Kobold

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Kobold



Race Kobold
Hostile Sometimes
Affiliations N/A
Abilities Bite and two class abilities
Equipment Wooden Club
Capable of Speech Yes
Weakness None
First Appearance The Nuren Campaign



Description

Kobolds are a small mammal race with sharp claws that are often found residing in caves and rocky habitats. Most Kobolds dislike getting wet, likely due to their preference of a dry, dark habitat. They have an outer layer of rock and mud that gives them the appearance of fur. This appearance allows them to blend into surrounding mountains and rocky terrain.

Kobolds have natural Night Vision, but this is not inherent to all members of the species. Members such as Philhipé, Kinney Boots, and Jo Krysstal do not have this ability. Philhipé had to overcome this by using an eye patch to keep an eye dilated.

Kobold Culture

Kobolds are often regarded as stupid beasts by other races, notably by Elves and Porcs. This causes them to seek employment as bandits, thieves or even pirates.

The Kobolds are a very religious race, with most Kobolds becoming Paladins in a manner to uphold their faith. It is currently unknown what the Kobolds or Paladins believe in. The Paladin Kobolds are often designated as the health unit while in a group of Kobolds. Kobolds can train to wield three weapons at once, due to their powerful jaws. The first notable Kobold to do this was Chimera, who was regarded as a highly dangerous criminal.

Kobold hierarchy allows the bosses of Kobolds to be undefiable, forcing them to do whatever the leader tells them to.

Kobolds' diet revolves around digesting various minerals and rocks, preferably of zero monetary value. They can eat gem-like creatures, such as Gemlings as well. Kobolds can digest other food, such as fish, but greatly seek something to their tastes. Kobolds at sea will resort to eating cannonballs. Thier fondness for eating gems often puts them on opposing sides with treasure hunting Dwarves..

Race Cards

Card Name Ability Description Image
Kobold Fortunately Unfortunate Kobolds always roll two dice and choose which die they want to use, however rolling a one on either die will always cause a Critical Failure. You should always treat anytime you have to roll a die as rolling both. File:Kobold Fortunately Unfortunate.png
Triton Ground Berserking Rolling a critical on a basic attack grants you an additional 2 actions. File:Triton Ground Berserking.png
Seaswagger Luck of the Sea Anytime an ally rolls a Critical Failure, you may use any ability as an instant even if it is not an instant in an effort to counteract the disaster of this roll. File:Seaswagger Luck of the Sea.png
Stonequisitor Power of Prayer Stonequisitor Kobolds can roll on behalf of other players if both agree. If they roll a Critical for them, they may heal an ally for 3 stamina. If you roll a Critical Fail, you both suffer the failure. File:Stonequisitor Power of Prayer.png

Abilities

Immunity to Rabies

While Kobolds can be carriers for rabies, they themselves are not affected by it other than causing them to foam at the mouth occasionally.

Eating

Kobolds are known for eating gems meaning they have a powerful enough jaw strength and digestive system to handle gems and crystals.

Kobolds are able to eat and live off of cannonballs.

Tri Wielding

It was discovered in The Many Gobos of Pat campaign through a donation event called "Triple Wield" that highly trained Kobolds are able to wield three weapons at once, enabling them to attack three times in one round of combat. They hold one in each hand and one in the mouth.

Notable Kobolds

Trivia

  • Kobolds were created in the original Unforgotten Realms webshow by Rob. He was pleased by a fan's interpretation of a Kobold and implemented them into the show.
  • Kobolds having a high connection to the Paladin class might be due to the fact that they naturally have the ability to roll twice and manipulate their probability. This ability is very similar to the Paladin ability Divine Intervention.

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