Cabalist: Difference between revisions

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== Abilities ==
== Abilities ==
{{Class Card Sheet
{{Class Card Sheet
|name1=Blanket of Darkness
|name1 = Starting Gear and Passives
|desc1=Create a blanket of darkness in a 4x4 area. Targets inside this field of darkness slowly lose control of their mind each turn and cannot see or attack through it. The blanket may be destroyed at anytime by a Cabalist causing all targets inside to take 3 damage in the resulting darkness implosion.
|desc1 = Cabalists start with an [[Amulet of Bones]]. Cabalists start with 1500 gold. While unconscious, a Cabalists spirit may leave their body and cast spells with no cost on their turn. The spirit cannot use items or racial abilities and cannot be targeted by attacks or spells. The spirit must always remain within 3 spaces of it's body.
|spe1=Yes
|sta1 = +1
|ran1=10
|img1 = Image:Cabalist Starting Gear and Passives.png
|rad1=4
 
|sta1=3
|name2=Blanket of Darkness
|img1=File:Cabalist_Blanket_of_Darkness.png
|desc2=Create a blanket of darkness in a targeted area. Targets inside this field of darkness cannot see and have a chance to lose their mind each turn. The blanket may be destroyed at anytime by a Cabalist causing all targets inside to take 3 damage in the resulting implosion.
|name2=Lifedrain
|desc2=Deals 4 damage and restores your stamina equal to the damage you deal. Also don't be that guy and try casting this on Skeletons and other undead. It's gotta be living if you want to drain it's power.
|spe2=Yes
|spe2=Yes
|ran2=10
|ran2=10
|rad2=4
|sta2=3
|sta2=3
|img2=File:Cabalist_Lifedrain.png
|img2=File:Cabalist_Blanket_of_Darkness.png
|name3=Nearsight
 
|desc3=Blind a target with a simple spell, reducing the range of its attacks and abilities down to 1. Targets can spend their turn clearing the nearsight if they wish and will become less likely to be affected by nearsights for the rest of combat.
|name3=Lifedrain
|desc3=Deals 5 damage and restores your stamina equal to the damage you deal. Also don't be that guy and try casting this on Skeletons and other undead. Its gotta be living if you want to drain its power.
|spe3=Yes
|spe3=Yes
|ran3=10
|ran3=10
|int3=Yes
|sta3=3
|sta3=3
|img3=File:Cabalist_Nearsight.png
|img3=File:Cabalist_Lifedrain.png
|name4=Pestilence
 
|desc4=Release a cloud of disease in a 3x3 area. At the start of your turn, targets in the Pestilence roll to see if they throw up. Each turn you may move the pestilence over 1 space if you like at the cost of your move. Targets inside the Pestilence cloud cannot regain Stamina in any way, except for Lifedrain of course.
|name4=Nearsight
|desc4=Blind a target with a simple spell, reducing the range of its attacks and abilities down to 1. Targets can spend their turn clearing the nearsight. Remember you can only blind what uses eyes to see!
|spe4=Yes
|spe4=Yes
|ran4=10
|ran4=10
|rad4=3
|int4=Yes
|lim4=Combat
|lim4=Round
|sta4=3
|sta4=3
|img4=File:Cabalist_Pestilence.png
|img4=File:Cabalist_Nearsight.png
|name5=Grand Raven's Claw
 
|desc5=Conjure forth a hand of shadow that swipes a 2x2 space dealing 5 damage. You may also use the Claw to grab a hold of a target stunning it for a turn or toss them across the room instead of swiping an area.
|name5=Pestilence
|desc5=Release a cloud of disease in a targeted area. At the start of your turn, targets in the Pestilence roll to see if they throw up and take 3 damage. Each turn you may move the pestilence up to 3 spaces at the cost of your move. Targets inside the Pestilence cloud cannot regain Stamina in any way, except for Lifedrain of course.
|spe5=Yes
|spe5=Yes
|ran5=10
|ran5=10
|rad=2
|rad5=3
|lim5=Combat
|sta5=3
|sta5=3
|img5=File:Cabalist_Grand_Raven's_Claw.png
|img5=File:Cabalist_Pestilence.png
 
|name6=Grand Raven's Claw
|desc6=Conjure forth a hand of shadow that swipes a targeted area dealing 7 damage. You may also use the Claw to grab a hold of a target stunning it for a turn or toss them across the room instead of dealing damage.
|spe6=Yes
|ran6=10
|rad6=2
|sta6=3
|img6=File:Cabalist_Grand_Raven's_Claw.png
}}
}}



Revision as of 09:25, 3 August 2015

The Cabalist uses the power of shadows and diseases to damage, control or deceive enemies.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +1
File:Cabalist Starting Gear and Passives.png
Cabalists start with an Amulet of Bones. Cabalists start with 1500 gold. While unconscious, a Cabalists spirit may leave their body and cast spells with no cost on their turn. The spirit cannot use items or racial abilities and cannot be targeted by attacks or spells. The spirit must always remain within 3 spaces of it's body.
Blanket of Darkness Yes 10 4 3
File:Cabalist Blanket of Darkness.png
Create a blanket of darkness in a targeted area. Targets inside this field of darkness cannot see and have a chance to lose their mind each turn. The blanket may be destroyed at anytime by a Cabalist causing all targets inside to take 3 damage in the resulting implosion.
Lifedrain Yes 10 3
File:Cabalist Lifedrain.png
Deals 5 damage and restores your stamina equal to the damage you deal. Also don't be that guy and try casting this on Skeletons and other undead. Its gotta be living if you want to drain its power.
Nearsight Yes 10 Yes Round 3
File:Cabalist Nearsight.png
Blind a target with a simple spell, reducing the range of its attacks and abilities down to 1. Targets can spend their turn clearing the nearsight. Remember you can only blind what uses eyes to see!
Pestilence Yes 10 3 Combat 3
File:Cabalist Pestilence.png
Release a cloud of disease in a targeted area. At the start of your turn, targets in the Pestilence roll to see if they throw up and take 3 damage. Each turn you may move the pestilence up to 3 spaces at the cost of your move. Targets inside the Pestilence cloud cannot regain Stamina in any way, except for Lifedrain of course.
Grand Raven's Claw Yes 10 2 3
File:Cabalist Grand Raven's Claw.png
Conjure forth a hand of shadow that swipes a targeted area dealing 7 damage. You may also use the Claw to grab a hold of a target stunning it for a turn or toss them across the room instead of dealing damage.

Notable Cabalists

Trivia

  • Cabalists have the abilities to perform marriages. This is at the very least true in Dwarven culture.