Thane: Difference between revisions

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{{TC}}
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[[Category:Classes]]
[[Category:Classes]]
[[Category:Thane| ]]
[[Category:Thanes| ]]
[[Category:Gameplay Elements]]
[[Category:Gameplay Elements]]
[[Category:Cards]]
[[Category:Cards]]

Revision as of 14:55, 4 September 2016

The Thane class of Unforgotten Realms Live is a unique tank class that uses its Siffiran Silver Shield and abilities such as Flash and Thunderous Roar to generate a lot of shield, and due to its special passive that treats Shield like regular Stamina, Thanes can absorb a lot of damage through Thunderdome for Allies.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +10
File:Thane Starting Gear and Passives.png
Thanes start with two Siffiran Silver Hammers. Thanes start with 1000 gold. Thanes may use their move to attack with one of their Siffiran Silver Hammers.
Call Mjollnir Yes 5 2 3
File:Thane Call Mjollnir.png
Request the aid of the Siffiran, summoning three giant astral hammers from the skies above that slam down on the ground dealing 3 damage each in a small area.
Draggin Lightning Yes 5 Yes Round 3
File:Thane Draggin Lightning.png
Slam your two hammers together creating an electrical tether that yanks a target in range as close as possible to you and shocks them for 3 damage. This can be used as a free source of damage, a way to close in on a foe, or a dodge for allies.

Notable Thanes

Former Abilities

These abilities are either retired, or removed because of special circumstances.


Name / Description Stamina Cost Image
Gift of Siffiran Yes Round 1
File:Thane Gift of Siffiran.png
Empower your self with the gift of the Siffiran. Double the damage you deal with your Siffiran Silver Hammers this turn and grants you the ability to move 1 space before and after each time you attack with one of these hammers.
Shocking Disarm Yes 3
File:Thane Shocking Disarm.png
Attempt to disarm a target with an electrical shock causing them to drop whatever they are holding to the ground.
Thunder Roar 5 Yes Combat 3
File:Thane Thunder Roar.png
Throw one of your Siffiran Hammers at a target dealing 3 damage marking them and then let out a fierce roar for the table to hear. If your roar pleases the GM, you and your allies may each cast a damaging spell at this foe as a bonus action.

Trivia