Monk: Difference between revisions

From Unforgotten Realms Wiki
Jump to navigationJump to search
imported>Mayonnaisinator
mNo edit summary
imported>Verrazion
Updated ability cards
Line 5: Line 5:
==Abilities==
==Abilities==
{{Class Card Sheet
{{Class Card Sheet
|name1=Starting Gear and Passives
|name1=Starting Gear and Passives
|desc1=Monks start with a [[Items#Bo Staff|Bo Staff]] or [[Items#Fist Wraps|Fist Wraps]]. Monks start with 1000 gold. All monks have a Nimbus Familiar. Your nimbus must represent someone in your life who has passed on and cannot be damaged in any way. Once per round, your Nimbus may intervene an attack by moving an ally 1 space.
|desc1=You start with Tiger Fist or Dragon Dance as a bonus Ability. You start with 1200 gold. Replace all your actions with Three Anytime Actions. You may Move and use Roleplay Actions as Anytime Actions.
|sta1=+7
|sta1=+7
|img1=File:Monk_Starting_Gear_and_Passives.png
|img1=File:Monk Starting Gear and Passives New.png
 
|name2=Force Pillar
|name2=Force Pillar
|desc2=Using your inner spirit, bend the earth in an area to summon a square pillar out of the ground, walls, or ceiling creating an immovable wall of earth. Targets in the space you summon this pillar may attempt to roll away or take 3 damage.
|desc2=Using your inner spirit, bend the earth in an Area to summon a pillar out of the ground, wall, or ceiling transforming up to 4 spaces into Walled Terrain. Targets in the space may attempt to roll away or take 3 damage.
|int2=Yes
|spe2=Yes
|spe2=Yes
|ran2=10
|ran2=10
|rad2=2
|rad2=2
|int2=Yes
|lim2=Round
|sta2=3
|sta2=3
|img2=File:Monk_Force_Pillar.png
|img2=File:Monk Force Pillar New.png
|name3=Serenity
 
|desc3=You and all adjacent allies are protected in a magical barrier that makes it so others will look at you as if your skin is made of a mirror and all damage reduced to 1.
|name3=Nimbus Familiar
|sta3=3
|desc3=You are honored by being followed around by a Nimbus which is a Companion of your race. Your Nimbus must represent a person in your life who has passed on. Nimbus are immortal beings that if defeated in battle, will reform themselves after combat has ended.
|spe3=Yes
|sta3=
|ran3=Yes
|img3=File:Monk Nimbus Familiar New.png
|int3=Yes
 
|lim3=Combat
|name4=Serenity
|img3=File:Monk_Serenity.png
|desc4=You and your Allies are protected in a magical barrier making your skin look as if it is made of a mirror. All Damage from Foes will instead heals Allies this round.
|name4=Soothe Spirits
|int4=Yes
|desc4=Attempts to soothe the inner spirit of a target, reducing hatred, aggression, fear or an emotion of your choice. Some enemies can be removed from combat or made to join your party with proper use of this spell.
|spe4=Yes
|spe4=Yes
|ran4=10
|lim4=Yes
|lim4=Combat
|sta4=5
|sta4=3
|img4=File:Monk Serenity New.png
|img4=File:Monk_Soothe_Spirits.png
 
|name5=Spirit Rush
|name5=Soothe Spirits
|desc5=You may use three more actions this turn. These bonus actions do not cost stamina. Your other class skills that are limited are not limited this turn.
|desc5=Attempts to soothe the inner spirit of a Target reducing hatred, aggression, fear or an emotion of your choice. Some Foes can be removed from combat or even made to join your party as a Companion with this Spell.
|lim5=Combat
|int5=Yes
|sta5=3
|spe5=Yes
|img5=File:Monk_Spirit_Rush.png
|ran5=10
|name6=Windwalk
|sta5=2
|desc6=Transform into a nimbus and travel at great speeds to move up to 5 spaces. Each space you move through leaves a fog that lasts until the start of your turn that makes it hard to see or move through for everyone other than you and your allies.
|img5=File:Monk Soothe Spirits New.png
|sta6=3
 
|spe6=Yes
|name6=Spirit Rush
|desc6=Empower yourself with a massive gift from the Light, granting you 5 Chaos Actions.
|int6=Yes
|int6=Yes
|lim6=Round
|lim6=Yes
|img6=File:Monk_Windwalk.png
|sta6=5
|img6=File:Monk Spirit Rush New.png
 
|name7=Windwalk
|desc7=Transform into a nimbus and travel at great speeds to move up to 10 spaces. Each space you move through transforms them into Difficult Terrain spaces.
|int7=Yes
|spe7=Yes
|sta7=1
|img7=File:Monk Windwalk New.png
 
