Spellthief

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Revision as of 18:55, 19 September 2016 by imported>Polutropos (Abilities)
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The Spellthief class of URealms Live revolves around creating Spell Scrolls, either to use or to destroy for their other spells.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +6
File:Spellthief Starting Gear and Passives.png
You start with a Spellbinder Dagger and Spellwall Armor. You start with 1200 gold. At character creation and at the end of combat, you may fill up your inventory with random Spell Scrolls.
Dissolve Magic 3
File:Spellthief Dissolve Magic.png
Destroy a Spell Scroll by dissolving its magical properties, granting you and your Allies 6 Shield. You and your Allies do not pay Stamina costs for the rest of this round.
Drain Magic 3
File:Spellthief Drain Magic.png
Drain the magical essence from a Target dealing 5 Damage and conjure a random Spell Scroll.
Essence Shank 1
File:Spellthief Essence Shank.png
Attack a Target with a melee Basic Attack dealing double damage. If you defeat a non-minion Foe, conjure a random Spell Scroll.
Invisibility 3
File:Spellthief Invisibility.png
Vanish out of sight making it nearly impossible for Foes to track your movement, attacks or abilities. You remain invisible even when you attack or cast a Spell, but this Spell is broken if an Ally falls Unconscious or you take Damage.
Spellsteal 1
File:Spellthief Spellsteal.png
Steal the secrets of a Spell casted by any Target in the last round. If successful, your character permanently learns this Spell. Only Class/Companion Spells may be learned in this way.
Voidspell 3
File:Spellthief Voidspell.png
Destroy the knowledge of a Spell or Spell Scroll in a blast of energies that deals 15 Damage to a Target.

Notable Spellthieves

Trivia

  • Lance Briggs was the original character to be featured on the Spellthief's cards.