.
Showdown Combat 5
File:Spellslinger Showdown.png
Stare down a Target and have a roll-off with them. If you tie or win the roll against said Target, you may Basic Attack them 6 times in a row as Immediate Bonus Actions that do not require rolls. If you lose the roll, they gain an Immediate Bonus Action to use against you.

Notable Spellslingers

Trivia

  • Vanessa Squishwitz was the original character to be featured on the Spellslinger's cards.
  • The Spellslinger class was heavily inspired by the character McCree from Overwatch.