Theurgist

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Revision as of 20:45, 12 October 2016 by imported>RiceWaffleFox (Updated all the abilities)
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The Theurgist class of Unforgotten Realms Live mainly relies on summoning abilities to call upon other NPCs to attack. Still, Theurgists do have some abilities to deal direct damage.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +1
File:Theurgist Starting Gear and Passives Season2.png
You start with an Oaken Staff or Cloth Robes. You start with 1700 gold. Theurgists can use two regular actions per round.
Call Earthlord Yes Yes 3
File:Theurgist Call Earthlord Season2.png
Call forth an Earthlord as a minion that is not Linked and instead focuses on defeating a single Target. Earthlords can move unlimited spaces each round. Earthlords crumble apart when their target is defeated.
Frost Blast Yes 10 Yes 3
File:Theurgist Frost Blast Season2.png
Release a shard of ice from your hands that deals 5 damage. If successful, your Companion can use one of their Anytime Abilities as an Immediate Bonus Action.
Rage of the Deep Yes 10 Yes 3
File:Theurgist Rage.png
Berserk all Allies and Friendly Minions this round, causing their Basic Attacks to deal double damage.
Summon Air Sprites Yes 5 3
File:Theurgist Summon Air Sprites Season2.png
Summon up to 2 Air Sprites as Minions linked to you. Air Sprites are destroyed after attacking.
Summon Frost Elemental Yes Yes 3
File:Theurgist Summon Frost Elemental Season2.png
Summon forth a Frost Elemental Companion. Your Companion lasts until the end of combat.
Wind Blast Yes 10 Yes 3
File:Theurgist Wind Blast Season2.png
Deal 5 damage to a target and knock them back up to 5 spaces. Wind blast may also be used to attempt to dodge by aiming this at the ground and pushing yourself up to five spaces.

Notable Theurgists

Trivia

  • Theurgists can see through their elemental spirits. [1]