Monk
From Unforgotten Realms Wiki
The Monk is a playable class prominently seen in the first campaign, the Nuren Campaign. They use a verity of tactics focusing on harnessing the power from deep within themselves.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Force Pillar | Yes | 10 | 2 | Yes | 3 | |||||
| Using your inner spirit, bend a square pillar out of the ground, walls, or ceiling of a solid surface to create a 1x1 or 2x2 wall. Targets in the space you summon this pillar may attempt to roll away or take 3 damage. | ||||||||||
| Nimbus Familiar | Yes | Combat | 0 | |||||||
| Summon forth a Nimbus Familiar to your side. Your nimbus cannot be damaged in anyway. Once per round of combat, your Nimbus may intervene by moving a target or object of normal size 1 space. Your nimbus must represent a person in your life who has passed on. | ||||||||||
| Shift Style Punch | Yes | 3 | ||||||||
| Unleash a series of punches that each deal 2 damage. For each punch, you only fail if you roll a 1 plus however many punches you have done so far. With each punch, you can move 1 space and even change target. If you manage to punch 7 times in a row, all targets hit by punches take 5 damage. | ||||||||||
| Soothe Spirits | Yes | 10 | 3 | |||||||
| Attempts to soothe the inner spirit of a target, reducing hatred, aggression, fear or an emotion of your choice. If successful, the target won't be able to feel this emotion for 24 hours. Multiple targets are allowed, but at the expense of effectiveness. | ||||||||||
| Spirit Rush | Yes | Combat | 3 | |||||||
| You may use three more actions this turn. These actions do not cost stamina, but you may not use class abilities twice. | ||||||||||
| Starting Gear and Passives | +7 | [[{{{img6}}}|325px|center|frameless|class=img-100]] | ||||||||
| Monks start with a Bo staff or Fistwraps, and 1000 gold. All monks have a Nimbus Familiar. Your nimbus represents someone in your life who has passed away and cannot be damaged in any way. Once per round, your Nimbus may intervene an attack by moving an ally 1 space | ||||||||||
Notable Monks
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Monks | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | Dragon Dance Tattoo | Tiger Fist Tattoo | ||||||||
| Abilities | Force Pillar | Nimbus Familiar | Serenity | Soothe Spirits | Spirit Rush | Windwalk | ||||||||
| Former Abilities | Shift Style Punch | ||||||||
| Player Monks | Jeanie Jaredson | Nathaniel Granger | Pryor | Romulus | Thanks | ||||||||
| NPC Monks | Chase | Lester | Omally | ||||||||


