Suncleric: Difference between revisions

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'''Sun Cleric''' is a [[class]] that was first seen in the [[Roamin's Band of Thieves]].
The '''Sun Cleric''' [[class]] of [[Unforgotten Realms Live]] can harness the power of the Sun to smite foes and rejuvenate allies. The Sun Cleric's abilities may also create or detonate Suntiles which can deal massive damage to those who don't watch their step. It first seen in the [[Roamin's Band of Thieves]].


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{{Class Card Sheet
{{Class Card Sheet
|name1 = Sunbolt
|name1=Starting Gear and Passives
|desc1 = Release two bolts of sun energies at up to two different targets that each deal 2 damage.
|desc1=Sun Clerics start with 2000 gold. When you deal damage with your Sun Cleric abilities create a Suntile in an adjacent sspace that explodes and burns foes that pass over it for 2 damage. Whenever a Suntile, or multiple Suntiles, explode on a target, you may immediately use one of your Sun Cleric abilities as a bonus action.
|spe1= Yes
|sta1=+5
|ran1= 5
|img1=File:Sun_Cleric_Starting_Gear_and_Passives.png
|sta1 = 1
 
|img1 = File:Sun_cleric_sunbolt.png
|name2= Aurora Borealis
|name2= Aurora Borealis
|desc2= A wave of colorful lights flies over the battlefield shooting down 20 bolts of pure sun energy. These bolts deal 1 damage or restore 1 stamina to each target hit.
|desc2= A wave of colorful lights flies over the battlefield shooting down 20 bolts of pure sun energy. These bolts deal 1 damage or restore 1 stamina to each target hit.
Line 17: Line 16:
|ran2= 10
|ran2= 10
|lim2= Combat
|lim2= Combat
|sta2= 0
|sta2= 3
|img2= File:Sun_cleric_aurora_borealis.png
|img2= File:Sun_Cleric_Aurora_Borealis.png
 
|name3= Consecration
|name3= Consecration
|desc3= Release a ring of yellow sunfire that deals 1 damage plus an additional damage for each suntile adjacent to you.
|desc3= Release a ring of yellow sunfire that deals 1 damage plus an additional damage for each suntile adjacent to you.
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|ran3= 3
|ran3= 3
|sta3= 1
|sta3= 1
|img3= File:Sun_cleric_consecration.png
|img3= File:Sun_Cleric_Consecration.png
 
|name4= Solar Eruption
|name4= Solar Eruption
|desc4= Detonate a suntile in range sending an explosion toward another adjacent space. This explosion does 3 damage or knocks a target back 2 spaces.
|desc4= Detonate a suntile in range sending an explosion toward another adjacent space. This explosion does 3 damage or knocks a target back 2 spaces.
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|ran4= 5
|ran4= 5
|int4= Yes
|int4= Yes
|buf4= Yes
|lim4= Round
|lim4= Round
|sta4= 3
|sta4= 3
|img4= File:Sun_cleric_solar_eruption.png
|img4= File:Sun_Cleric_Solar_Eruption.png
|name5= Sunwall Armor
 
|desc5= Enshell you and your allies with an armor made of pure sun energies. If your ally is attacked, they restore 1 stamina and deal 1 damage to the attacker.
|name5 = Sunbolt
|desc5 = Release two bolts of sun energies at up to two different targets that each deal 2 damage.
|spe5= Yes
|spe5= Yes
|ran5= 5
|ran5= 5
|sta5= 3
|sta5 = 1
|img5= File:Sun_cleric_sunwall_armor.png
|img5 = File:Sun_Cleric_Sunbolt.png
 
|name6= Sunwall Armor
|desc6= Enshell you and your allies with an armor made of pure sun energies. If you or your ally is attacked, they restore 1 stamina and you deal 1 damage to the attacker.
|spe6= Yes
|buf6= Yes
|lim6= Round
|sta6= 3
|img6= File:Sun_Cleric_Sunwall_Armor.png
}}
}}



Revision as of 05:01, 6 August 2015

The Sun Cleric class of Unforgotten Realms Live can harness the power of the Sun to smite foes and rejuvenate allies. The Sun Cleric's abilities may also create or detonate Suntiles which can deal massive damage to those who don't watch their step. It first seen in the Roamin's Band of Thieves.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +5
File:Sun Cleric Starting Gear and Passives.png
Sun Clerics start with 2000 gold. When you deal damage with your Sun Cleric abilities create a Suntile in an adjacent sspace that explodes and burns foes that pass over it for 2 damage. Whenever a Suntile, or multiple Suntiles, explode on a target, you may immediately use one of your Sun Cleric abilities as a bonus action.
Aurora Borealis Yes 10 Combat 3
File:Sun Cleric Aurora Borealis.png
A wave of colorful lights flies over the battlefield shooting down 20 bolts of pure sun energy. These bolts deal 1 damage or restore 1 stamina to each target hit.
Consecration Yes Yes 3 1
File:Sun Cleric Consecration.png
Release a ring of yellow sunfire that deals 1 damage plus an additional damage for each suntile adjacent to you.
Solar Eruption Yes 5 Yes Round 3
File:Sun Cleric Solar Eruption.png
Detonate a suntile in range sending an explosion toward another adjacent space. This explosion does 3 damage or knocks a target back 2 spaces.
Sunbolt Yes 5 1
File:Sun Cleric Sunbolt.png
Release two bolts of sun energies at up to two different targets that each deal 2 damage.
Sunwall Armor Yes Round 3
File:Sun Cleric Sunwall Armor.png
Enshell you and your allies with an armor made of pure sun energies. If you or your ally is attacked, they restore 1 stamina and you deal 1 damage to the attacker.

Notable Sun Clerics