Cabalist: Difference between revisions
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== Abilities == | == Abilities == | ||
{{Class Card Sheet | {{Class Card Sheet | ||
|name1=Blanket of Darkness | |name1 = Starting Gear and Passives | ||
| | |desc1 = Cabalists start with an [[Amulet of Bones]]. Cabalists start with 1500 gold. While unconscious, a Cabalists spirit may leave their body and cast spells with no cost on their turn. The spirit cannot use items or racial abilities and cannot be targeted by attacks or spells. The spirit must always remain within 3 spaces of it's body. | ||
|sta1 = +1 | |||
|img1 = Image:Cabalist Starting Gear and Passives.png | |||
|name2=Blanket of Darkness | |||
|desc2=Create a blanket of darkness in a targeted area. Targets inside this field of darkness cannot see and have a chance to lose their mind each turn. The blanket may be destroyed at anytime by a Cabalist causing all targets inside to take 3 damage in the resulting implosion. | |||
|spe2=Yes | |spe2=Yes | ||
|ran2=10 | |ran2=10 | ||
|rad2=4 | |||
|sta2=3 | |sta2=3 | ||
|img2=File: | |img2=File:Cabalist_Blanket_of_Darkness.png | ||
|name3= | |||
|desc3= | |name3=Lifedrain | ||
|desc3=Deals 5 damage and restores your stamina equal to the damage you deal. Also don't be that guy and try casting this on Skeletons and other undead. Its gotta be living if you want to drain its power. | |||
|spe3=Yes | |spe3=Yes | ||
|ran3=10 | |ran3=10 | ||
|sta3=3 | |sta3=3 | ||
|img3=File: | |img3=File:Cabalist_Lifedrain.png | ||
|name4= | |||
|desc4= | |name4=Nearsight | ||
|desc4=Blind a target with a simple spell, reducing the range of its attacks and abilities down to 1. Targets can spend their turn clearing the nearsight. Remember you can only blind what uses eyes to see! | |||
|spe4=Yes | |spe4=Yes | ||
|ran4=10 | |ran4=10 | ||
| | |int4=Yes | ||
|lim4= | |lim4=Round | ||
|sta4=3 | |sta4=3 | ||
|img4=File: | |img4=File:Cabalist_Nearsight.png | ||
|name5= | |||
|desc5= | |name5=Pestilence | ||
|desc5=Release a cloud of disease in a targeted area. At the start of your turn, targets in the Pestilence roll to see if they throw up and take 3 damage. Each turn you may move the pestilence up to 3 spaces at the cost of your move. Targets inside the Pestilence cloud cannot regain Stamina in any way, except for Lifedrain of course. | |||
|spe5=Yes | |spe5=Yes | ||
|ran5=10 | |ran5=10 | ||
| | |rad5=3 | ||
|lim5=Combat | |||
|sta5=3 | |sta5=3 | ||
|img5=File:Cabalist_Grand_Raven's_Claw.png | |img5=File:Cabalist_Pestilence.png | ||
|name6=Grand Raven's Claw | |||
|desc6=Conjure forth a hand of shadow that swipes a targeted area dealing 7 damage. You may also use the Claw to grab a hold of a target stunning it for a turn or toss them across the room instead of dealing damage. | |||
|spe6=Yes | |||
|ran6=10 | |||
|rad6=2 | |||
|sta6=3 | |||
|img6=File:Cabalist_Grand_Raven's_Claw.png | |||
}} | }} | ||
Revision as of 09:25, 3 August 2015
The Cabalist uses the power of shadows and diseases to damage, control or deceive enemies.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Starting Gear and Passives | +1 | |||||||||
| Cabalists start with an Amulet of Bones. Cabalists start with 1500 gold. While unconscious, a Cabalists spirit may leave their body and cast spells with no cost on their turn. The spirit cannot use items or racial abilities and cannot be targeted by attacks or spells. The spirit must always remain within 3 spaces of it's body. | ||||||||||
| Blanket of Darkness | Yes | 10 | 4 | 3 | ||||||
| Create a blanket of darkness in a targeted area. Targets inside this field of darkness cannot see and have a chance to lose their mind each turn. The blanket may be destroyed at anytime by a Cabalist causing all targets inside to take 3 damage in the resulting implosion. | ||||||||||
| Lifedrain | Yes | 10 | 3 | |||||||
| Deals 5 damage and restores your stamina equal to the damage you deal. Also don't be that guy and try casting this on Skeletons and other undead. Its gotta be living if you want to drain its power. | ||||||||||
| Nearsight | Yes | 10 | Yes | Round | 3 | |||||
| Blind a target with a simple spell, reducing the range of its attacks and abilities down to 1. Targets can spend their turn clearing the nearsight. Remember you can only blind what uses eyes to see! | ||||||||||
| Pestilence | Yes | 10 | 3 | Combat | 3 | |||||
| Release a cloud of disease in a targeted area. At the start of your turn, targets in the Pestilence roll to see if they throw up and take 3 damage. Each turn you may move the pestilence up to 3 spaces at the cost of your move. Targets inside the Pestilence cloud cannot regain Stamina in any way, except for Lifedrain of course. | ||||||||||
| Grand Raven's Claw | Yes | 10 | 2 | 3 | ||||||
| Conjure forth a hand of shadow that swipes a targeted area dealing 7 damage. You may also use the Claw to grab a hold of a target stunning it for a turn or toss them across the room instead of dealing damage. | ||||||||||
Notable Cabalists
Trivia
- Cabalists have the abilities to perform marriages. This is at the very least true in Dwarven culture.
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Cabalists | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | Ageless Attribute | Book of Bones | Spell Tattoo | ||||||||
| Abilities | Blanket of Darkness | Grand Raven's Claw | Lifedrain | Mind Burn | Nearsight | Pestilence | ||||||||
| Player Cabalists | DeNada | Nate Tack | Templeton Barringster VII | Tobias Cragg | ||||||||
| NPC Cabalists | Jenathorn Barringster | Phineas Barringster | ||||||||