}}
}}


Line 58: Line 68:
These abilites are either retired, or removed because of special circumstances.
These abilites are either retired, or removed because of special circumstances.
{{Class Card Sheet
{{Class Card Sheet
|name1=Nimbus Familiar
 
|desc1=Summon forth a Nimbus Familiar to your side. Your nimbus cannot be damaged in any way. Once per round of combat, your Nimbus may intervene by moving a target or object of normal size 1 space. Your Nimbus must represent a person in your life who has passed on.
|name1=Shift Style Punch
|int1=Yes
|desc1=Unleash a series of punches that each deal 2 damage. For each punch, you only fail if you roll a 1 plus however many punches you have done so far. With each punch, you can move 1 space and even change target. If you manage to punch 7 times in a row, all targets hit by punches take 5 damage.
|npc1=Yes
|mel1=Yes
|lim1=Combat
|sta1=3
|sta1=3
|img1=File:Monk_Nimbus_Familiar.png
|img1=File:Monk_Shift_Style_Punch.png
|name2=Shift Style Punch
 
|desc2=Unleash a series of punches that each deal 2 damage. For each punch, you only fail if you roll a 1 plus however many punches you have done so far. With each punch, you can move 1 space and even change target. If you manage to punch 7 times in a row, all targets hit by punches take 5 damage.
|mel2=Yes
|sta2=3
|img2=File:Monk_Shift_Style_Punch.png
}}
}}



Revision as of 21:53, 4 October 2016

The Monk class of Unforgotten Realms Live uses a variety of tactics focusing on harnessing the power from deep within oneself.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +7
File:Monk Starting Gear and Passives New.png
You start with Tiger Fist or Dragon Dance as a bonus Ability. You start with 1200 gold. Replace all your actions with Three Anytime Actions. You may Move and use Roleplay Actions as Anytime Actions.
Force Pillar Yes 10 2 Yes 3
File:Monk Force Pillar New.png
Using your inner spirit, bend the earth in an Area to summon a pillar out of the ground, wall, or ceiling transforming up to 4 spaces into Walled Terrain. Targets in the space may attempt to roll away or take 3 damage.
Nimbus Familiar
File:Monk Nimbus Familiar New.png
You are honored by being followed around by a Nimbus which is a Companion of your race. Your Nimbus must represent a person in your life who has passed on. Nimbus are immortal beings that if defeated in battle, will reform themselves after combat has ended.
Serenity Yes Yes Yes 5
File:Monk Serenity New.png
You and your Allies are protected in a magical barrier making your skin look as if it is made of a mirror. All Damage from Foes will instead heals Allies this round.
Soothe Spirits Yes 10 Yes 2
File:Monk Soothe Spirits New.png
Attempts to soothe the inner spirit of a Target reducing hatred, aggression, fear or an emotion of your choice. Some Foes can be removed from combat or even made to join your party as a Companion with this Spell.
Spirit Rush Yes Yes 5
File:Monk Spirit Rush New.png
Empower yourself with a massive gift from the Light, granting you 5 Chaos Actions.
Windwalk Yes Yes 1
File:Monk Windwalk New.png
Transform into a nimbus and travel at great speeds to move up to 10 spaces. Each space you move through transforms them into Difficult Terrain spaces.

Notable Monks


Former Abilities

These abilites are either retired, or removed because of special circumstances.

Name / Description Stamina Cost Image
Shift Style Punch Yes 3
File:Monk Shift Style Punch.png
Unleash a series of punches that each deal 2 damage. For each punch, you only fail if you roll a 1 plus however many punches you have done so far. With each punch, you can move 1 space and even change target. If you manage to punch 7 times in a row, all targets hit by punches take 5 damage.