Thane: Difference between revisions

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|desc1=Thanes start with two [[Siffiran Silver Hammer|Siffiran Silver Hammers]]. Thanes start with 1000 gold. Thanes may use their move to attack with one of their Siffiran Silver Hammers.
|desc1=Thanes start with two [[Siffiran Silver Hammer|Siffiran Silver Hammers]]. Thanes start with 1000 gold. Thanes may use their move to attack with one of their Siffiran Silver Hammers.
|sta1=+10
|sta1=+10
|img1=File:Thane_Starting_Gear_and_Passives.png
|img1=File:Thane_SGaP.png


|name2=Call Mjollnir
|name2=Call Mjollnir
|desc2=Request the aid of the Siffiran, summoning three giant astral hammers from the skies above that slam down on the ground dealing 3 damage each in a small area.
|desc2=Request the aid of the Siffiran, summoning three giant astral hammers from the skies above that slam down dealing 3 damage each in an area.
|spe2=Yes
|spe2=Yes
|ran2=5
|ran2=10
|rad2=2
|rad2=2
|sta2=3  
|sta2=3  
|img2=File:Thane_Call_Mjollnir.png
|img2=File:Thane_Call_Mjollnir_Season2.png


|name3=Draggin Lightning
|name3=Draggin Lightning
|desc3=Slam your two hammers together creating an electrical tether that yanks a target in range as close as possible to you and shocks them for 3 damage. This can be used as a free source of damage, a way to close in on a foe, or a dodge for allies.
|desc3=Throw out an electrical tether that pulls a Target in range as close as possible to you. If they are a Foe, shock them for 3 damage. If they are an Ally, they gain 3 Shield.
|spe3=Yes
|spe3=Yes
|ran3=5
|ran3=5
|int3=Yes
|int3=Yes
|lim3=Round
|sta3=3
|sta3=3
|img3=File:Thane_Draggin_Lightning.png
|img3=File:Thane_Draggin_Lightning_Season2.png
 
|name4=Flash
|desc4=In the blink of an eye, move up to five spaces almost instantly. you gain 1 Shield for every space you move through.
|spe4=Yes
|int4=Yes
|sta4=3
|img4=File:Thane_Flash_Season2.png
 
|name5=Slamshock
|desc5=Deals damage to Target equal to the amount of Shield you have using all Shield in the process.
|spe5=Yes
|mel5=Yes
|sta5=3
|img5=File:Thane_Slam_Season2.png
 
|name6=Thunderdome
|desc6=Create a sphere of pure lightning that pushes all Foes back. This sphere has Stamina equal to your current Shield and lasts as long as your Shield remains above zero. Allies may move and attack freely through the Thunderdome, but Foes cannot enter and have their attacks and abilities blocked by this sphere.
|spe6=Yes
|rad6=3
|int6=Yes
|sta6=5
|img6=File:Thane_Thunderdome_Season2.png
 
|name7=Thunderous Roar
|desc7=Let out a Thunderous Roar, striking all Foes with a bolt of lightning dealing 5 Damage and granting you Shield equal to the total damage done to Foes.
|spe7=Yes
|rad7=10
|int7=Yes
|lim7=Yes
|sta7=5
|img7=File:Thane_Thunderous_Roar_Season2.png
}}
}}



Revision as of 20:25, 12 October 2016

The Thane class of Unforgotten Realms Live is a unique tank class that uses its Siffiran Silver Shield and abilities such as Flash and Thunderous Roar to generate a lot of shield, and due to its special passive that treats Shield like regular Stamina, Thanes can absorb a lot of damage through Thunderdome for Allies.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +10
File:Thane SGaP.png
Thanes start with two Siffiran Silver Hammers. Thanes start with 1000 gold. Thanes may use their move to attack with one of their Siffiran Silver Hammers.
Call Mjollnir Yes 10 2 3
File:Thane Call Mjollnir Season2.png
Request the aid of the Siffiran, summoning three giant astral hammers from the skies above that slam down dealing 3 damage each in an area.
Draggin Lightning Yes 5 Yes 3
File:Thane Draggin Lightning Season2.png
Throw out an electrical tether that pulls a Target in range as close as possible to you. If they are a Foe, shock them for 3 damage. If they are an Ally, they gain 3 Shield.
Flash Yes Yes 3
File:Thane Flash Season2.png
In the blink of an eye, move up to five spaces almost instantly. you gain 1 Shield for every space you move through.
Slamshock Yes Yes 3
File:Thane Slam Season2.png
Deals damage to Target equal to the amount of Shield you have using all Shield in the process.
Thunderdome Yes 3 Yes 5
File:Thane Thunderdome Season2.png
Create a sphere of pure lightning that pushes all Foes back. This sphere has Stamina equal to your current Shield and lasts as long as your Shield remains above zero. Allies may move and attack freely through the Thunderdome, but Foes cannot enter and have their attacks and abilities blocked by this sphere.
Thunderous Roar Yes 10 Yes Yes 5
File:Thane Thunderous Roar Season2.png
Let out a Thunderous Roar, striking all Foes with a bolt of lightning dealing 5 Damage and granting you Shield equal to the total damage done to Foes.

Notable Thanes

Former Abilities

These abilities are either retired, or removed because of special circumstances.


Name / Description Stamina Cost Image
Gift of Siffiran Yes Round 1
File:Thane Gift of Siffiran.png
Empower your self with the gift of the Siffiran. Double the damage you deal with your Siffiran Silver Hammers this turn and grants you the ability to move 1 space before and after each time you attack with one of these hammers.
Shocking Disarm Yes 3
File:Thane Shocking Disarm.png
Attempt to disarm a target with an electrical shock causing them to drop whatever they are holding to the ground.
Thunder Roar 5 Yes Combat 3
File:Thane Thunder Roar.png
Throw one of your Siffiran Hammers at a target dealing 3 damage marking them and then let out a fierce roar for the table to hear. If your roar pleases the GM, you and your allies may each cast a damaging spell at this foe as a bonus action.

Trivia