Skelephelk: Difference between revisions

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==Powers & Abilities==
==Powers & Abilities==
===Passives===
*'''[http://live.urealms.com/cards#boss-e3-skelephelk Skelephelk]''': Skelephelks have access to Bone Gore and Earthquake. At the start of every round, they may cast Blanket of Darkness as an Immediate Bonus Action.
===Abilities===
===Abilities===


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*'''[http://live.urealms.com/cards#companionskill-00030-handofthedeep Hand of the Deep]''': Summons forth vines from the earth below that grasp onto a Target's legs preventing them from moving this round.
*'''[http://live.urealms.com/cards#companionskill-00030-handofthedeep Hand of the Deep]''': Summons forth vines from the earth below that grasp onto a Target's legs preventing them from moving this round.


==The Strange Elephelk==
==The Strange Skelephelk==
===Passive===
 
*'''[http://live.urealms.com/cards#boss-e3-strangeskelephelk Strange Skelephelk]''': Strange Skelephelks have access to Void Blast, Shadow Gore, and Storm of Bones. At the start of every round, you may cast Blanket of Darkness as an Immediate Bonus Action. The gods will struggle to fully understand this new Foe.
 
===Abilities===
===Abilities===


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===[[The Fall of Dundinborough]]===
===[[The Fall of Dundinborough]]===
To help [[Phineas Dundinborough|Prince Phineas Dundinborough]] train, the party released a Skelephelk.
To help [[Phineas Dundinborough|Prince Phineas Dundinborough]] train, the party released a Skelephelk.
==See Also==
* [http://live.urealms.com/cards#boss-e3-skelephelk Encounter - Skelephelk]
* [http://live.urealms.com/cards#boss-e3-strangeskelephelk Encounter - Strange Skelephelk]


==Trivia==
==Trivia==
{{PH}}
{{PH}}
{{FOD}}
{{FOD}}
[[Category:Undead]
[[Category:Creatures]]
[[Category:Creatures]]
[[Category:Companion]]
[[Category:Companion]]

Revision as of 22:30, 2 January 2017

Skelephelk



Race Ageless Elephelk
Hostile Yes
Abilities
  • Bone Gore
  • Earthquake
  • Blanket of Darkness
  • Reanimation
Equipment None
Capable of Speech No
First Appearance Porc Hunters


Skelephelks are Ageless Elephelks.

Characteristics

Season 1
Side View

Appearance

Skelephelks are Ageless Elephelks. Like Elephelks they have antlers, tusks, and have the shape of an Elephant. The only difference is that they are skeletons.

Personality

Skelephelks are feral beasts that use their tusks and there hoofs , to stomp and cause earthquakes, to attack as well as Dark Magic.






Powers & Abilities

Abilities

  • Bone Gore: Deal 20 Damage to a Target by stabbing them with your tusks. As long as you deal Damage with this Ability, you may move up to 2 Spaces and use it again on a different Target however you cannot hit the same Target twice in one round.
  • Earthquake: The Skelephelk pounds the ground and causes tremors to rip the earth apart. Select up to 8 connected spaces and transform them into Difficult Terrain spaces dealing 6 damage to other Characters in these spaces.
  • Blanket of Darkness: Create a blanket of darkness in an Area transforming all spaces inside it into Difficult Terrain. Targets inside this field of darkness have a chance to lose their mind when using an Action. The blanket may be destroyed using an Anytime Action by a Cabalist causing all Targets inside to take 15 damage in the resulting implosion.
  • Reanimation: Revive all Minions on the battlefield that have been defeated. This can also be used to revive the Skelephelk when it crumbles into a pile of bones.

Companion Powers & Abilities

Companion Passive

  • Companion Skelephelk: Skelephelks are Ageless Elephelks that came back from the dead. They are mindless beasts that obey their master without question. Skelephelks have access to the Gore, Quake, and Hand of the Deep Companion abilities.

Companion Abilities

  • Gore: Spear a Foe clean through with your tusk dealing 5 Damage. This skill has a high chance of instantly killing lesser Foes.
  • Quake: Slam the ground causing tremors to rip the earth apart. Select up to 8 spaces and transform them into Difficult Terrain spaces. If you select a space with a Target on it, shift them one space out of the way.
  • Hand of the Deep: Summons forth vines from the earth below that grasp onto a Target's legs preventing them from moving this round.

The Strange Skelephelk

Abilities

  • Voidblast: Using a strange and powerful force of magic, grab a hold of a Character and send them flying across the room at a wall dealing 15 Damage.
  • Shadow Gore: Teleport through the shadows and then stab a Target with your tusks dealing 40 damage. As long as you deal Damage with this ability, you may move up to 3 spaces and use it again on a different target however you cannot hit the same target twice in one round.
  • Storm of Bones: Deal massive damage to all non-Player characters on the Battlefield causing them to go Unconscious and be removed from combat. These Characters may roll to dodge this Ability.
  • Blanket of Darkness: Create a blanket of darkness in an Area transforming all spaces inside it into Difficult Terrain. Targets inside this field of darkness have a chance to lose their mind when using an Action. The blanket may be destroyed using an Anytime Action by a Cabalist causing all Targets inside to take 15 damage in the resulting implosion.
  • Reanimation: Revive all Minions on the battlefield that have been defeated. This can also be used to revive the Skelephelk when it crumbles into a pile of bones.

History

Large, hulking creatures summoned by Porbo.

To help Prince Phineas Dundinborough train, the party released a Skelephelk.

See Also

Trivia

[[Category:Undead]