Warrior
From Unforgotten Realms Wiki
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Blockade | 1 | [[File:Warrior Blockade.png|325px|center|frameless|class=img-100]] | ||||||||
| The warrior raises up their shield preventing all damage to the warrior and anyone directly behind for a turn. Warriors have to keep their balance while in a blockade. While blocking the warrior cannot be moved, allies may move the warrior against their will instead of moving themselves. | ||||||||||
| Charge | 1 | [[File:Warrior Charge.png|325px|center|frameless|class=img-100]] | ||||||||
| The Warrior may run forward at full speed in a straight line dealing three damage and pushing any target they run into. Allies may roll to jump on your back and avoid this damage. The Warrior can stop at any time, or when they hit a wall. | ||||||||||
| Chivalry | 1 | [[File:Warrior Chivalry.png|325px|center|frameless|class=img-100]] | ||||||||
| The Warrior may jump to the aid of a nearby target, taking all damage they would have taken from an attack. If the Warrior finds the target they are protecting attractive, the Warrior may ignore the Stamina cost of this ability by using a creepy pickup line on said target. | ||||||||||
| Tosser | 1 | [[File:Warrior Tosser.png|325px|center|frameless|class=img-100]] | ||||||||
| The Warrior may lift an adjacent target and throw them at a targeted square. Both targets take 5 damage and are stunned for their next round of combat. Allies can roll to avoid damage and if successful may also attack or use an ability. | ||||||||||
| Whirlwind | 3 | [[File:Warrior Whirlwind.png|325px|center|frameless|class=img-100]] | ||||||||
| The Warrior begins a whirlwind that allows you to move every time a target finishes their turn. The Warrior may move one space and deal two damage to all targets in melee range. At the start of the Warriors next turn, they become confused. | ||||||||||
Powers
Warrior Training:
- Self-Sacrifice: Warriors can jump to the aid of a fallen ally and take the damage of any attack about to be dealt to them in a form of “Chivalry.”
- Verbal Enhancement: If the warrior is physically attracted to the fallen target, then they may use a pick-up line to ignore the tiring effect of using the Chivalry ability.
- Absolute Defense: When needed, a Warrior can raise their shield to perform a “Blockade” that gives them an impenetrable stance that will protect them and anyone behind from harm so long as they retains their balance. When this is in effect, the Warrior cannot move, however allies may move them.
- Paralysis Inducement: By using this ability, the Warrior cannot move. Forcing them to either request help to move or break the stance.
- Enhanced Throwing: With a combination of strength and their warrior training, a warrior can use a technique known as “Tossing.” In which they can through any target near them towards another.
- Kinetic Energy Manipulation: Warriors can increase their kinetic energy while running in a “Charge.” This will push any target out of their way, ally or opponent alike.
- Spinning Attack: Warriors can spin in a “Whirlwind,” which can continuously move until the attack is finished. When the attack has finished, the Warrior will be confused due to the excess spinning.
Notable Warriors
- Bumbley
- Cockstompulous
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