Theurgist: Difference between revisions
From Unforgotten Realms Wiki
Jump to navigationJump to search
imported>PureLemons |
imported>PureLemons |
||
| Line 47: | Line 47: | ||
== Notable Theurgists == | == Notable Theurgists == | ||
* [[Warren]] | * [[Warren]] | ||
* [[Margaret O'Malley]] | * [[Margaret O'Malley]] | ||
Revision as of 04:21, 27 September 2015
The Theurgist class of Unforgotten Realms Live mainly relies on summoning abilities to call upon other NPCs to attack. Still, Theurgists do have some abilities to deal direct damage.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Starting Gear and Passives | +5 | |||||||||
| Theurgists start with an Oaken Staff, Cloth Robes, or Arcane Signet. Theurgists start with 1500 gold. At the start of each combat, you may cast Call Earthlord and Summon Air Sprites as immediate bonus actions even if you do not have these spells. | ||||||||||
| Call Earthlord | Yes | 10 | 3 | |||||||
| Call forth an Earthlord out of nearby earth, mud, dirt and stone. The Earthlord will charge at a single target and deal 3 damage to it at the end of each turn. Earthlords return to the ground when their target is defeated. | ||||||||||
| Ice Bolt | Yes | 5 | 1 | |||||||
| Release a shard of ice from your hands that deals 1 damage plus 1 additional damage for every Ice Bolt that has been fired by you or your Frost Elemental up to a maximum of 5 damage. | ||||||||||
| Summon Air Sprites | Yes | 10 | 3 | |||||||
| Summon up to 4 Air Sprites on the battlefield. Air sprites deal 1 melee damage to the nearest enemy target and are controlled by the Game Master at the end of your turn on your behalf. Air sprites will not listen to their summoner or their wishes and will simply attack nearby hostile targets. | ||||||||||
| Summon Frost Elemental | Yes | Yes | 1 | |||||||
| Summon forth a Frost Elemental from a nearby pool of water reducing your maximum stamina by 10. You control your Frost Elemental on your turns. Your frost elemental can use the Ray of Frost or Ice Bolt for free each turn. You may have multiple Frost Elementals. | ||||||||||
| Wind Blast | Yes | 10 | Yes | Round | 3 | |||||
| Deal 9 damage to a target and knock them back up to 5 spaces. Wind blast may also be used to attempt to dodge out of the way of harmful attacks as an Instant Action without the damage component, although doing so will cost you your move on the next turn. | ||||||||||
Notable Theurgists
Trivia
- Theurgists can see through their elemental spirits. [1]
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Theurgists | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | Cloth Robes | Oaken Staff | ||||||||
| Abilities | Call Earthlord | Frost Blast | Rage of the Deep | Summon Air Sprites | Summon Frost Elemental | Wind Blast | ||||||||
| Former Abilities | Ice Bolt | ||||||||
| Player Theurgist | Douglass Winechester | Margaret O'Malley | Popo | Warren | ||||||||
| NPC Theurgists | |||||||||


