Paladin: Difference between revisions

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Revision as of 19:48, 13 November 2016

The Paladin class of Unforgotten Realms Live is capable of yielding the extremely powerful Divine Intervention, and can buff up the team whenever the opportunity arises. A Paladin can serve a prominent role in keeping the party fighting even when all looks bleak.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives 10
File:Paladin Starting Gear and Passives New.png
Paladins start with a Warhammer and Heavy Plate. Paladins start with 200 gold. Once per combat, you may pray to the light to grant you a single use of any Class Ability in the game and then use it as an Immediate Bonus Action. You cannot wish for the same ability more than once per game.
Conversion Yes 10 Yes Yes 3
File:Paladin Conversion.png
Sear a Targets mind with the Light showing them the evil of their ways. This Target becomes your companion.
Divine Intervention Yes Yes 3
File:Paladin Divine Intervention New.png
You may force a reroll for yourself, allies, or foes. You may not use this ability on a Critical or Critical Failure roll.
Lay on Hands Yes 10 Yes Yes 5
File:Paladin Lay on Hands New.png
Release a wave of light onto a Target that restores all of a their Stamina.
Martyr Yes Yes Yes 3
File:Paladin Martyr.png
All damage from Foes this round is redirected at you. At the start of the next round, you are healed to full.
Squire
File:Paladin Squire.png
Hire a squire to aid you in battle as a Companion. At character creation, you are given a random selection of 3 Companions that can Speak. This Squire will aid you in battle and if you are Critically Hit, will take the attack on your behalf.
The Light Yes 10 1
File:Paladin The Light.png
Bestow a gift from the Light on to another Ally granting them an Immediate Bonus Action.

Notable Paladins

Former Abilities

These abilities are either retired, or removed because of special circumstances.

Name / Description Stamina Cost Image
Blessing of Strength Yes 5 Yes Combat 3
File:Paladin Blessing of Strength.png
Cast a blessing on a target that causes them to deal double damage with basic attacks until end of combat. Note Paladins must yell a phrase chosen by the paladin when they attack or they will lose this effect.
Holy Light Yes 5 3
File:Paladin Holy Light.png
Release a wave of light onto a target that restores Stamina equal to the die rolled with this ability. Can also be used to deal damage to Undead targets. Using this ability reduces your maximum stamina by 3 for the rest of the campaign.
Honor Chains Yes 5 3
File:Paladin Honor Chains.png
Shackle a target using chains made of pure light to another target. These targets will not be able to move and take 3 damage at the end of each of your turns. A paladin may break the chains by whispering an ancient password of honor that they choose.
Unholy Water 5 1
File:Paladin Unholy Water.png
Throw a flask of Unholy Water at a target. If the flask hits, you may change the target of their next attack, action, or spell.

Righteous Fury

Release all of your inner holy power in the form of a single attack. This strike will deal 25 damage in a 3 square radius centered on your target to all demons, undead, and children. This ability is only usable if a Party member dies.

Trivia

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