Puppeteer: Difference between revisions

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==Abilities==
==Abilities==
{{Class Card Sheet
{{Class Card Sheet
|name1=Starting Gear and Passives
|name1=Starting Gear and Passives
|desc1=Puppeteers start with 2000 gold. You may move an ally as your move and force an ally to basic attack as an action on your turn.
|desc1=You start with Psychic Strings. You start with 1200 Gold. Anytime you or an Ally use a Chaos Action, you may use one of your Puppeteer Class Abilities as an Immediate Bonus Action.
|sta1=+5
|sta1=+5
|img1=File:Puppeteer_Starting_Gear_and_Passives.png
|img1=File:Puppeteer Starting Gear and Passives New.png


|name2=Lascene
|name2=Lascene
|desc2=The entire world becomes frozen in time for a few brief moments. All targets in range become puppets you control with psychic strings. You may move as many targets as you like up to 5 spaces and then unfreeze time. This attack may be used in the middle of an attack or spell to change the results.
|desc2=The entire realm becomes frozen in time for a few brief moments. All Targets on the battlefield become puppets you control with your psychic strings. You may shift as many Targets as you like up to 10 spaces and then unfreeze time. This attack may be used in the middle of an attack or spell to change the results.
|int2=Yes
|spe2=Yes
|spe2=Yes
|ran2=10
|lim2=Yes
|int2=Yes
|sta2=5
|lim2=Combat
|img2=File:Puppeteer Lascene New.png
|sta2=3
|img2=File:Puppeteer_Lascene.png


|name3=Mon Aime
|name3=Mon Aime
|desc3=Bring to life a Wooden Marionette. Your Wooden Marionette must always remain within 3 spaces of you and can attack for 2 damage at the end of your turn. You may start each combat with two Wooden Marionettes already in play.
|desc3=Bring to life a small wooden marionette as a Minion linked to you. Using a Chaos Action on this Ability summons an additional wooden marionette.
|spe3=Yes
|spe3=Yes
|ran3=3
|ran3=3
|npc3=Yes
|sta3=3
|sta3=3
|img3=File:Puppeteer_Mon_Aime.png
|img3=File:Puppeteer Mon Aime New.png


|name4=Puppet Master
|name4=Puppet Master
|desc4= Mentally assault your will onto a target making it believe that your will is their own. You can move, attack and use any ability you know they can use if it was a full turn. You cannot have the puppet harm itself or put it in immediate danger or else the mental tether will break.
|desc4=Remove you own spirit from your body causing it to fall to the ground in an Unconscious state. Your spirit then mentally assaults a Target attempting to take control of them playing as this Character until end of combat. Critical Failures, cause you spirit to return to your body, but you remain Unconscious.
|spe4=Yes
|spe4=Yes
|ran4=5
|ran4=10
|sta4=3
|lim4=Yes
|img4=File:Puppeteer_Puppet_Master.png
|sta4=5
|img4=File:Puppeteer Puppet Master New.png


|name5=Spirit Vessel
|name5=Shadow Puppet
|desc5= Remove the spirit of a dead or unconscious ally and place them in a small Wooden Marionette. This character will be able to use all of their class abilities for free and can basic attack in melee range for 3 damage. For all other purposes, this character plays out like a pet. An unconscious ally who wakes up has their spirit returned to them.
|desc5=Conjure a shadowy entity that deals 5 damage to a Target. Using a Chaos Action on this Ability summons a Shadow Puppet as a Minion linked to you in a space adjacent of the Target.
|spe5=Yes  
|int5=Yes
|mel5=Yes
|spe5=Yes
|npc5=Yes
|ran5=10
|sta5=3
|sta5=3
|img5=File:Puppeteer_Spirit_Vessel.png
|img5=File:Puppeteer Shadow Puppet.png
 
|name6=Shadowstep
|desc6=Move through the shadows at rapid speeds and Shift up to 5 spaces. Using a Chaos Action on this Ability allows all allies to move up to 5 spaces as well.
|int6=Yes
|spa6=Yes
|sta6=3
|img6=File:Puppeteer Shadowstep.png
 
|name7=Spirit Vessel
|desc7=Remove the spirit of a Dead or Unconscious Target and place them in a small Wooden Marionette. This Target will be able to use all of their Class Abilities and use regular Items. This Target is Immune to most damage, but has their lifeforce tied to you. An Unconscious Ally who wakes up has their spirit returned to them.
|spe7=Yes
|ran7=10
|sta7=3
|img7=File:Puppeteer Spirit Vessel New.png
 
}}
}}



Revision as of 01:24, 6 October 2016

The Puppeteer class of Unforgotten Realms Live exploits a mysterious power to control the minds and bodies of friends and foes alike. Allies may find themselves tapping into unfamiliar potential while enemies are in a constant disarray. Always pulling the strings, the Puppeteer will leave others doubting their own willpower.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +5
File:Puppeteer Starting Gear and Passives New.png
You start with Psychic Strings. You start with 1200 Gold. Anytime you or an Ally use a Chaos Action, you may use one of your Puppeteer Class Abilities as an Immediate Bonus Action.
Lascene Yes Yes Yes 5
File:Puppeteer Lascene New.png
The entire realm becomes frozen in time for a few brief moments. All Targets on the battlefield become puppets you control with your psychic strings. You may shift as many Targets as you like up to 10 spaces and then unfreeze time. This attack may be used in the middle of an attack or spell to change the results.
Mon Aime Yes 3 3
File:Puppeteer Mon Aime New.png
Bring to life a small wooden marionette as a Minion linked to you. Using a Chaos Action on this Ability summons an additional wooden marionette.
Puppet Master Yes 10 Yes 5
File:Puppeteer Puppet Master New.png
Remove you own spirit from your body causing it to fall to the ground in an Unconscious state. Your spirit then mentally assaults a Target attempting to take control of them playing as this Character until end of combat. Critical Failures, cause you spirit to return to your body, but you remain Unconscious.
Shadow Puppet Yes 10 Yes 3
File:Puppeteer Shadow Puppet.png
Conjure a shadowy entity that deals 5 damage to a Target. Using a Chaos Action on this Ability summons a Shadow Puppet as a Minion linked to you in a space adjacent of the Target.
Shadowstep Yes 3
File:Puppeteer Shadowstep.png
Move through the shadows at rapid speeds and Shift up to 5 spaces. Using a Chaos Action on this Ability allows all allies to move up to 5 spaces as well.
Spirit Vessel Yes 10 3
File:Puppeteer Spirit Vessel New.png
Remove the spirit of a Dead or Unconscious Target and place them in a small Wooden Marionette. This Target will be able to use all of their Class Abilities and use regular Items. This Target is Immune to most damage, but has their lifeforce tied to you. An Unconscious Ally who wakes up has their spirit returned to them.

Notable Puppeteers

Former Abilities

These abilities are either retired, or removed because of special circumstances.


Name / Description Stamina Cost Image
Foreshadow Minds Yes Combat 3
File:Puppeteer Foreshadow Minds.png
Foreshadow a series of events of how every ally and the GM will play out the next turn. If the table agrees to said events, the foreshadowed turn begins after the GM's next turn. As long as no Criticals or Critical Fails would break what you described to happen, all characters will be locked to playing into your will.

Trivia