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The '''Wizard''' [[class]] of [[Unforgotten Realms Live]] is capable of casting spells, similar to the [[Sorcerer]]. However, the Wizard's abilities fulfill a much more aggressive role. This means that a Wizard can easily be the primary source of damage for a party, rivaling the power of even the most fearsome physical attackers.  
{{Classbox
__TOC__
|name=
|image= [[File:Wizard Card.png|200px]]
|class= [{{SERVER}}/cards/cards.html#wizard Wizard Class Card]
|cards= <wbr>
* [{{SERVER}}/cards/cards.html#arcanebeam Arcane Beam]
* [{{SERVER}}/cards/cards.html#arcanemissiles Arcane Missiles]
* [{{SERVER}}/cards/cards.html#blizzard Blizzard]
* [{{SERVER}}/cards/cards.html#bookofspells Book of Spells]
* [{{SERVER}}/cards/cards.html#conjuremagic Conjure Magic]
* [{{SERVER}}/cards/cards.html#counterspell Counterspell]
* [{{SERVER}}/cards/cards.html#fireball Fireball]
* [{{SERVER}}/cards/cards.html#flamelance Flamelance]
* [{{SERVER}}/cards/cards.html#iceblast Iceblast]
* [{{SERVER}}/cards/cards.html#masterwizard Master Wizard]
* [{{SERVER}}/cards/cards.html#pyroblast Pyroblast]
* [{{SERVER}}/cards/cards.html#quickcast Quick Cast]
|affiliation= <wbr>
* [[Quintara Lotus|Arcane Magic]]
* [[Vlaurunga|Fire Magic]]
* [[Yvander|Ice Magic]]
}}


==Abilities==
{| style="background-color:transparent;"
{{Class Card Sheet
|style=width:50%|
|name1=Starting Gear and Passives
|style=width:50%|
|desc1=Wizards start with an [[Items#Oaken Staff|Oaken Staff]], [[Items#Cloth Robes|Cloth Robes]], [[Items#Arcane Signet|Arcane Signet]], or [[Items#Monocle|Monocle]]. Wizards start with 1500 gold. Casting a Spell for the first time each battle does not use a Wizard's action.
|-
|sta1=+3
|'''"The classic and traditional mage who wields some of the most dangerous magics in the realm."
|img1=File:Wizard_Starting_Gear_and_Passives.png
|-
|name2=Arcane Beam
|colspan="2"|<div style="text-align:center"><small>— Season 3 Class Card description</small></div>
|desc2=Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line.
|
|spe2=Yes
|}
|ran2=10
The '''Wizard''' [[Classes|Class]] of [[URealms Live]] is a versatile mage who specializes in three schools of magic - Arcane to pierce foes and barrage them with missiles; Fire to deal hefty amounts of damage and burn their opponents to a crisp; and Ice to trap foes in raging blizzards, freezing them in place.
|sta2=3
|img2=File:Wizard_Arcane_Beam.png
|name3=Arcane Missiles
|desc3=Unleash a barrage of 7 missiles that deal 1 damage each. These missiles can be split at any number of enemies or focused on a single target.
|spe3=Yes
|ran3=10
|sta3=3
|img3=File:Wizard_Arcane_Missiles.png
|name4=Blizzard
|desc4=Summon forth a cloud of ice rain in a targeted area. This storm deals 3 damage at the end of each of your turns and lasts until combat ends or the cloud is disrupted.
|spe4=Yes
|ran4=10
|rad4=5
|lim4=Combat
|sta4=3
|img4=File:Wizard_Blizzard.png
|name5=Fireball
|desc5=Throw a ball of fire dealing 10 damage at a target. Rolling a critical drastically increases the size of this fireball to hit a 3x3 area around your target.
|spe5=Yes
|ran5=10
|sta5=3
|img5=File:Wizard_Fireball.png
|name6=Ice Blast
|desc6=Deal 8 damage to all targets adjacent to you. If you have not moved, and cast Ice Blast a second time, its stamina cost is removed.
|spe6=Yes
|mel6=Yes
|sta6=3
|img6=File:Wizard_Ice_Blast.png
}}


==Former Abilities==
These abilities are either retired, or removed because of special circumstances.
{{Class Card Sheet
|name1=Rampant Chorus
|desc1=Harmonize a single note one by one with the rest of the group.  If the Game Master deems your harmony valid, you may summon forth a power familiar spirit to aid you in battle for a single turn.  Your group's stamina is restored to full, all allies take an additional action on their turn, and your familiar will attempt to protect your allies from damage.
|spe1=Yes
|int1=Yes
|sta1=3
|img1=File:Wizard_Rampant_Chorus.png
}}


== Notable Wizards ==
== Notable Wizards ==
* [[Elmar]] in [[Porc Hunters]] and [[The Silvermine Mountains]]
* [[Desnuttes]] in [[The Many Gobos of Pat]]
* [[Dave]] in [[The Sunswords]]
* [[Ladyir]] in [[The New Crew]]
* [[Rick Snot]] in [[The New Crew]]
* [[Nisovin]] in [[Okagnoma Guild Hall]]
* [[Beautressa Cobbler]] in [[The Cobblers]]
* [[Raynel]] in [[Unexpected Discovery]]
* [[Ghana Ens Sin]] in [[The Fall of Dundinborough]]


*[[Nisovin]]
==Wizard Legendaries==
*[[Desnuttes]]
* [{{SERVER}}/cards/cards.html#legendary-0009-wormhole Wormhole]
*[[Elmar]]
* [{{SERVER}}/cards/cards.html#legendary-0014-coe Arcane Particle Cannon]
*[[Dave]] in [[The Sunswords]] campaign
* [{{SERVER}}/cards/cards.html#legendary-0022-justin Dragonhammer Staff]


==Trivia==
==Trivia==
* Fireball can be used as a makeshift "[[Spell of shaving]]."
* [[Nisovin]] was the character to be featured on the Wizard's cards for Season 2 and Season 3.
* Fireball can be used as a makeshift "[[Spell of Shaving]]".
 


{{Class}}{{Wizard}}
{{Class}}
{{Wizard}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Wizards| ]]
[[Category:Wizards| ]]
[[Category:Gameplay Elements]]
[[Category:Gameplay Elements]]
[[Category:Cards]]
[[Category:Cards]]

Latest revision as of 22:19, 25 April 2026

Class CardWizard Class Card
Cards
Affiliations


"The classic and traditional mage who wields some of the most dangerous magics in the realm."
— Season 3 Class Card description

The Wizard Class of URealms Live is a versatile mage who specializes in three schools of magic - Arcane to pierce foes and barrage them with missiles; Fire to deal hefty amounts of damage and burn their opponents to a crisp; and Ice to trap foes in raging blizzards, freezing them in place.


Notable Wizards

Wizard Legendaries

Trivia

  • Nisovin was the character to be featured on the Wizard's cards for Season 2 and Season 3.
  • Fireball can be used as a makeshift "Spell of Shaving".