Magician: Difference between revisions
From Unforgotten Realms Wiki
Jump to navigationJump to search
imported>IronClark |
imported>Psymid |
||
| Line 32: | Line 32: | ||
|lim5= Combat | |lim5= Combat | ||
|img5= | |img5= | ||
|name6=Starting Gear and Passives | |||
|desc6= Magicians start with a Regal Top Hat. Magicians start with 1000 Gold. Choose a lucky number other than 1 or 20. Anytime your lucky number comes up, you may use a spell ability immediately as a bonus action | |||
|sta6= | |||
}} | }} | ||
Revision as of 19:22, 4 August 2015
This article is a stub and is in need of more information. You can help by expanding it.
Abilities
Notable Magicians
- Thea Mazing in The Unseen Rogues Campaign
Trivia
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||


