The Many Gobos of Pat

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Rob, I want to use an interrupt. Warning! The following page contains spoilers for the most recent campaign! Oh no!


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The Many Gogos of Pat
Original Air Date: June 27th, 2015
Campaign guide
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The Jewel of the Dingo Isles
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The Many Gobos of Pat is the fourth official campaign of Unforgotten Realms Live, which will air Saturday, June 27th. The leader for this campaign is Roamin, playing as a pair of conjoined twin goblins along with their adoptive siblings.

Characters

Players

Character Race Class Player
Dankie Hobgoblin (Goblin) Booty Raider Coestar
Don Donkey None Coestar
Warren Greenskin Goblin Theurgist Roamin
Terrence Greenskin Goblin Booty Raider Roamin
Pryor Greenskin Goblin Monk Deadbones
Madelyne Greenskin Goblin Lumberjack Deadbones
Desnuttes Hobgoblin (Goblin) Wizard Justin

Warren and Terrence are twins conjoined at the midsection, and Pryor is Madelene's father. All are under the care of an elf named Pattenborrow Threecircle.

NPCs

Character Race Class
Pattenborrow Elf Paladin
Willis Dwarf Paladin

Plot

The many gobos of Pat are a piecemeal group of downtrodden goblins that came into the care of the elf paladin Pattenborrow Threecircle. On a specialy day making the anniversary of Pattenborrow taking the goblins in, his home is raided by Dwarven Paladin. After much resisting, Pattenborrow is beheaded and the goblins are taken to a Paladin Arena where they are forced to partake in gladiator style death-games.

Their first foes are 2 Elaphelks. Soon they use Earthquake to damage the arena for the rest of the games. Dankie tries to mount each of them repeatedly, with only mild success. When our heroes have them half way defeated armor falls from the sky to land on their backs. The Goblins are not aware, but this armor causes the Elaphelks to not take damage from spell, and then cast the spell back soon after.

Campaign playlist on Youtube

Trivia

  • This campaign was originally going to air June 20th, but was delayed a week.
  • The campaign was affected by "the Curse of K4". In the final encounter, the number 4 was rolled 10 times in just 60 rolls.