Skelephelk: Difference between revisions

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{{Mobbox
{{Mobbox
|image= File:Skelephelk.png
|image= File:Skelephelk.png
|race= Skelephelk
|race= Ageless Elephelk
|affiliation= [[Porc|Porcs]]
|ability=<br>
* Bone Gore
* Earthquake
* Blanket of Darkness
* Reanimation
|equipment=None
|weakness=
|hostile= Yes
|hostile= Yes
|talk= No
|talk= No
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}}
}}


'''Skelephelk''' were first introduced in [[Porc Hunters]].
'''Skelephelks''' are [[Ageless]] [[Elephelk|Elephelks]].
__TOC__
__TOC__
==History==
==Characteristics==
It is unknown weather these naturally occur in the wild, or if they are the result of dark magic.
[[File:OldSkelephelk.png|left|100px|thumb|Season 1]]
[[File:Skelephelk_side.png|left|100px|thumb|Side View]]
===Appearance===
Skelephelks are Ageless Elephelks. Like Elephelks they have antlers, tusks, and have the shape of an Elephant. The only difference is that they are skeletons.
===Personality===
Skelephelks are feral beasts that use their tusks and there hoofs , to stomp and cause earthquakes, to attack as well as Dark Magic.
 
<br>
<br>
<br>
<br>
<br>
 
==Powers & Abilities==
===Passives===
 
*'''[http://live.urealms.com/cards#boss-e3-skelephelk Skelephelk]''': Skelephelks have access to Bone Gore and Earthquake. At the start of every round, they may cast Blanket of Darkness as an Immediate Bonus Action.
 
===Abilities===
 
*'''[http://live.urealms.com/cards#boss-e3-bonegore Bone Gore]''': Deal 20 Damage to a Target by stabbing them with your tusks. As long as you deal Damage with this Ability, you may move up to 2 Spaces and use it again on a different Target however you cannot hit the same Target twice in one round.
 
*'''[http://live.urealms.com/cards#boss-e3-earthquake2 Earthquake]''': The Skelephelk pounds the ground and causes tremors to rip the earth apart. Select up to 8 connected spaces and transform them into Difficult Terrain spaces dealing 6 damage to other Characters in these spaces.
 
*'''[http://live.urealms.com/cards#boss-e3-blanketofdarkness2 Blanket of Darkness]''': Create a blanket of darkness in an Area transforming all spaces inside it into Difficult Terrain. Targets inside this field of darkness have a chance to lose their mind when using an Action. The blanket may be destroyed using an Anytime Action by a Cabalist causing all Targets inside to take 15 damage in the resulting implosion.
 
*'''[http://live.urealms.com/cards#class-00238-enchanter-reanimation Reanimation]''': Revive all Minions on the battlefield that have been defeated. This can also be used to revive the Skelephelk when it crumbles into a pile of bones.
 
==Companion Powers & Abilities==
===Companion Passive===
 
*'''[http://live.urealms.com/cards#companion-00041-skelephelk Companion Skelephelk]''': Skelephelks are Ageless Elephelks that came back from the dead. They are mindless beasts that obey their master without question. Skelephelks have access to the Gore, Quake, and Hand of the Deep Companion abilities.
 
===Companion Abilities===
 
*'''[http://live.urealms.com/cards#companionskill-00010-gore Gore]''': Spear a Foe clean through with your tusk dealing 5 Damage. This skill has a high chance of instantly killing lesser Foes.
 
*'''[http://live.urealms.com/cards#companionskill-00011-quake Quake]''': Slam the ground causing tremors to rip the earth apart. Select up to 8 spaces and transform them into Difficult Terrain spaces. If you select a space with a Target on it, shift them one space out of the way.
 
*'''[http://live.urealms.com/cards#companionskill-00030-handofthedeep Hand of the Deep]''': Summons forth vines from the earth below that grasp onto a Target's legs preventing them from moving this round.
 
==The Strange Elephelk==
===Passive===
 
*'''[http://live.urealms.com/cards#boss-e3-strangeskelephelk Strange Skelephelk]''': Strange Skelephelks have access to Void Blast, Shadow Gore, and Storm of Bones. At the start of every round, you may cast Blanket of Darkness as an Immediate Bonus Action. The gods will struggle to fully understand this new Foe.
 
===Abilities===
 
*'''[http://live.urealms.com/cards#boss-e3-voidblast Voidblast]''': Using a strange and powerful force of magic, grab a hold of a Character and send them flying across the room at a wall dealing 15 Damage.
 
*'''[http://live.urealms.com/cards#boss-e3-shadowgore Shadow Gore]''': Teleport through the shadows and then stab a Target with your tusks dealing 40 damage. As long as you deal Damage with this ability, you may move up to 3 spaces and use it again on a different target however you cannot hit the same target twice in one round.
 
*'''[http://live.urealms.com/cards#boss-e3-stormofbonds Storm of Bones]''': Deal massive damage to all non-Player characters on the Battlefield causing them to go Unconscious and be removed from combat. These Characters may roll to dodge this Ability.
 
*'''[http://live.urealms.com/cards#boss-e3-blanketofdarkness2 Blanket of Darkness]''': Create a blanket of darkness in an Area transforming all spaces inside it into Difficult Terrain. Targets inside this field of darkness have a chance to lose their mind when using an Action. The blanket may be destroyed using an Anytime Action by a Cabalist causing all Targets inside to take 15 damage in the resulting implosion.  


