Wizard: Difference between revisions
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==Abilities== | ==Abilities== | ||
{{Class Card Sheet | {{Class Card Sheet | ||
|name1= | |name1=Starting Gear and Passives | ||
|desc1= | |desc1=Wizards start with an [[Oaken Staff]], [[Cloth Robes]], [[Arcane Signet]], or [[Monocle]]. Wizards start with 1500 gold. Casting a Spell for the first time each battle does not use a Wizard's action. | ||
|sta1=+3 | |||
|img1=File:Wizard_Starting_Gear_and_Passives.png | |||
|sta1=3 | |name2=Arcane Beam | ||
|img1=File: | |desc2=Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line. | ||
|name2=Arcane | |||
|desc2= | |||
|spe2=Yes | |spe2=Yes | ||
|ran2=10 | |ran2=10 | ||
|sta2=3 | |sta2=3 | ||
|img2=File: | |img2=File:Wizard_Arcane_Beam.png | ||
|name3= | |name3=Arcane Missiles | ||
|desc3= | |desc3=Unleash a barrage of 7 missiles that deal 1 damage each. These missiles can be split at any number of enemies or focused on a single target. | ||
|spe3=Yes | |spe3=Yes | ||
|ran3=10 | |ran3=10 | ||
|sta3=3 | |sta3=3 | ||
|img3=File: | |img3=File:Wizard_Arcane_Missiles.png | ||
|name4= | |name4=Blizzard | ||
|desc4= | |desc4=Summon forth a cloud of ice rain in a targeted area. This storm deals 3 damage at the end of each of your turns and lasts until combat ends or the cloud is disrupted. | ||
|spe4=Yes | |spe4=Yes | ||
|ran4=10 | |ran4=10 | ||
|rad4=5 | |||
|lim4=Combat | |||
|sta4=3 | |sta4=3 | ||
|img4=File: | |img4=File:Wizard_Blizzard.png | ||
|name5= | |name5=Fireball | ||
|desc5= | |desc5=Throw a ball of fire dealing 10 damage at a target. Rolling a critical drastically increases the size of this fireball to hit a 3x3 area around your target. | ||
|spe5=Yes | |spe5=Yes | ||
| | |ran5=10 | ||
|sta5=3 | |sta5=3 | ||
|img5=File: | |img5=File:Wizard_Fireball.png | ||
|name6=Ice Blast | |||
|desc6=Deal 8 damage to all targets adjacent to you. If you have not moved, and cast Ice Blast a second time, its stamina cost is removed. | |||
|name6= | |||
|desc6= | |||
|spe6=Yes | |spe6=Yes | ||
| | |mel6=Yes | ||
|sta6=3 | |sta6=3 | ||
|img6=File: | |img6=File:Wizard_Ice_Blast.png | ||
| | }} | ||
==Former Abilities== | |||
These abilities are either retired, or removed because of special circumstances. | |||
{{Class Card Sheet | |||
|name1=Rampant Chorus | |||
|desc1=Harmonize a single note one by one with the rest of the group. If the Game Master deems your harmony valid, you may summon forth a power familiar spirit to aid you in battle for a single turn. Your group's stamina is restored to full, all allies take an additional action on their turn, and your familiar will attempt to protect your allies from damage. | |||
|spe1=Yes | |||
|int1=Yes | |||
|sta1=3 | |||
|img1=File:Wizard_Rampant_Chorus.png | |||
}} | }} | ||
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*[[Nisovin]] | *[[Nisovin]] | ||
*[[Desnuttes]] | |||
*[[Elmar]] | *[[Elmar]] | ||
*[[Dave]] in [[The Sunswords]] campaign | *[[Dave]] in [[The Sunswords]] campaign | ||
Revision as of 22:58, 5 August 2015
The Wizard is a spell-casting class similar to the Sorcerer. Unlike the Sorcerer, however, the Wizard's abilities fulfill a much more aggressive role. This means that a Wizard can easily be the primary source of damage for a party, rivaling the power of even the most fearsome physical attackers.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Starting Gear and Passives | +3 | |||||||||
| Wizards start with an Oaken Staff, Cloth Robes, Arcane Signet, or Monocle. Wizards start with 1500 gold. Casting a Spell for the first time each battle does not use a Wizard's action. | ||||||||||
| Arcane Beam | Yes | 10 | 3 | |||||||
| Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line. | ||||||||||
| Arcane Missiles | Yes | 10 | 3 | |||||||
| Unleash a barrage of 7 missiles that deal 1 damage each. These missiles can be split at any number of enemies or focused on a single target. | ||||||||||
| Blizzard | Yes | 10 | 5 | Combat | 3 | |||||
| Summon forth a cloud of ice rain in a targeted area. This storm deals 3 damage at the end of each of your turns and lasts until combat ends or the cloud is disrupted. | ||||||||||
| Fireball | Yes | 10 | 3 | |||||||
| Throw a ball of fire dealing 10 damage at a target. Rolling a critical drastically increases the size of this fireball to hit a 3x3 area around your target. | ||||||||||
| Ice Blast | Yes | Yes | 3 | |||||||
| Deal 8 damage to all targets adjacent to you. If you have not moved, and cast Ice Blast a second time, its stamina cost is removed. | ||||||||||
Former Abilities
These abilities are either retired, or removed because of special circumstances.
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Rampant Chorus | Yes | Yes | 3 | |||||||
| Harmonize a single note one by one with the rest of the group. If the Game Master deems your harmony valid, you may summon forth a power familiar spirit to aid you in battle for a single turn. Your group's stamina is restored to full, all allies take an additional action on their turn, and your familiar will attempt to protect your allies from damage. | ||||||||||
Notable Wizards
- Nisovin
- Desnuttes
- Elmar
- Dave in The Sunswords campaign
Trivia
- Fireball can be used as a makeshift "Spell of shaving."
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Wizards | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | Apprentice Hat | Intelligent Attribute | Monocle | ||||||||
| Abilities | Arcane Beam | Arcane Missiles | Blizzard | Fireball | Ice Blast | Pyroblast | ||||||||
| Former Abilities | Rampant Chorus | ||||||||
| Player Wizards | Beautressa Cobbler | Dave | Desnuttes | Elmar | Ladyir | Raynel | Rick Snot | ||||||||
| NPC Wizards | Coober | Fizzy Wizzy | Ghana Ens Sin | Rebooc | ||||||||


