Sorcerer: Difference between revisions

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== Abilities ==
== Abilities ==
{{Class Card Sheet
{{Class Card Sheet
|name1=Blink
|name1=Starting Gear and Passives
|desc1=Teleport to target space and interrupt another target's action with one of your own if you roll well.
|desc1=When you deal damage with your non Sorcerer abilities or attacks on your turn, you may immediately use one of your Sorcerer abilities as a bonus action.
|spe1=Yes
|sta1=+5
|ran1=10
|img1=File:Sorcerer_Starting_Gear_and_Passives.png
|int1=Yes
|name2=Blink
|lim1=Round
|desc2=Teleport to target space and interrupt another target's action with one of your own if you roll well.
|sta1=3
|img1=File:Sorcerer_Blink.png
|name2=Enlarge
|desc2=Dramatically change the size of a target or object increasing it up to 4 times it's normal size. This transformation will only last a few minutes, but will increase the target's size, strength, and stamina for the duration. A low roll can have an inverse effect so use with caution.  
|spe2=Yes
|spe2=Yes
|ran2=10
|ran2=10
|buf2=Yes
|int2=Yes
|lim2=Combat
|lim2=Round
|sta2=3
|sta2=3
|img2=File:Sorcerer_Enlarge.png
|img2=File:Sorcerer_Blink.png
|name3=Flare
|name3=Enlarge
|desc3=Summon for a powerful ball of light in your hands that can be thrown for 5 damage. You are able to change the properties of this ball in many ways. You can specialize it to blind or burn. Change it's size for distance or power. Have it explode on contact. Split into 3 separate balls. The more complex you make it, the harder it will be to successfully cast.  
|desc3=Dramatically change the size of a target or object increasing it up to 4 times its normal size. This transformation will only last a few minutes, but will increase the target's size, and double their damage with basic attacks. Critical Failures can have an inverse effect so use with caution.  
|spe3=Yes
|spe3=Yes
|ran3=5
|ran3=10
|sta3=1
|buf3=Yes
|img3=File:Sorcerer_Flare.png
|lim3=Combat
|name4=Ray of Frost
|sta3=3
|desc4=Shoot forth a beam of ice that deals 2 damage and freezes a target in place and stunning them for a turn. You may use another action that is not one of your class skills this turn.
|img3=File:Sorcerer_Enlarge.png
|name4=Flare
|desc4=Summon for a powerful ball of light in your hands that can be thrown for 5 damage. You are able to change the properties of this ball in many ways. You can specialize it to blind or burn. Change its size for distance or power. Have it explode on contact or even split into 5 separate balls and hit 5 separate targets.
|spe4=Yes
|spe4=Yes
|ran4=5
|ran4=5
|sta4=1
|sta4=1
|img4=File:Sorcerer_Ray_of_Frost.png
|img4=File:Sorcerer_Flare.png
|name5=Rolling Fog
|name5=Ray of Frost
|desc5=Create a dense fog at target location. The fog expands to a nearby spaces each turn until it has expanded 12 times. The fog will morph to protect the Sorcerer, but not his allies. The fog makes moving and attacking through it much more difficult for everyone, except for the Sorcerer. The fog is also very flammable. Limit 1.
|desc5=Shoot forth a beam of ice that deals 3 damage and freezes a target in place, stunning them for a turn.
|spe5=Yes
|spe5=Yes
|ran5=10
|ran5=5
|lim5=Combat
|sta5=1
|sta5=3
|img5=File:Sorcerer_Ray_of_Frost.png
|img5=File:Sorcerer_Rolling_Fog.png
|name6=Rolling Fog
|desc6=Create a dense fog at target location. The fog expands at 4 spaces at the end of your turn. The fog will morph to protect the Sorcerer, but not his allies. The fog makes moving and attacking through it difficult for everyone, except those who can cast this spell. The fog is also very flammable exploding for 3 damage to adjacent targets if ignited.
|spe6=Yes
|ran6=10
|sta6=3
|img6=File:Sorcerer_Rolling_Fog.png
}}
}}



Revision as of 21:00, 5 August 2015

The Sorcerer is one of the most prominent classes within Unforgotten Realms Live. Gifted in the magical arts, the Sorcerer can use a variety of multi-purpose skills to buff their allies, reposition or confuse, or even cause a moderate amount of damage. A very well-rounded class, the Sorcerer can fit well into almost any party.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +5
File:Sorcerer Starting Gear and Passives.png
When you deal damage with your non Sorcerer abilities or attacks on your turn, you may immediately use one of your Sorcerer abilities as a bonus action.
Teleport to target space and interrupt another target's action with one of your own if you roll well.
Enlarge Yes 10 Combat 3
File:Sorcerer Enlarge.png
Dramatically change the size of a target or object increasing it up to 4 times its normal size. This transformation will only last a few minutes, but will increase the target's size, and double their damage with basic attacks. Critical Failures can have an inverse effect so use with caution.
Flare Yes 5 1
File:Sorcerer Flare.png
Summon for a powerful ball of light in your hands that can be thrown for 5 damage. You are able to change the properties of this ball in many ways. You can specialize it to blind or burn. Change its size for distance or power. Have it explode on contact or even split into 5 separate balls and hit 5 separate targets.
Ray of Frost Yes 5 1
File:Sorcerer Ray of Frost.png
Shoot forth a beam of ice that deals 3 damage and freezes a target in place, stunning them for a turn.
Rolling Fog Yes 10 3
File:Sorcerer Rolling Fog.png
Create a dense fog at target location. The fog expands at 4 spaces at the end of your turn. The fog will morph to protect the Sorcerer, but not his allies. The fog makes moving and attacking through it difficult for everyone, except those who can cast this spell. The fog is also very flammable exploding for 3 damage to adjacent targets if ignited.

Notable Sorcerers

Gracias

Penwar Lockis

Yumi

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