The Enchanterclass of URealms Live is a minion-based class, with the ability to turn any object into a minion, and spells that support their minions in combat.
You start with 2200 gold. Enchanters may items into Minions that are linked to you. You may put Items, Treasures, and Roleplay Cards into your Ability slots, and then summon them each as Minions at the start of combat. You do not gain the bonuses from these cards while they are in your Ability Slots.
Amplify the life force of a Target transforming their tile to Large size and until the end of combat. This transformation doubles the damage of Basic Attacks. If used on a defeated Enchanter Minion, the bring it back to life as well.
Transform air into gold by invoking this powerful spell. You and your Allies are granted 500 gold and a random Treasure Item. Using this Spell out of combat will prevent you from using it in your next combat encounter.
All Foes on the battlefield are put into a lifeless trance that asts until they take damage or a few minutes pass. Stronger Foes may be resistant to this Spell and wake up from the trance early or even resist it completely.
Enchant the boots of your Allies granting them greater swiftness. Grant you and your Allies an additional Move Action this round and you may move all Ally Minions up to 10 spaces.
[/cards/cards.html#type=legendary&title=Legendary%20Item&subtitle=The%20Cowgirl%20Gunstaff&text=Anytime%20you%20Teleport%20from%20an%20Ability%20or%20Passive%2C%20you%20gain%20100%20gold.%20You%20may%20learn%20and%20unlearn%20any%20Ability%20from%20the%20Witch%20Class%20while%20out%20of%20combat%20by%20meditating%20for%20a%20few%20moments.%0A%0A%3CLORE%3EThis%20card%20was%20part%20of%20the%20%22Okagnoma%20Guild%20Hall%22%20campaign%20and%20is%20not%20included%20in%20the%20base%20decks.&art=treasure&gem1=legendary&gem2=weapon&gem2text=8&gem3=melee&gem3text=5 The Cowgirl Gunstaff]