Cabalist: Difference between revisions
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The '''Cabalist''' uses the power of shadows and diseases to damage, control or deceive enemies. | The '''Cabalist''' [[class]] of [[Unforgotten Realms Live]] uses the power of shadows and diseases to damage, control or deceive enemies. | ||
__TOC__ | __TOC__ | ||
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{{Class Card Sheet | {{Class Card Sheet | ||
|name1 = Starting Gear and Passives | |name1 = Starting Gear and Passives | ||
|desc1 = Cabalists start with an [[Amulet of Bones]]. Cabalists start with 1500 gold. While unconscious, a | |desc1 = Cabalists start with an [[Amulet of Bones]]. Cabalists start with 1500 gold. While unconscious, a Cabalist's spirit may leave their body and cast spells with no cost on their turn. The spirit cannot use items or racial abilities and cannot be targeted by attacks or spells. The spirit must always remain within 3 spaces of its body. | ||
|sta1 = +1 | |sta1 = +1 | ||
|img1 = Image:Cabalist Starting Gear and Passives.png | |img1 = Image:Cabalist Starting Gear and Passives.png | ||
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|img2=File:Cabalist_Blanket_of_Darkness.png | |img2=File:Cabalist_Blanket_of_Darkness.png | ||
|name3= | |name3=Grand Raven's Claw | ||
|desc3= | |desc3=Conjure forth a hand of shadow that swipes a targeted area dealing 7 damage. You may also use the Claw to grab a hold of a target stunning it for a turn or toss them across the room instead of dealing damage. | ||
|spe3=Yes | |spe3=Yes | ||
|ran3=10 | |ran3=10 | ||
|rad3=2 | |||
|sta3=3 | |sta3=3 | ||
|img3=File: | |img3=File:Cabalist_Grand_Raven's_Claw.png | ||
|name4= | |name4=Lifedrain | ||
|desc4= | |desc4=Deals 5 damage and restores your stamina equal to the damage you deal. Also don't be that guy and try casting this on Skeletons and other undead. It's gotta be living if you want to drain its power. | ||
|spe4=Yes | |spe4=Yes | ||
|ran4=10 | |ran4=10 | ||
|sta4=3 | |sta4=3 | ||
|img4=File: | |img4=File:Cabalist_Lifedrain.png | ||
|name5= | |name5=Nearsight | ||
|desc5= | |desc5=Blind a target with a simple spell, reducing the range of its attacks and abilities down to 1. Targets can spend their turn clearing the nearsight. Remember you can only blind what uses eyes to see! | ||
|spe5=Yes | |spe5=Yes | ||
|ran5=10 | |ran5=10 | ||
| | |int5=Yes | ||
|lim5= | |lim5=Round | ||
|sta5=3 | |sta5=3 | ||
|img5=File: | |img5=File:Cabalist_Nearsight.png | ||
|name6= | |name6=Pestilence | ||
|desc6= | |desc6=Release a cloud of disease in a targeted area. At the start of your turn, targets in the Pestilence roll to see if they throw up and take 3 damage. Each turn you may move the pestilence up to 3 spaces at the cost of your move. Targets inside the Pestilence cloud cannot regain Stamina in any way, except for Lifedrain of course. | ||
|spe6=Yes | |spe6=Yes | ||
|ran6=10 | |ran6=10 | ||
|rad6= | |rad6=3 | ||
|lim6=Combat | |||
|sta6=3 | |sta6=3 | ||
|img6=File: | |img6=File:Cabalist_Pestilence.png | ||
}} | }} | ||
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== Trivia == | == Trivia == | ||
*Cabalists have the abilities to perform marriages. This is at the very least true in [[Dwarf|Dwarven]] culture. | * Cabalists have the abilities to perform marriages. This is at the very least true in [[Dwarf|Dwarven]] culture. | ||
{{Class}}{{Cabalist}} | {{Class}}{{Cabalist}} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Gameplay Elements]] | [[Category:Gameplay Elements]] | ||
[[Category:Cards]] | [[Category:Cards]] | ||
Revision as of 02:35, 6 August 2015
The Cabalist class of Unforgotten Realms Live uses the power of shadows and diseases to damage, control or deceive enemies.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Starting Gear and Passives | +1 | |||||||||
| Cabalists start with an Amulet of Bones. Cabalists start with 1500 gold. While unconscious, a Cabalist's spirit may leave their body and cast spells with no cost on their turn. The spirit cannot use items or racial abilities and cannot be targeted by attacks or spells. The spirit must always remain within 3 spaces of its body. | ||||||||||
| Blanket of Darkness | Yes | 10 | 4 | 3 | ||||||
| Create a blanket of darkness in a targeted area. Targets inside this field of darkness cannot see and have a chance to lose their mind each turn. The blanket may be destroyed at anytime by a Cabalist causing all targets inside to take 3 damage in the resulting implosion. | ||||||||||
| Grand Raven's Claw | Yes | 10 | 2 | 3 | ||||||
| Conjure forth a hand of shadow that swipes a targeted area dealing 7 damage. You may also use the Claw to grab a hold of a target stunning it for a turn or toss them across the room instead of dealing damage. | ||||||||||
| Lifedrain | Yes | 10 | 3 | |||||||
| Deals 5 damage and restores your stamina equal to the damage you deal. Also don't be that guy and try casting this on Skeletons and other undead. It's gotta be living if you want to drain its power. | ||||||||||
| Nearsight | Yes | 10 | Yes | Round | 3 | |||||
| Blind a target with a simple spell, reducing the range of its attacks and abilities down to 1. Targets can spend their turn clearing the nearsight. Remember you can only blind what uses eyes to see! | ||||||||||
| Pestilence | Yes | 10 | 3 | Combat | 3 | |||||
| Release a cloud of disease in a targeted area. At the start of your turn, targets in the Pestilence roll to see if they throw up and take 3 damage. Each turn you may move the pestilence up to 3 spaces at the cost of your move. Targets inside the Pestilence cloud cannot regain Stamina in any way, except for Lifedrain of course. | ||||||||||
Notable Cabalists
Trivia
- Cabalists have the abilities to perform marriages. This is at the very least true in Dwarven culture.
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Cabalists | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | Ageless Attribute | Book of Bones | Spell Tattoo | ||||||||
| Abilities | Blanket of Darkness | Grand Raven's Claw | Lifedrain | Mind Burn | Nearsight | Pestilence | ||||||||
| Player Cabalists | DeNada | Nate Tack | Templeton Barringster VII | Tobias Cragg | ||||||||
| NPC Cabalists | Jenathorn Barringster | Phineas Barringster | ||||||||


