Templar: Difference between revisions

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Templars may put Passive cards into their Ability slots.
Templars may put Passive cards into their Ability slots.
|sta1=+10
|sta1=+10
|img1=
|img1=File:Templar_SGaP.png
 


|name2=Aura of Constitution
|name2=Aura of Constitution
|desc2=Your Allies' Armour always grants at least 15 Stamina. At the start of combat, your Allies gain Shield equal to their maximum Stamina.
|desc2=Your Allies' Armour always grants at least 15 Stamina. At the start of combat, your Allies gain Shield equal to their maximum Stamina.
|sta2=
|sta2=
|img2=
|img2=File:Templar_Constitution.png


|name3=Aura of Dexterity
|name3=Aura of Dexterity
|desc3=Your Allies have an additional Move Action each round of combat. Whenever you block with your shield, you may then move up to 5 spaces as an Immediate Bonus Action.
|desc3=Your Allies have an additional Move Action each round of combat. Whenever you block with your shield, you may then move up to 5 spaces as an Immediate Bonus Action.
|sta3=
|sta3=
|img3=
|img3=File:Templar_Dex.png


|name4=Aura of Faith
|name4=Aura of Faith
|desc4=Your Allies may choose an additional Ability from their Class at character creation. Whenever an Ally rolls a Critical Success, restore all of your Stamina.
|desc4=Your Allies may choose an additional Ability from their Class at character creation. Whenever an Ally rolls a Critical Success, restore all of your Stamina.
|sta4=
|sta4=
|img4=
|img4=File:Templar_Faith.png


|name5=Aura of Strength
|name5=Aura of Strength
|desc5=Your Allies deal double damage with their Basic Attacks. Whenever you Block with your shield, you may counter attack with a Basic Attack that deals double damage as an Immediate Bonus Action.
|desc5=Your Allies deal double damage with their Basic Attacks. Whenever you Block with your shield, you may counter attack with a Basic Attack that deals double damage as an Immediate Bonus Action.
|sta5=
|sta5=
|img5=
|img5=File:Templar_Str.png


|name6=Aura of Wealth
|name6=Aura of Wealth
|desc6=Your Allies may each select a random Treasure Item from a selection of three at character creation. At the end of combat, you may select a random Treasure Item from a selection of three.
|desc6=Your Allies may each select a random Treasure Item from a selection of three at character creation. At the end of combat, you may select a random Treasure Item from a selection of three.
|sta6=
|sta6=
|img6=
|img6=File:Templar_Wealth.png


|name7=Aura of Wisdom
|name7=Aura of Wisdom
|desc7=Your Allies' Class Spell Abilities do not cost Stamina. At the start of each round, you may give your Move, Regular and/or Anytime Actions to an Ally to use as Immediate Bonus Actions.  
|desc7=Your Allies' Class Spell Abilities do not cost Stamina. At the start of each round, you may give your Move, Regular and/or Anytime Actions to an Ally to use as Immediate Bonus Actions.  
|sta7=
|sta7=
|img7=
|img7=File:Templar_Wis.png
}}
}}



Revision as of 20:06, 12 October 2016

The Templar class of URealms Live is a tank with a shield that can block attacks for their allies, whilst granting them bonuses through their many different auras.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +10
File:Templar SGaP.png
You start with 2500 gold.

You may start with the Colossal Attribute. You start with a Legion Shield.

Templars may put Passive cards into their Ability slots.
Aura of Constitution
File:Templar Constitution.png
Your Allies' Armour always grants at least 15 Stamina. At the start of combat, your Allies gain Shield equal to their maximum Stamina.
Aura of Dexterity
File:Templar Dex.png
Your Allies have an additional Move Action each round of combat. Whenever you block with your shield, you may then move up to 5 spaces as an Immediate Bonus Action.
Aura of Faith
File:Templar Faith.png
Your Allies may choose an additional Ability from their Class at character creation. Whenever an Ally rolls a Critical Success, restore all of your Stamina.
Aura of Strength
File:Templar Str.png
Your Allies deal double damage with their Basic Attacks. Whenever you Block with your shield, you may counter attack with a Basic Attack that deals double damage as an Immediate Bonus Action.
Aura of Wealth
File:Templar Wealth.png
Your Allies may each select a random Treasure Item from a selection of three at character creation. At the end of combat, you may select a random Treasure Item from a selection of three.
Aura of Wisdom
File:Templar Wis.png
Your Allies' Class Spell Abilities do not cost Stamina. At the start of each round, you may give your Move, Regular and/or Anytime Actions to an Ally to use as Immediate Bonus Actions.

Notable Templars

Trivia

  • Raynel was the original character to be featured on the Templar's cards.