Wizard: Difference between revisions
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imported>Lemon Oakley →Notable Wizards: Adding the three most powerful Wizards |
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* [[Ladyir]] in [[The New Crew]] Campaign. | * [[Ladyir]] in [[The New Crew]] Campaign. | ||
* [[Rick Snot]] in [[The New Crew]] Campaign. | * [[Rick Snot]] in [[The New Crew]] Campaign. | ||
* [[Lenny]], stated by [[Thomas]] to be one of the three most powerful wizards in the [[Okagnoma Guild Hall]] campaign. | |||
* [[Intricate Circle Wizard]], one of the three most powerful wizards. According to [[Thomas]] in the [[Okagnoma Guild Hall]] campaign, he or she uses an intricate series of circles to designate himself or herself. | |||
* [[Vladistoff]], stated by [[Thomas]] to be one of the three most powerful wizards in the [[Okagnoma Guild Hall]] campaign. | |||
==Trivia== | ==Trivia== | ||
Revision as of 00:28, 17 June 2016
The Wizard class of Unforgotten Realms Live is capable of casting spells, similar to the Sorcerer. However, the Wizard's abilities fulfill a much more aggressive role. This means that a Wizard can easily be the primary source of damage for a party, rivaling the power of even the most fearsome physical attackers.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Starting Gear and Passives | +3 | |||||||||
| Wizards start with an Oaken Staff, Cloth Robes, Arcane Signet, or Monocle. Wizards start with 1500 gold. Casting a Spell for the first time each battle does not use a Wizard's action. | ||||||||||
| Arcane Beam | Yes | 10 | 3 | |||||||
| Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line. | ||||||||||
| Arcane Missiles | Yes | 10 | 3 | |||||||
| Unleash a barrage of 7 missiles that deal 1 damage each. These missiles can be split at any number of enemies or focused on a single target. | ||||||||||
| Blizzard | Yes | 10 | 5 | Combat | 3 | |||||
| Summon forth a cloud of ice rain in a targeted area. This storm deals 3 damage at the end of each of your turns and lasts until combat ends or the cloud is disrupted. | ||||||||||
| Fireball | Yes | 10 | 3 | |||||||
| Throw a ball of fire dealing 10 damage at a target. Rolling a critical drastically increases the size of this fireball to hit a 3x3 area around your target. | ||||||||||
| Ice Blast | Yes | Yes | 3 | |||||||
| Deal 8 damage to all targets adjacent to you. If you have not moved, and cast Ice Blast a second time, its stamina cost is removed. | ||||||||||
Former Abilities
These abilities are either retired, or removed because of special circumstances.
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Rampant Chorus | Yes | Yes | 3 | |||||||
| Harmonize a single note one by one with the rest of the group. If the Game Master deems your harmony valid, you may summon forth a power familiar spirit to aid you in battle for a single turn. Your group's stamina is restored to full, all allies take an additional action on their turn, and your familiar will attempt to protect your allies from damage. | ||||||||||
Notable Wizards
- Nisovin in The Nuren Campaign.
- Elmar in the Porc Hunters and The Silvermine Mountains Campaign.
- Desnuttes in The Many Gobos of Pat Campaign.
- Dave in The Sunswords Campaign.
- Ladyir in The New Crew Campaign.
- Rick Snot in The New Crew Campaign.
- Lenny, stated by Thomas to be one of the three most powerful wizards in the Okagnoma Guild Hall campaign.
- Intricate Circle Wizard, one of the three most powerful wizards. According to Thomas in the Okagnoma Guild Hall campaign, he or she uses an intricate series of circles to designate himself or herself.
- Vladistoff, stated by Thomas to be one of the three most powerful wizards in the Okagnoma Guild Hall campaign.
Trivia
- Fireball can be used as a makeshift "Spell of shaving."
| Classes | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Classes | Alchemist | Bandito | Bard | Berserker | Bonedancer | Booty Raider | Buccaneer | Cabalist | Death Knight | Dreamweaver | Enchanter | Flamedanseur | Fleshweaver | Hydromancer | Lumberjack | Magician | Monk | Paladin | Petalwalker | Puppeteer | Ranger | Rouge | Runemaster | Sandbender | Sea Chef | Seeker | Shaman | Sharpsword | Sheriff | Sorcerer | Spellslinger | Spellthief | Swashbuckler | Sun Cleric | Templar | Thane | Theurgist | Warrior | Witch | Wizard | ||||||||
| Class: Wizards | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Starting Gear | Apprentice Hat | Intelligent Attribute | Monocle | ||||||||
| Abilities | Arcane Beam | Arcane Missiles | Blizzard | Fireball | Ice Blast | Pyroblast | ||||||||
| Former Abilities | Rampant Chorus | ||||||||
| Player Wizards | Beautressa Cobbler | Dave | Desnuttes | Elmar | Ladyir | Raynel | Rick Snot | ||||||||
| NPC Wizards | Coober | Fizzy Wizzy | Ghana Ens Sin | Rebooc | ||||||||


