Wizard

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Revision as of 02:53, 16 July 2015 by 73.184.153.25 (talk) (Added that Fireball is a "Spell of Shaving," also added Wizards from Sunswords)
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The Wizard is a spell-casting class similar to the Sorcerer. Unlike the Sorcerer, however, the Wizard's abilities fulfill a much more aggressive role. This means that a Wizard can easily be the primary source of damage for a party, rivaling the power of even the most fearsome physical attackers.

Abilities

Name / Description Stamina Cost Image
Arcane Beam Yes 10 3
File:Wizard Arcane Beam.png
Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line. Once you have successfully cast Arcane Beam, you may continue the beam each turn at the cost of 1 stamina. You cannot move or use an action if you do this, but you may redirect the beam.
Arcane Missiles Yes 10 3
File:Wizard Arcane Missiles.png
Unleash a barrage of 7 missiles that deal 1 damage each. These missiles can be split at any number of enemies or focused on a single target.
Blizzard Yes 10 5 Combat 3
File:Wizard Blizzard.png
Summon forth a cloud of ice rain that deals 2 damage at the end of your turn to all targets in a 5x5 radius. This ice rain lasts until the cloud is disrupted or until the end of combat.
Fireball Yes 10 3
File:Wizard Fireball.png
Throw a ball of fire dealing 10 damage at a target. Rolling a critical drastically increases the size of this fireball to hit a 3x3 area around your target.
Ice Blast Yes Yes 3 3
File:Wizard Ice Blast.png
Deal 7 damage to all targets adjacent to you. Each turn, if you have not moved or taken damage, then the stamina cost is reduced by 1 until it no longer costs stamina.

Notable Wizards

Trivia

  • Fireball can be used as a makeshift "Spell of Shaving."