Runemaster: Difference between revisions

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{{Class Card Sheet
{{Class Card Sheet
|name1=Starting Gear and Passives
 
|desc1=You start with 2200 gold.<br>
|name1=Starting Gear & Passives.png
Runemasters do not cast Spells directly, but instead cast runes of these Spells on an empty space, Ally, or an Item you or your Allies possess. Runes can then be activated instantly by the Runemaster whispering the word. Non-Runemaster Spells function by you selecting a Target when activating them.
|desc1=You start with 2200 gold. Runemasters do not cast Spells directly, but instead cast runes of these Spells on an empty space, Ally, or an Item you or your Allies posses. Runes can then be activated instantly by the Runemaster whispering the word. Non Runemaster Spells function as by you selecting a Target when activating them.
|sta1=+3
|sta1=+3
|img1=
|img1=File:Runemaster Starting Gear and Passives.png


|name2=Mark of Binding
|name2=Mark of Binding
|desc2=Roots all Foes to the ground in an Area, preventing them from moving this round.
|desc2=Roots all Foes to the ground in an Area, preventing them from moving this round.
|spe2=Yes
|ran2=5
|rad2=3
|sta2=3
|sta2=3
|img2=
|img2=File:Runemaster Mark of Binding.png


|name3=Mark of Explosion
|name3=Mark of Explosion
|desc3=Deals 8 Damage to all Targets in an Area in a fiery explosion and sending all Targets flying back up to 5 spaces.
|desc3=Deals 8 Damage to all Targets in an Area in a fiery explosion and sending all Targets flying back up to 5 spaces.
|spe3=Yes
|ran3=5
|rad3=3
|sta3=3
|sta3=3
|img3=
|img3=File:Runemaster Mark of Explosion.png


|name4=Mark of Missiles
|name4=Mark of Missiles
|desc4=Deals 15 Damage to Foes randomly chosen by the Game Master in an Area. These small missiles shimmer many different colors as they fly out.
|desc4=Deals 15 damage to Foes randomly chosen by the Game Master in an Area. These small missiles shimmer many different colors as they fly out.
|spe4=Yes
|ran4=5
|rad4=5
|sta4=3
|sta4=3
|img4=
|img4=File:Runemaster Mark of Missiles.png


|name5=Mark of Piercing
|name5=Mark of Piercing
|desc5=Deals 5 Damage to an adjacent Foe. Unlike other Marks, this one does not disappear until the end of combat and may be used once per round per mark without need to roll.
|desc5=Deals 5 damage to an adjacent Foe. Unlike other Marks, this one is does not disappear until the end of combat and may be used once per round per mark without need to roll.
|spe5=Yes
|ran5=5
|sta5=3
|sta5=3
|img5=
|img5=File:Runemaster Mark of Piercing.png


|name6=Mark of Summoning
|name6=Mark of Summoning
|desc6=Summons Target Ally to this Space or Location and grants them 6 Shield. The Ally does not need to be in range of this Mark, but must have line of sight.
|desc6=Summons Target Ally to this Space or Location and grants them 6 Shield. The Ally does not need to be in range of this Mark, but must have line of sight.
|spe6=Yes
|ran6=5
|sta6=3
|sta6=3
|img6=
|img6=File:Runemaster Mark of Summoning.png


|name7=Mark of Walling
|name7=Mark of Walling
|desc7=Conjures a wall of stone in an Area, transforming these spaces into Walled Terrain. Targets in these spaces must roll to dodge out of the way or take 3 damage and be pushed out of these spaces. This wall is very durable and will last as long as the Runemaster wishes.
|desc7=Conjured a wall of stone in an Area transforming these spaces into Walled Terrain. Targets in these spaces must roll to dodge out of the way or take 3 damage and be pushed out of these spaces. This wall is very durable and will last as long as the Runemaster wishes.
|spe7=Yes
|ran7=5
|rad7=3
|sta7=3
|sta7=3
|img7=
|img7=File:Runemaster Mark of Walling.png
 
}}
}}



Revision as of 00:14, 7 October 2016

The Runemaster class of URealms Live is a class that casts runes instead of spells, allowing them to set up combinations of spells and waiting for the perfect moment to unleash their runes.

Abilities

Name / Description Stamina Cost Image
Starting Gear & Passives.png +3
File:Runemaster Starting Gear and Passives.png
You start with 2200 gold. Runemasters do not cast Spells directly, but instead cast runes of these Spells on an empty space, Ally, or an Item you or your Allies posses. Runes can then be activated instantly by the Runemaster whispering the word. Non Runemaster Spells function as by you selecting a Target when activating them.
Mark of Binding Yes 5 3 3
File:Runemaster Mark of Binding.png
Roots all Foes to the ground in an Area, preventing them from moving this round.
Mark of Explosion Yes 5 3 3
File:Runemaster Mark of Explosion.png
Deals 8 Damage to all Targets in an Area in a fiery explosion and sending all Targets flying back up to 5 spaces.
Mark of Missiles Yes 5 5 3
File:Runemaster Mark of Missiles.png
Deals 15 damage to Foes randomly chosen by the Game Master in an Area. These small missiles shimmer many different colors as they fly out.
Mark of Piercing Yes 5 3
File:Runemaster Mark of Piercing.png
Deals 5 damage to an adjacent Foe. Unlike other Marks, this one is does not disappear until the end of combat and may be used once per round per mark without need to roll.
Mark of Summoning Yes 5 3
File:Runemaster Mark of Summoning.png
Summons Target Ally to this Space or Location and grants them 6 Shield. The Ally does not need to be in range of this Mark, but must have line of sight.
Mark of Walling Yes 5 3 3
File:Runemaster Mark of Walling.png
Conjured a wall of stone in an Area transforming these spaces into Walled Terrain. Targets in these spaces must roll to dodge out of the way or take 3 damage and be pushed out of these spaces. This wall is very durable and will last as long as the Runemaster wishes.

Notable Runemasters

Trivia

  • Nate Tack was the original character to be featured on the Runemaster's cards.