Beenu Warmachine
| Beenu Warmachine | |
|---|---|
|
| |
| Race | Elemech/Robot |
| Hostile | Against all races except Beenu |
| Affiliations | Beenu |
| Abilities | Beam, Barrier, Twin Hands |
| Equipment | N/A |
| Capable of Speech | No |
| Weakness | Fruit |
| First Appearance | The Zarlin Catacombs |
The Beenu Warmachines are designers and builders of Beenu Great Halls such as the Zarlin Catacombs and Zelfatar, they also serve as "Bosses" for these Great Halls.



Characteristics
Appearance
The Beenu Warmachine is a very large machine that has a face resembling a bird. It has two hands as well as glowing eyes. It towered over the party in The Zarlin Catacombs, and was seemingly able to stand up in a giant chasm, the bottom of which could not be seen.
Abilities
Season One
Beam
The Beenu Warmachine attaches energy beams to its targets and does 4 damage to a target at the end of the target's turn. The damage from the beam doubles for every consecutive turn it is attached, going up to 8 and then 16, and remaining at 16 every turn. These beams can only be broken if the one who the beam is attached to damages the Warmachine.
Barrier
The Beenu Warmachine has a barrier which makes its main body and right hand invincible as long as the left hand is active. When it's left hand is defeated, it's right hand becomes vulnerable, and when that is defeated, its main body becomes vulnerable. However, this barrier can be completely disrupted by using fruit on it, as shown by Morgan Marie.
Twin Hands
The Beenu Warmachine is able to use its mechanical hands to either smash its targets, or to pick its target up into the air, dealing 5 damage to them.
Season Two
Passives
- Warmachine: Warmachine has access to Arcane Eyebeams, Metal Slam, Telegrab, and Arcane Overload cards. Warmachine has 2 Regular Actions. Warmachine splits into three Tiles and can only be damaged by attacking him in the correct order which is Yellow, Orange, Red.
Abilities
- Arcane Beam Eyes: Fire a stream of purple arcane energies at a Target dealing 10 damage. If that Target does not move at least 3 spaces from where they were standing during the next round of combat, you may use this Ability as an Immediate Bonus Action again at the same Target.
- Metal Fist Slam: Slam an area dealing 20 damage.
- Telegrab: Grab an hold a Target with one of your kinetic hands and squeeze them dealing 20 damage. This Target cannot move while stuck in your hands.
- Arcane Overload: Deal 9 damage to all other Targets on the Battlefield.
History
Background
Warmachines were ancient mechanical machines constructed by Beenu that served as designers and builders of the Great Halls. Their massive size, strength, and artificial intelligence allows them to be fantastic caretakers of the Great Halls as they could repair, build, and change the Great Halls over time to keep things interesting for those who would venture through them.
At the end of their expedition into the Zarlin Catacombs, the party encountered a Beenu Warmachine.
See Also
Trivia
- The mechanics behind the Beenu Warmachine's boss fight were hinted at in the first three encounters of The Zarlin Catacombs.
- The barrier ability was shown in the first encounter, where the red, orange and yellow robots had linked barriers, making the red robot invincible whilst the orange robot was alive, and the orange robot invincible whilst the yellow robot was alive. The main body of the Beenu Warmachine was red, with an orange hand and a yellow hand.
- The ability to use fruit to break the barriers was subtly hinted at in the second encounter. Franky Rosebud threw a piece of fruit at Bromas upon first meeting him, thinking him to be a robot. The party were unaware of why he did this, as Franky was killed before he could share the information.
- Despite not knowing about the mechanic, Deadbones, in an act of desperation, decided to have his character throw a piece of fruit at the Beenu Warmachine, and managed to completely flip the battle in the party's favour.
- The beam ability was shown by the three large robots in the third encounter. They also were able to attach a beam that could only be broken by the target damaging the robot, and if it wasn't broken, the damage would double.
- The final fight in The Zarlin Catacombs was the first to not feature any Supporter Events that affected the battle, instead only changing what would happen after the fight.
- The Beenu Warmachine is the second character to exist as multiple tiles, the first being the Behemoth from The Jewel of the Dingo Isles.
| The Zarlin Catacombs | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Host | Rob | ||||||||
| Players | Coestar | Deadbones | Justin | Roamin | ||||||||
| Characters | Bromas | Fantastico Fabioso | Morgana Marie | Sergio Fabioso | ||||||||
| NPCs | Alfie | Beenu Warmachine | Franky Rosebud | Glamourous | Prism | Raynel | Unnamed Resurrected Beenu | ||||||||
| Locations | The Tower of Ultimate Wizardry | Zarlin Catacombs | ||||||||
| Races | Beenu | Elemech | Elf | Gemling | Glamourshark | Gnome | Keen | Kobold | Pot Puppy | Skeleton | ||||||||
| Classes | Booty Raider | Magician | Paladin | Rouge | Sorcerer | Theurgist | ||||||||
| Races | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Playable Races | Black Boar | Dwarf | Dwelf | Dvergr | Elf | Gnome | Keen | Kobold | Porc | ||||||||
| Other Races | Behemoth | Believer | Beenu | Blood Cobra | Blood Snake | Blood Snake Queen | Bullogre | Canine | Catapult Turtle | Clockodile | Cowfrog | Donkey | Dragon Aspect | Dragonfly | Eaglebear | Elaphelk | Elemech | Elemental | Flesh Monstrosity | Funk | Gemling | Glamourshark | Goblin | Gobolf | Gorgon | Groundbold | Harpy | Hat Rat | Highbear | Hobgoblin | Lacerator | Mermaid | Mimic | Monkey Fish | Moonwolf | Ogre | Pig | Pot Puppy | Ramster | Rat | Robot | Scrooge | Shezaite | Shroomtrent | Skelephelk | Skeleton | Spider | Spooky | Steelbeak | Sun Hound | Stone Guardian | Stone Tail | Tarandos | Vhark | Walrus | Whisper Snake | Wowzer | Ytt | ||||||||


