Wizard

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Revision as of 01:40, 6 August 2015 by imported>Pcplague
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The Wizard class of Unforgotten Realms Live is capable of casting spells, similar to the Sorcerer. However, the Wizard's abilities fulfill a much more aggressive role. This means that a Wizard can easily be the primary source of damage for a party, rivaling the power of even the most fearsome physical attackers.

Abilities

Name / Description Stamina Cost Image
Starting Gear and Passives +3
File:Wizard Starting Gear and Passives.png
Wizards start with an Oaken Staff, Cloth Robes, Arcane Signet, or Monocle. Wizards start with 1500 gold. Casting a Spell for the first time each battle does not use a Wizard's action.
Arcane Beam Yes 10 3
File:Wizard Arcane Beam.png
Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line.
Arcane Missiles Yes 10 3
File:Wizard Arcane Missiles.png
Unleash a barrage of 7 missiles that deal 1 damage each. These missiles can be split at any number of enemies or focused on a single target.
Blizzard Yes 10 5 Combat 3
File:Wizard Blizzard.png
Summon forth a cloud of ice rain in a targeted area. This storm deals 3 damage at the end of each of your turns and lasts until combat ends or the cloud is disrupted.
Fireball Yes 10 3
File:Wizard Fireball.png
Throw a ball of fire dealing 10 damage at a target. Rolling a critical drastically increases the size of this fireball to hit a 3x3 area around your target.
Ice Blast Yes Yes 3
File:Wizard Ice Blast.png
Deal 8 damage to all targets adjacent to you. If you have not moved, and cast Ice Blast a second time, its stamina cost is removed.

Former Abilities

These abilities are either retired, or removed because of special circumstances.

Name / Description Stamina Cost Image
Rampant Chorus Yes Yes 3
File:Wizard Rampant Chorus.png
Harmonize a single note one by one with the rest of the group. If the Game Master deems your harmony valid, you may summon forth a power familiar spirit to aid you in battle for a single turn. Your group's stamina is restored to full, all allies take an additional action on their turn, and your familiar will attempt to protect your allies from damage.

Notable Wizards

Trivia