Magician: Difference between revisions

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|desc6= Magicians start with a Regal Top Hat. Magicians start with 1000 Gold. Choose a lucky number other than 1 or 20. Anytime your lucky number comes up, you may use a spell ability immediately as a bonus action
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Revision as of 19:22, 4 August 2015

This article is a stub and is in need of more information. You can help by expanding it.

Abilities

Name / Description Stamina Cost Image
Copycat Yes 3 [[|325px|center|frameless|class=img-100]]
Cast a non-limited spell your ally had cast in the previous round of combat.
Encore Yes 3 [[|325px|center|frameless|class=img-100]]
Recast the last spell you cast from your Regal Top Hat.
Flock of Ravens Yes 3 Yes 3 [[|325px|center|frameless|class=img-100]]
Transform yourself into a flock of 5 ravens and place them in the targeted area centered on you. Each raven can only take a single attack before it is destroyed. At the beginning of your turn, as long as a single raven lives, you may transform back and dispel all other ravens. If all ravens are killed, you will be knocked unconscious.
Levitate Yes 5 3 [[|325px|center|frameless|class=img-100]]
Levitate as many targets as you wish in an area centered around you. Each target may be moved up to 3 spaces.
Optical Illusion Yes Yes Combat 3 [[|325px|center|frameless|class=img-100]]
Summon an optical illusion of any character from any campaign. This character will only last for a few minutes and will explode into a puff of smoke from a single touch of a living creature. A Magician may speak using ventriloquism on behalf of this character.
Starting Gear and Passives [[{{{img6}}}|325px|center|frameless|class=img-100]]
Magicians start with a Regal Top Hat. Magicians start with 1000 Gold. Choose a lucky number other than 1 or 20. Anytime your lucky number comes up, you may use a spell ability immediately as a bonus action

Notable Magicians

Trivia