==Characteristics==
*'''[http://live.urealms.com/cards#class-00238-enchanter-reanimation Reanimation]''': Revive all Minions on the battlefield that have been defeated. This can also be used to revive the Skelephelk when it crumbles into a pile of bones.  
Large, hulking creatures summoned by [[Porbo]] during [[Porc Hunters]]. They supposedly look like a cross between an elephant, elk, and skeleton. They are highly resistant to magic, and fight using their sheer size and weight. It is speculated they are the reanimated remains of [[Elaphelk]].


==Abilities==
==History==
===Charge===
===[[Porc Hunters]]===
Charge at a target, continuing along it's path of travel until an obstacle is encountered. If its target fail to dodge, they take damage upon being rammed against its final obstacle.
Large, hulking creatures summoned by [[Porbo]].
===Toss===
Tosses a target onto its own back. While this target is on their back, they cannot cast spells due to the Skelephelks resistance to magic.


==Notable Examples==
===[[The Fall of Dundinborough]]===
Because these creatures appear to be undead, it is very hard for them to be killed. However there is a limited number of times this creature can reform itself before it's simply rendered a pile of bones forever. Because of their tanky nature they have been used by [[Porbo]] in the [[Porc Hunters]] Campaign.
To help [[Phineas Dundinborough|Prince Phineas Dundinborough]] train, the party released a Skelephelk.


==Trivia==
==Trivia==
{{PH}}
{{PH}}
{{FOD}}
[[Category:Creatures]]
[[Category:Creatures]]
[[Category:Companion]]
[[Category:Companion]]

Revision as of 22:13, 7 November 2016

Skelephelk



Race Ageless Elephelk
Hostile Yes
Abilities
  • Bone Gore
  • Earthquake
  • Blanket of Darkness
  • Reanimation
Equipment None
Capable of Speech No
First Appearance Porc Hunters


Skelephelks are Ageless Elephelks.

Characteristics

Season 1
Side View

Appearance

Skelephelks are Ageless Elephelks. Like Elephelks they have antlers, tusks, and have the shape of an Elephant. The only difference is that they are skeletons.

Personality

Skelephelks are feral beasts that use their tusks and there hoofs , to stomp and cause earthquakes, to attack as well as Dark Magic.






Powers & Abilities

Passives

  • Skelephelk: Skelephelks have access to Bone Gore and Earthquake. At the start of every round, they may cast Blanket of Darkness as an Immediate Bonus Action.

Abilities

  • Bone Gore: Deal 20 Damage to a Target by stabbing them with your tusks. As long as you deal Damage with this Ability, you may move up to 2 Spaces and use it again on a different Target however you cannot hit the same Target twice in one round.
  • Earthquake: The Skelephelk pounds the ground and causes tremors to rip the earth apart. Select up to 8 connected spaces and transform them into Difficult Terrain spaces dealing 6 damage to other Characters in these spaces.
  • Blanket of Darkness: Create a blanket of darkness in an Area transforming all spaces inside it into Difficult Terrain. Targets inside this field of darkness have a chance to lose their mind when using an Action. The blanket may be destroyed using an Anytime Action by a Cabalist causing all Targets inside to take 15 damage in the resulting implosion.
  • Reanimation: Revive all Minions on the battlefield that have been defeated. This can also be used to revive the Skelephelk when it crumbles into a pile of bones.

Companion Powers & Abilities

Companion Passive

  • Companion Skelephelk: Skelephelks are Ageless Elephelks that came back from the dead. They are mindless beasts that obey their master without question. Skelephelks have access to the Gore, Quake, and Hand of the Deep Companion abilities.

Companion Abilities

  • Gore: Spear a Foe clean through with your tusk dealing 5 Damage. This skill has a high chance of instantly killing lesser Foes.
  • Quake: Slam the ground causing tremors to rip the earth apart. Select up to 8 spaces and transform them into Difficult Terrain spaces. If you select a space with a Target on it, shift them one space out of the way.
  • Hand of the Deep: Summons forth vines from the earth below that grasp onto a Target's legs preventing them from moving this round.

The Strange Elephelk

Passive

  • Strange Skelephelk: Strange Skelephelks have access to Void Blast, Shadow Gore, and Storm of Bones. At the start of every round, you may cast Blanket of Darkness as an Immediate Bonus Action. The gods will struggle to fully understand this new Foe.

Abilities

  • Voidblast: Using a strange and powerful force of magic, grab a hold of a Character and send them flying across the room at a wall dealing 15 Damage.
  • Shadow Gore: Teleport through the shadows and then stab a Target with your tusks dealing 40 damage. As long as you deal Damage with this ability, you may move up to 3 spaces and use it again on a different target however you cannot hit the same target twice in one round.
  • Storm of Bones: Deal massive damage to all non-Player characters on the Battlefield causing them to go Unconscious and be removed from combat. These Characters may roll to dodge this Ability.
  • Blanket of Darkness: Create a blanket of darkness in an Area transforming all spaces inside it into Difficult Terrain. Targets inside this field of darkness have a chance to lose their mind when using an Action. The blanket may be destroyed using an Anytime Action by a Cabalist causing all Targets inside to take 15 damage in the resulting implosion.
  • Reanimation: Revive all Minions on the battlefield that have been defeated. This can also be used to revive the Skelephelk when it crumbles into a pile of bones.

History

Large, hulking creatures summoned by Porbo.

To help Prince Phineas Dundinborough train, the party released a Skelephelk.

Trivia