Wizard: Difference between revisions

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'''Wizards''' are a class often seen casting spells or performing other acts of magic.
{{Classbox
__TOC__
|name=
|image= [[File:Wizard Card.png|200px]]
|class= [{{SERVER}}/cards/cards.html#wizard Wizard Class Card]
|cards= <wbr>
* [{{SERVER}}/cards/cards.html#arcanebeam Arcane Beam]
* [{{SERVER}}/cards/cards.html#arcanemissiles Arcane Missiles]
* [{{SERVER}}/cards/cards.html#blizzard Blizzard]
* [{{SERVER}}/cards/cards.html#bookofspells Book of Spells]
* [{{SERVER}}/cards/cards.html#conjuremagic Conjure Magic]
* [{{SERVER}}/cards/cards.html#counterspell Counterspell]
* [{{SERVER}}/cards/cards.html#fireball Fireball]
* [{{SERVER}}/cards/cards.html#flamelance Flamelance]
* [{{SERVER}}/cards/cards.html#iceblast Iceblast]
* [{{SERVER}}/cards/cards.html#masterwizard Master Wizard]
* [{{SERVER}}/cards/cards.html#pyroblast Pyroblast]
* [{{SERVER}}/cards/cards.html#quickcast Quick Cast]
|affiliation= <wbr>
* [[Quintara Lotus|Arcane Magic]]
* [[Vlaurunga|Fire Magic]]
* [[Yvander|Ice Magic]]
}}


==Abilities==
{| style="background-color:transparent;"
{| class="wikitable sortable mw-collapsible"
|style=width:50%|
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" |Ability
|style=width:50%|
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" class="unsortable" |Description
|-
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" |Gem Classification
|'''"The classic and traditional mage who wields some of the most dangerous magics in the realm."
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" data-sort-type="number" |Stamina Cost
|-
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" class="unsortable" |Image
|colspan="2"|<div style="text-align:center"><small>— Season 3 Class Card description</small></div>
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center"
|Arcane Beam
|Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line. Once you have successfully cast Arcane Beam, you may continue the beam each turn at the cost of 1 stamina. You cannot move or use an action if you do this, but you may redirect the beam.
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Ranged|Ranged = 10]]
|3
|[[File:Wizard_Arcane_Beam.png|325x325px]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center"
|Arcane Missiles
|
|
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Ranged|Ranged = 10]]
|3
|[[File:Wizard_Arcane_Missiles.png|325x325px]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center"
|Blizzard
|
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Ranged|Ranged = 10]]<br>?
|3
|[[File:Wizard_Blizzard.png|325x325px]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center"
|Fireball
|
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Ranged|Ranged = 10]]
|3
|[[File:Wizard_Fireball.png|325x325px]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center"
|Ice Blast
|
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Melee|Melee]]
|3
|[[File:Wizard_Ice_Blast.png|325x325px]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center"
|Rampant Chorus
|
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Interrupt|Interrupt]]<br>'''?'''
|3
|[[File:Wizard_Rampant_Chorus.png|325x325px]]
|}
|}
The '''Wizard''' [[Classes|Class]] of [[URealms Live]] is a versatile mage who specializes in three schools of magic - Arcane to pierce foes and barrage them with missiles; Fire to deal hefty amounts of damage and burn their opponents to a crisp; and Ice to trap foes in raging blizzards, freezing them in place.
== Notable Wizards ==
* [[Elmar]] in [[Porc Hunters]] and [[The Silvermine Mountains]]
* [[Desnuttes]] in [[The Many Gobos of Pat]]
* [[Dave]] in [[The Sunswords]]
* [[Ladyir]] in [[The New Crew]]
* [[Rick Snot]] in [[The New Crew]]
* [[Nisovin]] in [[Okagnoma Guild Hall]]
* [[Beautressa Cobbler]] in [[The Cobblers]]
* [[Raynel]] in [[Unexpected Discovery]]
* [[Ghana Ens Sin]] in [[The Fall of Dundinborough]]


==Powers==
==Wizard Legendaries==
'''Monk Training''':
* [{{SERVER}}/cards/cards.html#legendary-0009-wormhole Wormhole]
*'''Spiritual Meditation''': Monks can choose to meditate for a time. This will allow them to awaken their inner power at once. The power is then suppressed once more, leaving the host weakened from utilizing the various abilities at their disposal.
* [{{SERVER}}/cards/cards.html#legendary-0014-coe Arcane Particle Cannon]
**'''Paralysis Inducement''': Due to the Monks meditating, they remain in a seated position, unable to move on their own will. Their allies may move them, but if the Monk it attacked, they will be awakened prematurely.
* [{{SERVER}}/cards/cards.html#legendary-0022-justin Dragonhammer Staff]
**'''Inner Power''': Once the Monks awaken from their meditation, they can release all their power at once. The result of release this power will often turn the tide of any battle, but will leave the Monk exhausted from the sudden burst of energy once it recedes.  It is known that the longer the Monk retains their meditation stance, the more powerful they will be once they awaken.
*'''Cloud Creation''': Monks can create a “''Nimbus Familiar''” from the spirit of a deceased companion. This Nimbus will then assist the Monk who summoned it and will have a natural mental connection between them.
**'''Mental Link''': The Monk has a mental connection to the Nimbus, in which if the Monk wishes it to appear in a certain location or do a certain action, the Nimbus will take part.
*'''Earth Generation''': Monks can summon large “Force Pillars” from the earth itself. The pillars can actually push targets away or even appear from underwater.
*'''Emotion Negation''': By using the spell “Sooth Spirits,” Monks can remove a negative emotion from a target. Should the spell be successful, the target is unable to feel the chosen emotion for a day. If the spell is critical, however, the target will unable to feel the chosen emotion for an extremely lengthy period of time.
*'''Multiple Strikes''': By performing the technique known as “Shift Style Punch,” Monks strike a target multiple times so long as they do not fail to punch. They can even use the speed of these punches to propel themselves forward, potentially switching targets during the midst of the technique.


==Notable Monks==
==Trivia==
* [[Nisovin]] was the character to be featured on the Wizard's cards for Season 2 and Season 3.
* Fireball can be used as a makeshift "[[Spell of Shaving]]".


''[[Thanks]]''


{{Class}}
{{Wizard}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Monks]]
[[Category:Wizards| ]]
[[Category:Gameplay Elements]]
[[Category:Cards]]

Latest revision as of 22:19, 25 April 2026

Class CardWizard Class Card
Cards
Affiliations


"The classic and traditional mage who wields some of the most dangerous magics in the realm."
— Season 3 Class Card description

The Wizard Class of URealms Live is a versatile mage who specializes in three schools of magic - Arcane to pierce foes and barrage them with missiles; Fire to deal hefty amounts of damage and burn their opponents to a crisp; and Ice to trap foes in raging blizzards, freezing them in place.


Notable Wizards

Wizard Legendaries

Trivia

  • Nisovin was the character to be featured on the Wizard's cards for Season 2 and Season 3.
  • Fireball can be used as a makeshift "Spell of Shaving".