Puppeteer: Difference between revisions

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The '''Puppeteer''' [[class]] of [[Unforgotten Realms Live]] exploits a mysterious power to control the minds and bodies of friends and foes alike. Allies may find themselves tapping into unfamiliar potential while enemies are in a constant disarray. Always pulling the strings, the Puppeteer will leave others doubting their own willpower.
{{Classbox
|image= File: Neena Brando RadioactiveK.png
|passive= [http://www.urealms.com/cards#class-00150-puppeteer-classcard Puppeteer Passive]
|starting= [http://www.urealms.com/cards#item-00058-psychicstrings Psychic Strings]
|abilities= <br>
* [http://www.urealms.com/cards#class-00156-puppeteer-lascene Lascene]
* [http://www.urealms.com/cards#class-00151-puppeteer-monaime Mon Aime]
* [http://www.urealms.com/cards#class-00155-puppeteer-puppetmaster Puppet Master]
* [http://www.urealms.com/cards#class-00153-puppeteer-shadowpuppet Shadow Puppet]
* [http://www.urealms.com/cards#class-00154-puppeteer-shadowstep Shadowstep]
* [http://www.urealms.com/cards#class-00152-puppeteer-spiritvessel Spirit Vessel]
|affiliation= <br>
|first=
* [[Golestandt|Dark Magic]]
}}


==Abilities==
{{Class Card Sheet


|name1=Starting Gear and Passives
|desc1=You start with Psychic Strings. You start with 1200 Gold. Anytime you or an Ally use a Chaos Action, you may use one of your Puppeteer Class Abilities as an Immediate Bonus Action.
|sta1=+5
|img1=File:Puppeteer Starting Gear and Passives New.png


|name2=Lascene
The '''Puppeteer''' [[class]] of [[Unforgotten Realms Live]] exploits a mysterious power to control the minds and bodies of friends and foes alike. Allies may find themselves tapping into unfamiliar potential while enemies are in a constant disarray. Always pulling the strings, the Puppeteer will leave others doubting their own willpower.
|desc2=The entire realm becomes frozen in time for a few brief moments. All Targets on the battlefield become puppets you control with your psychic strings. You may shift as many Targets as you like up to 10 spaces and then unfreeze time. This attack may be used in the middle of an attack or spell to change the results.
|int2=Yes
|spe2=Yes
|lim2=Yes
|sta2=5
|img2=File:Puppeteer Lascene New.png
 
|name3=Mon Aime
|desc3=Bring to life a small wooden marionette as a Minion linked to you. Using a Chaos Action on this Ability summons an additional wooden marionette.
|spe3=Yes
|ran3=3
|sta3=3
|img3=File:Puppeteer Mon Aime New.png
 
|name4=Puppet Master
|desc4=Remove you own spirit from your body causing it to fall to the ground in an Unconscious state. Your spirit then mentally assaults a Target attempting to take control of them playing as this Character until end of combat. Critical Failures, cause you spirit to return to your body, but you remain Unconscious.
|spe4=Yes
|ran4=10
|lim4=Yes
|sta4=5
|img4=File:Puppeteer Puppet Master New.png
 
|name5=Shadow Puppet
|desc5=Conjure a shadowy entity that deals 5 damage to a Target. Using a Chaos Action on this Ability summons a Shadow Puppet as a Minion linked to you in a space adjacent of the Target.
|int5=Yes
|spe5=Yes
|ran5=10
|sta5=3
|img5=File:Puppeteer Shadow Puppet.png
 
|name6=Shadowstep
|desc6=Move through the shadows at rapid speeds and Shift up to 5 spaces. Using a Chaos Action on this Ability allows all allies to move up to 5 spaces as well.
|int6=Yes
|spa6=Yes
|sta6=3
|img6=File:Puppeteer Shadowstep.png


|name7=Spirit Vessel
|desc7=Remove the spirit of a Dead or Unconscious Target and place them in a small Wooden Marionette. This Target will be able to use all of their Class Abilities and use regular Items. This Target is Immune to most damage, but has their lifeforce tied to you. An Unconscious Ally who wakes up has their spirit returned to them.
|spe7=Yes
|ran7=10
|sta7=3
|img7=File:Puppeteer Spirit Vessel New.png
}}


==Notable Puppeteers==
==Notable Puppeteers==
*[[Neena Brando]] in [[The Unseen Rogues]]
*[[Neena Brando]] in [[The Unseen Rogues]]
==Former Abilities==
These abilities are either retired, or removed because of special circumstances.
{{Class Card Sheet
|name1=Foreshadow Minds
|desc1=Foreshadow a series of events of how every ally and the GM will play out the next turn. If the table agrees to said events, the foreshadowed turn begins after the GM's next turn. As long as no Criticals or Critical Fails would break what you described to happen, all characters will be locked to playing into your will.
|spe1=Yes
|lim1=Combat
|sta1=3
|img1=File:Puppeteer_Foreshadow_Minds.png
}}


==Trivia==
==Trivia==

Revision as of 21:51, 14 January 2017


File: Neena Brando RadioactiveK.png
Affiliations



The Puppeteer class of Unforgotten Realms Live exploits a mysterious power to control the minds and bodies of friends and foes alike. Allies may find themselves tapping into unfamiliar potential while enemies are in a constant disarray. Always pulling the strings, the Puppeteer will leave others doubting their own willpower.


Notable Puppeteers

Trivia