Skeleton: Difference between revisions

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|image= File:Skeleton_Icon.png
|image= File:Skeleton_Icon.png
|race= Skeleton
|race= Skeleton
|affiliation=[[List of Organizations#Bopen's Undead Army|Bopen's Undead Army (Non-Canon)]], [[The Cult of Bones]]
|affiliation=[[The Cult of Bones]]
|talk= They can clap their jaws together to make a sound, but they do not speak the common tongue.
|talk= No
|first= The Jewel of the Dingo Isles
|first= The Jewel of the Dingo Isles
}}
}}
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__TOC__
__TOC__


== History ==
== Characteristics ==
===[[The Nuren Campaign]]===
Skeletons lack most, if not all, organs and compensate their lack of senses with unorthodox methods, e.g. sight using some sort of magical sonar and communication by chattering jaws.Their bodies is hold together with a magic substance that gives off a blue faint light. Skeletons seem to love [[Pot Puppies]].
Skeletons first appeared during the second act of The Nuren Campaign. Residing in Bopen's Lair, they served the purpose of blocking their master's lair off from trespassers. The Dwarven Siblings, under the command of [[Kormac]], entered the cave and were immediately met with hostile encounters from the undead beings.
 
==Abilities==
===Passives===
*'''Fire Immunity''': Skeletons have the ability to be completely unharmed by fire. They can even walk around with flaming items on them without being inconvenienced.


==History==
===[[The Jewel of the Dingo Isles]]===
===[[The Jewel of the Dingo Isles]]===
The [[Crew of the Bocoe]] discover that the [[Dingo Isles]] are inhabited solely by skeletons. These skeletons guard the jewel and appear to be ruled over by an unnamed skeleton lord. These skeletons spend their days standing around not doing much. However they did have three [[Pot Puppies]] that they share amongst them. When the crew make an effort to steal the jewel they became aggressive. In the end they eventually steal the jewel and the pot puppies.
The [[Crew of the Bocoe]] discover that the [[Dingo Isles]] are inhabited solely by skeletons. These skeletons guard the jewel and appear to be ruled over by an unnamed skeleton lord. These skeletons spend their days standing around not doing much. However they did have three [[Pot Puppies]] that they share amongst them. When the crew make an effort to steal the jewel they became aggressive. In the end they eventually steal the jewel and the pot puppies.
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In this campaign it is revealed that the truly devoted members of [[The Cult of Bones]] undergo a gruesome transformation to become skeletons themselves, making them effectively immortal. They can pass back and forth from their original form and melt off their skin to reveal their cursed selves.
In this campaign it is revealed that the truly devoted members of [[The Cult of Bones]] undergo a gruesome transformation to become skeletons themselves, making them effectively immortal. They can pass back and forth from their original form and melt off their skin to reveal their cursed selves.


== Characteristics ==
Skeletons lack most, if not all, organs and compensate their lack of senses with unorthodox methods, e.g. sight using some sort of magical sonar and communication by chattering jaws.Their bodies is hold together with a magic substance that gives off a blue faint light. Skeletons seem to love [[Pot Puppies]].


==Abilities==
==Non-Canon History==
===Passives===
===[[Non-Canon/The Nuren Campaign|The Nuren Campaign]]===
*'''Fire Immunity''': Skeletons have the ability to be completely unharmed by fire. They can even walk around with flaming items on them without being inconvenienced.
Skeletons first appeared during the second act of The Nuren Campaign. Residing in Bopen's Lair, they served the purpose of blocking their master's lair off from trespassers. The Dwarven Siblings, under the command of [[Kormac]], entered the cave and were immediately met with hostile encounters from the undead beings.


==Notable Examples==
==Notable Examples==
* Bopen|Bopen the Skeleton King (Non-canon)
* [[Bopen]]


==Trivia==
==Trivia==


 
{{Races}}
{{Nuren}}
{{JDI}}
{{JDI}}
{{TNC}}
{{TNC}}
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{{WC}}
{{WC}}
{{UD}}
{{UD}}
[[Category: Creatures]]
{{FOD}}
[[Category: Undead]]
[[Category:Creatures]]
[[Category: Skeletons| ]]
[[Category:Undead]]
[[Category:Skeletons| ]]
[[Category:Companion]]
[[Category:Companion]]

Revision as of 19:52, 13 November 2016

Skeleton



Race Skeleton
Affiliations The Cult of Bones
Capable of Speech No
First Appearance The Jewel of the Dingo Isles


Skeletons are one of the most common undead creatures.

Characteristics

Skeletons lack most, if not all, organs and compensate their lack of senses with unorthodox methods, e.g. sight using some sort of magical sonar and communication by chattering jaws.Their bodies is hold together with a magic substance that gives off a blue faint light. Skeletons seem to love Pot Puppies.

Abilities

Passives

  • Fire Immunity: Skeletons have the ability to be completely unharmed by fire. They can even walk around with flaming items on them without being inconvenienced.

History

The Crew of the Bocoe discover that the Dingo Isles are inhabited solely by skeletons. These skeletons guard the jewel and appear to be ruled over by an unnamed skeleton lord. These skeletons spend their days standing around not doing much. However they did have three Pot Puppies that they share amongst them. When the crew make an effort to steal the jewel they became aggressive. In the end they eventually steal the jewel and the pot puppies.

Whilst en route to Laeyuleaugh, Rick Snot introduces his shipmates to his favorite game, Unforgotten Realms. He, Cain, Marco, Polo, Young Ladyir, and Maelstrom begin a campaign where they are all elves fighting skeletons. However when Cain realizes that you cannot eat skeletons he becomes terrified. Rick, in an effort to keep him playing, changes it so they are a boat full of skeletons fighting an island full of Elves.

In this campaign it is revealed that the truly devoted members of The Cult of Bones undergo a gruesome transformation to become skeletons themselves, making them effectively immortal. They can pass back and forth from their original form and melt off their skin to reveal their cursed selves.


Non-Canon History

Skeletons first appeared during the second act of The Nuren Campaign. Residing in Bopen's Lair, they served the purpose of blocking their master's lair off from trespassers. The Dwarven Siblings, under the command of Kormac, entered the cave and were immediately met with hostile encounters from the undead beings.

Notable Examples

Trivia