The Paladin is a playable class prominently seen in the first campaign, the Nuren Campaign. Capable of yielding the extremely powerful Divine Intervention and acting to buff up the team whenever the opportunity arises, a the presence of a Paladin can serve a prominent role in keeping the party fighting even when all looks bleak.
Paladins start with Plate Armor. Paladins start with 1000 gold. Paladins are always under the effect of Blessing of Strength, even if they do not have this ability. Paladins may take incoming damage on behalf of adjacent allies.
Cast a blessing on a target that causes them to deal double damage with basic attacks until end of combat. Note Paladins must yell a phrase chosen by the paladin when they attack or they will lose this effect.
Shackle a target using chains made of pure light to another target. These targets will not be able to move and take 3 damage at the end of each of your turns. A paladin may break the chains by whispering an ancient password of honor that they choose.
Release a wave of light onto a target that restores Stamina equal to the die rolled with this ability. Can also be used to deal damage to Undead targets. Using this ability reduces your maximum stamina by 3 for the rest of the campaign.
Righteous Fury
Release all of your inner holy power in the form of a single attack. This strike will deal 25 damage in a 3 square radius centered on your target to all demons, undead, and children. This ability is only usable if a Party member dies.