Spellthief: Difference between revisions
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|name1= Starting Gear and Passives | |name1= Starting Gear and Passives | ||
|desc1= You start with a Spellbinder Dagger and Spellwall Armor. | |desc1= You start with a Spellbinder Dagger and Spellwall Armor. | ||
You start with 1200 gold. | You start with 1200 gold. At character creation and at the end of combat, you may fill up your inventory with random Spell Scrolls. | ||
At character creation and at the end of combat, you may fill up your inventory with random Spell Scrolls. | |||
|sta1= +6 | |sta1= +6 | ||
|img1= | |img1=File:Spellthief_Starting_Gear_and_Passives.png | ||
|name2= Dissolve Magic | |name2= Dissolve Magic | ||
|desc2= Destroy a Spell Scroll by dissolving its magical properties, granting you and your Allies 6 Shield. You and your Allies do not pay Stamina costs for the rest of this round. | |desc2= Destroy a Spell Scroll by dissolving its magical properties, granting you and your Allies 6 Shield. You and your Allies do not pay Stamina costs for the rest of this round. | ||
|sta2= 3 | |sta2= 3 | ||
|img2= | |img2=File:Spellthief_Dissolve_Magic.png | ||
|name3= Drain Magic | |name3= Drain Magic | ||
|desc3= Drain the magical essence from a Target dealing 5 Damage and conjure a random Spell Scroll. | |desc3= Drain the magical essence from a Target dealing 5 Damage and conjure a random Spell Scroll. | ||
|sta3= 3 | |sta3= 3 | ||
|img3= | |img3=File:Spellthief_Drain_Magic.png | ||
|name4= Essence Shank | |name4= Essence Shank | ||
|desc4= Attack a Target with a melee Basic Attack dealing double damage. If you defeat a non-minion Foe, conjure a random Spell Scroll. | |desc4= Attack a Target with a melee Basic Attack dealing double damage. If you defeat a non-minion Foe, conjure a random Spell Scroll. | ||
|sta4= 1 | |sta4= 1 | ||
|img4= | |img4=File:Spellthief_Essence_Shank.png | ||
|name5= Invisibility | |name5= Invisibility | ||
|desc5= Vanish out of sight making it nearly impossible for Foes to track your movement, attacks or abilities. You remain invisible even when you attack or cast a Spell, but this Spell is broken if an Ally falls Unconscious or you take Damage. | |desc5= Vanish out of sight making it nearly impossible for Foes to track your movement, attacks or abilities. You remain invisible even when you attack or cast a Spell, but this Spell is broken if an Ally falls Unconscious or you take Damage. | ||
|sta5= 3 | |sta5= 3 | ||
|img5= | |img5=File:Spellthief_Invisibility.png | ||
|name6= Spellsteal | |name6= Spellsteal | ||
|desc6= Steal the secrets of a Spell casted by any Target in the last round. If successful, your character permanently learns this Spell. Only Class/Companion Spells may be learned in this way. | |desc6= Steal the secrets of a Spell casted by any Target in the last round. If successful, your character permanently learns this Spell. Only Class/Companion Spells may be learned in this way. | ||
|sta6= 1 | |sta6= 1 | ||
|img6= | |img6=File:Spellthief_Spellsteal.png | ||
|name7= Voidspell | |name7= Voidspell | ||
|desc7= Destroy the knowledge of a Spell or Spell Scroll in a blast of energies that deals 15 Damage to a Target. | |desc7= Destroy the knowledge of a Spell or Spell Scroll in a blast of energies that deals 15 Damage to a Target. | ||
|sta7= 3 | |sta7= 3 | ||
|img7= | |img7=File:Spellthief_Voidspell.png | ||
}} | }} | ||
Revision as of 18:55, 19 September 2016
The Spellthief class of URealms Live revolves around creating Spell Scrolls, either to use or to destroy for their other spells.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Starting Gear and Passives | +6 | |||||||||
| You start with a Spellbinder Dagger and Spellwall Armor. You start with 1200 gold. At character creation and at the end of combat, you may fill up your inventory with random Spell Scrolls. | ||||||||||
| Dissolve Magic | 3 | |||||||||
| Destroy a Spell Scroll by dissolving its magical properties, granting you and your Allies 6 Shield. You and your Allies do not pay Stamina costs for the rest of this round. | ||||||||||
| Drain Magic | 3 | |||||||||
| Drain the magical essence from a Target dealing 5 Damage and conjure a random Spell Scroll. | ||||||||||
| Essence Shank | 1 | |||||||||
| Attack a Target with a melee Basic Attack dealing double damage. If you defeat a non-minion Foe, conjure a random Spell Scroll. | ||||||||||
| Invisibility | 3 | |||||||||
| Vanish out of sight making it nearly impossible for Foes to track your movement, attacks or abilities. You remain invisible even when you attack or cast a Spell, but this Spell is broken if an Ally falls Unconscious or you take Damage. | ||||||||||
| Spellsteal | 1 | |||||||||
| Steal the secrets of a Spell casted by any Target in the last round. If successful, your character permanently learns this Spell. Only Class/Companion Spells may be learned in this way. | ||||||||||
| Voidspell | 3 | |||||||||
| Destroy the knowledge of a Spell or Spell Scroll in a blast of energies that deals 15 Damage to a Target. | ||||||||||
Notable Spellthieves
Trivia
- Lance Briggs was the original character to be featured on the Spellthief's cards.
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Spellthieves | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | Spellbinder Dagger | Spellwall Armor | Spell Scroll | ||||||||
| Abilities | Dissolve Magic | Drain Magic | Essence Shank | Invisibility | Spellsteal | Voidspell | ||||||||
| Player Spellthieves | Clott | Conner | David | Orvan Weiss | ||||||||
| NPC Spellthieves | |||||||||
| Murder Bros | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Nisovin | ||||||||
| Characters | Borracho | Conner | Johnny Feo | Orvan Weiss | ||||||||
| NPCs | Bubs | Chimera | Dave | Empusa | Jessabelle Marie | Sheriff Hardrock | Tubs | ||||||||
| Locations | The Silverflats | ||||||||
| Races | Blood Snake | Dwarf | Dwelf | Elaphelk | Elf | Gnome | Goblin | Groundbold | Kobold | Porc | ||||||||
| Classes | Bandito | Sheriff | Spellslinger | Spellthief | Suncleric | Wizard | ||||||||
| Legendaries | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=Holding%20Bottle%20Ale%20Shield&text=At%20any%20time%2C%20you%20may%20destroy%20a%20Treasure%20Card%20to%20grant%20you%20or%20an%20Ally%2010%20Shield.%20When%20using%20your%20Poncho%20of%20Holding%2C%20you%20may%20veto%20up%20to%205%20Treasures%20and%20draw%20new%20ones.%20At%20the%20end%20of%20Combat%2C%20you%20may%20keep%20or%20give%20to%20an%20Ally%20one%20of%20the%20items%20from%20your%20Poncho%20of%20Holding.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22Murder%20Bros%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&stamina=50&gem1=legendary&gem2=shield Holding Bottle Ale Shield] | [/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=Tinderflame&text=Critical%20Hits%20with%20Basic%20Attacks%20and%20Spellslinger%20Abilities%20cause%20you%20to%20cast%20Fireball%20on%20Targets.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22Murder%20Bros%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&gem1=legendary&gem2=weapon&gem2text=7&gem3=range&gem3text=10 Tinderflame] | ||||||||


