Spellslinger: Difference between revisions
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{{Class Card Sheet | {{Class Card Sheet | ||
|name1= Starting Gear and Passives | |name1= Starting Gear and Passives | ||
|desc1= You start with 2 Magical Revolvers. | |desc1= You start with 2 Magical Revolvers. You start with 1200 gold. Any time you roll a Critical Success, you may Basic Attack up to 5 additional times on the same Target as Immediate Bonus Actions. | ||
You start with 1200 gold. | |||
Any time you roll a Critical Success, you may Basic Attack up to 5 additional times on the same Target as Immediate Bonus Actions. | |||
|sta1= +2 | |sta1= +2 | ||
|img1=File:Spellslinger_Starting_Gear_and_Passives.png | |img1=File:Spellslinger_Starting_Gear_and_Passives.png | ||
| Line 16: | Line 14: | ||
|desc2= At the start of the next round, all of your Actions are replaced with 6 Regular Actions. During this round, you deal double damage with Basic Attacks. | |desc2= At the start of the next round, all of your Actions are replaced with 6 Regular Actions. During this round, you deal double damage with Basic Attacks. | ||
|sta2= 5 | |sta2= 5 | ||
|lim2=Combat | |||
|img2=File:Spellslinger_All_In.png | |img2=File:Spellslinger_All_In.png | ||
| Line 21: | Line 20: | ||
|desc3= During the next round of combat, your Magical Revolvers shoot beams of arcane that pierce Targets causing your Basic Attacks to deal damage in a Line. | |desc3= During the next round of combat, your Magical Revolvers shoot beams of arcane that pierce Targets causing your Basic Attacks to deal damage in a Line. | ||
|sta3= 1 | |sta3= 1 | ||
|int3=Yes | |||
|img3=File:Spellslinger_Arcane_Shots.png | |img3=File:Spellslinger_Arcane_Shots.png | ||
| Line 26: | Line 26: | ||
|desc4= During the next round of combat, your Magical Revolvers shoot bolts of fire that deal Double Damage and their Base Damage is increased to 5. | |desc4= During the next round of combat, your Magical Revolvers shoot bolts of fire that deal Double Damage and their Base Damage is increased to 5. | ||
|sta4= 1 | |sta4= 1 | ||
|int4=Yes | |||
|img4=File:Spellslinger_Flame_Shots.png | |img4=File:Spellslinger_Flame_Shots.png | ||
| Line 31: | Line 32: | ||
|desc5= During the next round of combat, your Magical Revolvers shoot balls of frost that stun Targets you hit which prevents one of their Regular actions this round. | |desc5= During the next round of combat, your Magical Revolvers shoot balls of frost that stun Targets you hit which prevents one of their Regular actions this round. | ||
|sta5= 1 | |sta5= 1 | ||
|int5=Yes | |||
|img5=File:Spellslinger_Frost_Shots.png | |img5=File:Spellslinger_Frost_Shots.png | ||
| Line 36: | Line 38: | ||
|desc6= Take a glance around the room and then in one swift motion, Basic Attack each Target. Rolling a Critical Success causes all of these shots to be aimed at the Heads of your Targets. | |desc6= Take a glance around the room and then in one swift motion, Basic Attack each Target. Rolling a Critical Success causes all of these shots to be aimed at the Heads of your Targets. | ||
|sta6= 5 | |sta6= 5 | ||
|lim6=Combat | |||
|img6=File:Spellslinger_High_Noon.png | |img6=File:Spellslinger_High_Noon.png | ||
| Line 41: | Line 44: | ||
|desc7= Stare down a Target and have a roll-off with them. If you tie or win the roll against said Target, you may Basic Attack them 6 times in a row as Immediate Bonus Actions that do not require rolls. If you lose the roll, they gain an Immediate Bonus Action to use against you. | |desc7= Stare down a Target and have a roll-off with them. If you tie or win the roll against said Target, you may Basic Attack them 6 times in a row as Immediate Bonus Actions that do not require rolls. If you lose the roll, they gain an Immediate Bonus Action to use against you. | ||
|sta7= 5 | |sta7= 5 | ||
|lim7=Combat | |||
|img7=File:Spellslinger_Showdown.png | |img7=File:Spellslinger_Showdown.png | ||
}} | }} | ||
Revision as of 18:37, 19 September 2016
