Thane: Difference between revisions

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m whoops, forgot to edit starting gear and passives description
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{{Class Card Sheet
{{Class Card Sheet
|name1=Starting Gear and Passives
|name1=Starting Gear and Passives
|desc1=Thanes start with a [[Siffiran Silver Shield]]. Thanes start with two [[Spell Tattoo|Spell Tattoos]]. Thanes start with 700 gold. Critical Hits against Thanes do not penetrate and remove all Shield.
|desc1=Thanes start with a Siffiran Silver Shield. Thanes start with two [[Spell Tattoo|Spell Tattoos]]. Thanes start with 700 gold. Critical Hits against Thanes do not penetrate and remove all Shield.
|sta1=+10
|sta1=+10
|img1=File:Thane_SGaP.png
|img1=File:Thane_SGaP.png

Revision as of 20:40, 7 November 2016

The Thane class of Unforgotten Realms Live is a unique tank class that uses its Siffiran Silver Shield and abilities such as Flash and Thunderous Roar to generate a lot of shield, and due to its special passive that treats Shield like regular Stamina, Thanes can absorb a lot of damage through Thunderdome for Allies.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +10
File:Thane SGaP.png
Thanes start with a Siffiran Silver Shield. Thanes start with two Spell Tattoos. Thanes start with 700 gold. Critical Hits against Thanes do not penetrate and remove all Shield.
Call Mjollnir Yes 10 2 3
File:Thane Call Mjollnir Season2.png
Request the aid of the Siffiran, summoning three giant astral hammers from the skies above that slam down dealing 3 damage each in an area.
Draggin Lightning Yes 5 Yes 3
File:Thane Draggin Lightning Season2.png
Throw out an electrical tether that pulls a Target in range as close as possible to you. If they are a Foe, shock them for 3 damage. If they are an Ally, they gain 3 Shield.
Flash Yes Yes 3
File:Thane Flash Season2.png
In the blink of an eye, move up to five spaces almost instantly. you gain 1 Shield for every space you move through.
Slamshock Yes Yes 3
File:Thane Slam Season2.png
Deals damage to Target equal to the amount of Shield you have using all Shield in the process.
Thunderdome Yes 3 Yes 5
File:Thane Thunderdome Season2.png
Create a sphere of pure lightning that pushes all Foes back. This sphere has Stamina equal to your current Shield and lasts as long as your Shield remains above zero. Allies may move and attack freely through the Thunderdome, but Foes cannot enter and have their attacks and abilities blocked by this sphere.
Thunderous Roar Yes 10 Yes Yes 5
File:Thane Thunderous Roar Season2.png
Let out a Thunderous Roar, striking all Foes with a bolt of lightning dealing 5 Damage and granting you Shield equal to the total damage done to Foes.

Notable Thanes

Former Abilities

These abilities are either retired, or removed because of special circumstances.


Name / Description Stamina Cost Image
Gift of Siffiran Yes Round 1
File:Thane Gift of Siffiran.png
Empower your self with the gift of the Siffiran. Double the damage you deal with your Siffiran Silver Hammers this turn and grants you the ability to move 1 space before and after each time you attack with one of these hammers.
Shocking Disarm Yes 3
File:Thane Shocking Disarm.png
Attempt to disarm a target with an electrical shock causing them to drop whatever they are holding to the ground.
Thunder Roar 5 Yes Combat 3
File:Thane Thunder Roar.png
Throw one of your Siffiran Hammers at a target dealing 3 damage marking them and then let out a fierce roar for the table to hear. If your roar pleases the GM, you and your allies may each cast a damaging spell at this foe as a bonus action.

Trivia