The Spellslinger class of URealms Live is a dual-revolver-wielding class with the potential for extremely high burst with its passive and limited abilities, but with less consistency than other classes.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Starting Gear and Passives | +2 | |||||||||
| You start with 2 Magical Revolvers. You start with 1200 gold. Any time you roll a Critical Success, you may Basic Attack up to 5 additional times on the same Target as Immediate Bonus Actions. | ||||||||||
| All In | Combat | 5 | ||||||||
| At the start of the next round, all of your Actions are replaced with 6 Regular Actions. During this round, you deal double damage with Basic Attacks. | ||||||||||
| Arcane Shots | Yes | 1 | ||||||||
| During the next round of combat, your Magical Revolvers shoot beams of arcane that pierce Targets causing your Basic Attacks to deal damage in a Line. | ||||||||||
| Flame Shots | Yes | 1 | ||||||||
| During the next round of combat, your Magical Revolvers shoot bolts of fire that deal Double Damage and their Base Damage is increased to 5. | ||||||||||
| Frost Shots | Yes | 1 | ||||||||
| During the next round of combat, your Magical Revolvers shoot balls of frost that stun Targets you hit which prevents one of their Regular actions this round. | ||||||||||
| High Noon | Combat | 5 | ||||||||
| Take a glance around the room and then in one swift motion, Basic Attack each Target. Rolling a Critical Success causes all of these shots to be aimed at the Heads of your Targets. | ||||||||||
| Showdown | Combat | 5 | ||||||||
| Stare down a Target and have a roll-off with them. If you tie or win the roll against said Target, you may Basic Attack them 6 times in a row as Immediate Bonus Actions that do not require rolls. If you lose the roll, they gain an Immediate Bonus Action to use against you. | ||||||||||
Notable Spellslingers
Trivia
- Vanessa Squishwitz was the original character to be featured on the Spellslinger's cards.
- The Spellslinger class was heavily inspired by the character McCree from Overwatch.
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Spellslingers | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | 2 Magical Revolvers | ||||||||
| Abilities | All In | Arcane Shots | Flame Shots | Frost Shots | High Noon | Showdown | ||||||||
| Player Spellslingers | Astar | Johnny Feo | Luca | Stuart Barringster | ||||||||
| NPC Spellslingers | |||||||||
| Murder Bros | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Nisovin | ||||||||
| Characters | Borracho | Conner | Johnny Feo | Orvan Weiss | ||||||||
| NPCs | Bubs | Chimera | Dave | Empusa | Jessabelle Marie | Sheriff Hardrock | Tubs | ||||||||
| Locations | The Silverflats | ||||||||
| Races | Blood Snake | Dwarf | Dwelf | Elaphelk | Elf | Gnome | Goblin | Groundbold | Kobold | Porc | ||||||||
| Classes | Bandito | Sheriff | Spellslinger | Spellthief | Suncleric | Wizard | ||||||||
| Legendaries | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=Holding%20Bottle%20Ale%20Shield&text=At%20any%20time%2C%20you%20may%20destroy%20a%20Treasure%20Card%20to%20grant%20you%20or%20an%20Ally%2010%20Shield.%20When%20using%20your%20Poncho%20of%20Holding%2C%20you%20may%20veto%20up%20to%205%20Treasures%20and%20draw%20new%20ones.%20At%20the%20end%20of%20Combat%2C%20you%20may%20keep%20or%20give%20to%20an%20Ally%20one%20of%20the%20items%20from%20your%20Poncho%20of%20Holding.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22Murder%20Bros%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&stamina=50&gem1=legendary&gem2=shield Holding Bottle Ale Shield] | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=Tinderflame&text=Critical%20Hits%20with%20Basic%20Attacks%20and%20Spellslinger%20Abilities%20cause%20you%20to%20cast%20Fireball%20on%20Targets.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22Murder%20Bros%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&gem1=legendary&gem2=weapon&gem2text=7&gem3=range&gem3text=10 Tinderflame] | ||||||||


